Zyxpsilon Posted January 24, 2017 Share Posted January 24, 2017 ** Might as well re-post this request for help that i had written up in Pavonis Forums... ---------------------Totally confused by this strange flaw.Just want to include a few changes to various ingame strings found in that usual file. As anyone may know i'm already making extensive use of HTML compatibility to create a lot of custom stuff (LAByrinth alone has thousands of edited lines!).Soooooo.. when i tried to do a very simple test with the Classes Names (Barracks, Customization, Loadout, etc) from within an upcoming mod (qUIck_LW2) via such tricks... [LWS_Technical X2SoldierClassTemplate] -DisplayName="Technical" +DisplayName="<font color='#5EEE00'>Technical</font>" [LWS_Specialist X2SoldierClassTemplate] -DisplayName="Specialist" +DisplayName="<font color='#009700'>Specialist</font>"... and so on.They just won't transfer correcty to the UI as intended.. BUT, if i manually edit the original file itself directly from LW2 Localization folder -- it works.. as show by this snapshot.https://s23.postimg.org/5hanvhsaj/RCP_Sample1.pngThat's really weird, IMO. Then, what am i missing? Link to comment Share on other sites More sharing options...
Recommended Posts