Forseti Posted January 15, 2012 Share Posted January 15, 2012 I've had this idea rattling around for a while: a mod that will allow the Player (PC) to train others once they have reached the Master's level in a given skill. Other Master trainers make oodles of cash for sharing their knowledge, why should the Player be any different? Maybe once the Player has completed the MQ, maybe allow them to charge even more - they ARE famous now :P Just an idea; please let me know if it's been done already. I did a quick search and found nothing. Cheers!Forseti Link to comment Share on other sites More sharing options...
kingtitan Posted January 15, 2012 Share Posted January 15, 2012 I assume you are wanting some sort of scripted dialogue? A much easier way you could accomplish this is to just use the console though ;) player.additem f ###(click on NPC) modav.(skill) ## Then you can just pretend the rest. Sorry, I know that is probably not what you are looking for. If i was a better scripter I would just go ahead and do it for you! The main problem is that, like rumors, the dialogue would have to be "worldwide" so that any NPC you encounter has the option to be trained once you reach lvl 100. Hope you find someone more skilled however to actually script it out! Link to comment Share on other sites More sharing options...
Forseti Posted January 21, 2012 Author Share Posted January 21, 2012 Thanks for the "work around" kingtitan :P Too bad I'm running Win7 so I can't access the console for some reason. Actually, I hadn't thought of being able to train *everybody* I was thinking more along the line of a select few - like some "new member" to whatever guild you're already part of. Like once you've hit 100 on blade/blunt/whatever, a new 'recruit' is added to the fighters guild that needs to be trained. Would serve as a good work-around to the scripting problem that you mentioned though. Scripting prowess would be a definite asset, but I too, am lacking in that department. :facepalm: Link to comment Share on other sites More sharing options...
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