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Trouble with Old Longfellow


greenhornet59

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Thanks and here it is

 

 

*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*snap'n build.esm
*settlementtweaks-core.esp
*Scrap Everything - Core.esp
project eba.esp
modenclavearch38.esp
*cheaters den.esp
*cheat room.esm
*3dscopes.esp
*advsettleturretset.esp
*Automatron For All.esp
*functionaldisplays.esp
*CompanionTracker.esp
*eff.esp
*Green Commonwealth.esp
*Improved Map With Visible Roads.esp
*IncreasedLegendaries.esp
*scrappable legendaries.esp
*Movable Power Armor.esp
*MTM-ClearWeather.esp
*power armor quick enter and exit.esp
*skipdimaspuzzles.esp
*SmallPowerArmorStation.esp
*spawn items.esp
*teleporttocompanion.esp
*tmg712_reallyunlimitedcarryweight.esp
*warlord of the apocalypse xx a6addon dynamics nvc all pas in one edition.esp
*PowerPatriot.esp
*_oakleynpc01ferret.esp
decorpack.esp
The Space Marine.esp
crown+lazercannon.esp
*BridgeFix.esp
*PlayerBunker.esp
MoWeaponsMod.esp
*unlimitedbuilding(farharbor).esp
*Kremvh's Cloak.esp
*CrusaderOutfitLagrie.esp
*deliverer+.esp
*LegendaryEverything.esp
*legendary helmets.esp
*Legendary Power Armour.esp
*Legendary Robot Armour.esp
*EnclaveX02.esp
*WeaponCraftingYAY.esp
*Scrap Everything - Automatron.esp
Marco's Fusion Recycler.esp
Workshop Pool Items.esp
inplace.esp
Better Generator - 10x.esp
DMBrightTesla.esp
Power Armor Builder.esp
TeslaArmor Unlocked.esp
Multi_FuseBox.esp
Stabilized PA.esp
Dragoncorppipboy.esp
NoteRacks.esp
SSM Settlement Resizer Far Harbor Edition.esp
Legendary Robot Armour - Far Harbor Compabtibility Patch.esp
Legendary Power Armour - Far Harbor Compatibility Patch.esp
Far Harbor Ballistic Weaver.esp
mso_sms.esp
CraftableDirtyWater.esp
RandomBots.esp
PowerArmorDelivery.esp
RoRRv5.0.esp
DrN_CompanionPerksFarHarborPC.esp
FastTravelFromInteriors.esp
Marine Helmet.esp
CaptainAmerica.esp
CaptainAmericaBlue.esp
tesla x01.esp
pa_steal.esp
cheat room - far harbor.esp
*Cheat World - Automatron Patch.esp
realpowerarmor.esp
all paints.esp
cold fusion.esp
CaptainAmericaPA.esp
immersivevendors.esp
vx_powerarmor_equalizer.esp
dlccoast_workshopdialogue_doctor.esp
workshop supplies_fh.esp
*mgs4outfit.esp
unbreakable power armor player only.esp
vx_cargobuddy.esp
nodoorsfordogs.esp
*BioshockInspiredPowerArmor.esp
*RedRocketBunker.esp
*PowerArmorT49.esp
*scroungers weekly.esp
*standaloneconstruct.esp
*diamond city surplus.esp
DOOMMerged.esp
*NakanoSettlement.esp
Enclave Soldier.esp
MetroploisArmor.esp
*patriot.esp
*uniquepaframes.esp
reapinglagrie.esp
*lagriejudgementarmor.esp
*thewastelanderguardian.esp
*mmmfo4.esp
*KnightPowerArmor.esp
buildyourownvault.esp
*Liberty_PA.esp

 

Edited by greenhornet59
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OK, at first glance, mods which may potentially be issues:

 

CompanionTracker.esp
teleporttocompanion.esp
DrN_CompanionPerksFarHarborPC.esp
FastTravelFromInteriors.esp
Alternatively, it's possible that as you exited a loading screen he started trying to talk to you about your relationship and you ran off without finishing the conversation. You might try asking him how he thinks things are going.
On an unrelated note, all the parts of Scrap Everything need to be at the very end of your load order. So if you used LOOT to sort your mods, you'll need to move those esps by hand afterwards.
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Okay, thanks for helping here, in relation to the above mods mentioned the only one I have active in MO is the companion Tracker the other 3 are in MO but are unticked and classed as "unmanaged" so they should not be showing up in the game, as they were, among others downloaded through the Bethesda Mod page before I discovered MO and when I installed MO that is how they appear as unmanaged. (they will come into the game if I tick them in MO but at the moment they are unticked)

 

It is as you say possible he tried to speak to me and I did not realise but when I go to him at Sanctuary the only 2 options I have are talk and recruit, recruit does not do anything when pressed and when I talk to him all he says is are we ready to go, I say yes he says lead on but just stays there when I walk away.

 

And yes you are correct with the Scrap Mods and I do have them at the bottom of the plugin list of MO, I have stopped using LOOT because it puts all my mods all over the show and it takes a while dragging them back into MY order in the plugin list.

 

Strange with the companion tracker mod though as I have been using that one for quite a while now with no issues previously, do I have to delete that one as well!!!

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Unmanaged in MO just means that it was installed by ways other than MO itself (such as another mod manager or manually). If they were enabled in your plugins.txt by the other mod manager, they ARE in your game still even if MO isn't managing them (assuming they are ticked). However simply having a mod unticked is not the same as having it uninstalled. Sometimes mods that are disabled still have the ability to affect your game. Also according to your plugins.txt, Teleporttocompanion IS ticked.

 

As for your load order, the plugins.txt file IS the load order your mods are in. Don't confuse the left side mod order in MO with the right side mod order. It's the right side in MO that handles load order, changing it on the left side doesn't actually change the load order. Another neat trick that MO has is load order locking. Right click the mod in the right side list and the bottom option is lock load order.

 

Mod Organizer is much more sophisticated than NMM and might be worth reading up on using it. Also might want to reinstall unmanaged mods using MO for better control over your mods with all the MO bells and whistles. The game/DLC will always be unmanaged, but ideally all else is managed with MO. This allows better profile control and better save games to profile control among other things.

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Excellent advice, I was not aware that mods which are unmanaged are potentially still affecting the game I just thought they had to be ticked on the RH side of MO to be in the game (plugins), I know the LH side order is not correct so I have my plugin side where I think they should be ie. put all the scrapping mods at the bottom of the load order.

 

Good advice on re-downloading the unmanaged mods then I can delete the ones I don't use anymore through MO, at the moment I can't see how I can delete the unmanaged ones while in MO as it does not seem to give me that option when I right click on the mod, so at the moment a lot of them are just sitting in the list on the LH side.

 

I will delete the teleport to companions mod and see if that fixes Old Longfellow!!

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