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LW2 :: XComGame.INT file editing


Zyxpsilon

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** Might as well re-post this request for help that i had written up in Pavonis Forums...

 

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Totally confused by this strange flaw.

Just want to include a few changes to various ingame strings found in that usual file. As anyone may know i'm already making extensive use of HTML compatibility to create a lot of custom stuff (LAByrinth alone has thousands of edited lines!).

Soooooo.. when i tried to do a very simple test with the Classes Names (Barracks, Customization, Loadout, etc) from within an upcoming mod (qUIck_LW2) via such tricks...


[LWS_Technical X2SoldierClassTemplate]
-DisplayName="Technical"
+DisplayName="<font color='#5EEE00'>Technical</font>"

[LWS_Specialist X2SoldierClassTemplate]
-DisplayName="Specialist"
+DisplayName="<font color='#009700'>Specialist</font>"

... and so on.

They just won't transfer correcty to the UI as intended.. BUT, if i manually edit the original file itself directly from LW2 Localization folder -- it works.. as show by this snapshot.
https://s23.postimg.org/5hanvhsaj/RCP_Sample1.png

That's really weird, IMO. Then, what am i missing?

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