kevkiev Posted January 24, 2017 Share Posted January 24, 2017 Specifically in relation to a few of the ghouls cluttering up Sunshine Tidings Co-op. I cleaned up a few of them using disable (then markfordelete) in console, but I was a bit wary doing that to the remaining ones because of the "[EP]" suffix after their baseid when I clicked in console. Is it safe to disable/mark for delete these ghouls? Bonus points if anyone can tell me how to get rid of those freaking flies that buzz around the 2 ghouls in the big building (the one without the workshop). Can't click on 'em for console clean-up and I DL'd and poked around in the GECK but couldn't figure it out. Even if I can get rid of those 2 ghouls, it's super annoying to have flies buzzing around where I'd like to set up a kitchen. Hope this is the right place to post this Link to comment Share on other sites More sharing options...
TheGadget1945 Posted January 24, 2017 Share Posted January 24, 2017 Yes , its safe to disable them and if you get "Don't Call Me Settler" you have the option to just burn them all in which case the ash piles will disappear by next time you visit. This also burns the Brahmin carcasses in Taffington Boathouse. Link to comment Share on other sites More sharing options...
kevkiev Posted January 25, 2017 Author Share Posted January 25, 2017 Ah, thanks much. Link to comment Share on other sites More sharing options...
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