greenhornet59 Posted January 27, 2017 Author Share Posted January 27, 2017 (edited) Thanks and here it is *DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*snap'n build.esm*settlementtweaks-core.esp*Scrap Everything - Core.espproject eba.espmodenclavearch38.esp*cheaters den.esp*cheat room.esm*3dscopes.esp*advsettleturretset.esp*Automatron For All.esp*functionaldisplays.esp*CompanionTracker.esp*eff.esp*Green Commonwealth.esp*Improved Map With Visible Roads.esp*IncreasedLegendaries.esp*scrappable legendaries.esp*Movable Power Armor.esp*MTM-ClearWeather.esp*power armor quick enter and exit.esp*skipdimaspuzzles.esp*SmallPowerArmorStation.esp*spawn items.esp*teleporttocompanion.esp*tmg712_reallyunlimitedcarryweight.esp*warlord of the apocalypse xx a6addon dynamics nvc all pas in one edition.esp*PowerPatriot.esp*_oakleynpc01ferret.espdecorpack.espThe Space Marine.espcrown+lazercannon.esp*BridgeFix.esp*PlayerBunker.espMoWeaponsMod.esp*unlimitedbuilding(farharbor).esp*Kremvh's Cloak.esp*CrusaderOutfitLagrie.esp*deliverer+.esp*LegendaryEverything.esp*legendary helmets.esp*Legendary Power Armour.esp*Legendary Robot Armour.esp*EnclaveX02.esp*WeaponCraftingYAY.esp*Scrap Everything - Automatron.espMarco's Fusion Recycler.espWorkshop Pool Items.espinplace.espBetter Generator - 10x.espDMBrightTesla.espPower Armor Builder.espTeslaArmor Unlocked.espMulti_FuseBox.espStabilized PA.espDragoncorppipboy.espNoteRacks.espSSM Settlement Resizer Far Harbor Edition.espLegendary Robot Armour - Far Harbor Compabtibility Patch.espLegendary Power Armour - Far Harbor Compatibility Patch.espFar Harbor Ballistic Weaver.espmso_sms.espCraftableDirtyWater.espRandomBots.espPowerArmorDelivery.espRoRRv5.0.espDrN_CompanionPerksFarHarborPC.espFastTravelFromInteriors.espMarine Helmet.espCaptainAmerica.espCaptainAmericaBlue.esptesla x01.esppa_steal.espcheat room - far harbor.esp*Cheat World - Automatron Patch.esprealpowerarmor.espall paints.espcold fusion.espCaptainAmericaPA.espimmersivevendors.espvx_powerarmor_equalizer.espdlccoast_workshopdialogue_doctor.espworkshop supplies_fh.esp*mgs4outfit.espunbreakable power armor player only.espvx_cargobuddy.espnodoorsfordogs.esp*BioshockInspiredPowerArmor.esp*RedRocketBunker.esp*PowerArmorT49.esp*scroungers weekly.esp*standaloneconstruct.esp*diamond city surplus.espDOOMMerged.esp*NakanoSettlement.espEnclave Soldier.espMetroploisArmor.esp*patriot.esp*uniquepaframes.espreapinglagrie.esp*lagriejudgementarmor.esp*thewastelanderguardian.esp*mmmfo4.esp*KnightPowerArmor.espbuildyourownvault.esp*Liberty_PA.esp Edited January 27, 2017 by greenhornet59 Link to comment Share on other sites More sharing options...
damanding Posted January 27, 2017 Share Posted January 27, 2017 OK, at first glance, mods which may potentially be issues: CompanionTracker.espteleporttocompanion.espDrN_CompanionPerksFarHarborPC.espFastTravelFromInteriors.esp Alternatively, it's possible that as you exited a loading screen he started trying to talk to you about your relationship and you ran off without finishing the conversation. You might try asking him how he thinks things are going. On an unrelated note, all the parts of Scrap Everything need to be at the very end of your load order. So if you used LOOT to sort your mods, you'll need to move those esps by hand afterwards. Link to comment Share on other sites More sharing options...
greenhornet59 Posted January 27, 2017 Author Share Posted January 27, 2017 Okay, thanks for helping here, in relation to the above mods mentioned the only one I have active in MO is the companion Tracker the other 3 are in MO but are unticked and classed as "unmanaged" so they should not be showing up in the game, as they were, among others downloaded through the Bethesda Mod page before I discovered MO and when I installed MO that is how they appear as unmanaged. (they will come into the game if I tick them in MO but at the moment they are unticked) It is as you say possible he tried to speak to me and I did not realise but when I go to him at Sanctuary the only 2 options I have are talk and recruit, recruit does not do anything when pressed and when I talk to him all he says is are we ready to go, I say yes he says lead on but just stays there when I walk away. And yes you are correct with the Scrap Mods and I do have them at the bottom of the plugin list of MO, I have stopped using LOOT because it puts all my mods all over the show and it takes a while dragging them back into MY order in the plugin list. Strange with the companion tracker mod though as I have been using that one for quite a while now with no issues previously, do I have to delete that one as well!!! Link to comment Share on other sites More sharing options...
damanding Posted January 27, 2017 Share Posted January 27, 2017 Unmanaged in MO just means that it was installed by ways other than MO itself (such as another mod manager or manually). If they were enabled in your plugins.txt by the other mod manager, they ARE in your game still even if MO isn't managing them (assuming they are ticked). However simply having a mod unticked is not the same as having it uninstalled. Sometimes mods that are disabled still have the ability to affect your game. Also according to your plugins.txt, Teleporttocompanion IS ticked. As for your load order, the plugins.txt file IS the load order your mods are in. Don't confuse the left side mod order in MO with the right side mod order. It's the right side in MO that handles load order, changing it on the left side doesn't actually change the load order. Another neat trick that MO has is load order locking. Right click the mod in the right side list and the bottom option is lock load order. Mod Organizer is much more sophisticated than NMM and might be worth reading up on using it. Also might want to reinstall unmanaged mods using MO for better control over your mods with all the MO bells and whistles. The game/DLC will always be unmanaged, but ideally all else is managed with MO. This allows better profile control and better save games to profile control among other things. Link to comment Share on other sites More sharing options...
greenhornet59 Posted January 28, 2017 Author Share Posted January 28, 2017 Excellent advice, I was not aware that mods which are unmanaged are potentially still affecting the game I just thought they had to be ticked on the RH side of MO to be in the game (plugins), I know the LH side order is not correct so I have my plugin side where I think they should be ie. put all the scrapping mods at the bottom of the load order. Good advice on re-downloading the unmanaged mods then I can delete the ones I don't use anymore through MO, at the moment I can't see how I can delete the unmanaged ones while in MO as it does not seem to give me that option when I right click on the mod, so at the moment a lot of them are just sitting in the list on the LH side. I will delete the teleport to companions mod and see if that fixes Old Longfellow!! Link to comment Share on other sites More sharing options...
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