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Custom Texture for Armor Issues


kiddrabbit

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Hi All,

 

This is my first time making a mod and trust me when I say that it's been a long, long process. But luckily I'm in the home stretch after learning, doing, failing, and trying again. Everything is in working order now except for my textures (argh). Here is what my test texture looks like:

 

 

 

Here is how they appear when applied in OS and in-game:

 

 

 

 

 

 

I think I did something wrong with the UV mapping but I'm really not sure. Maybe I'm exporting the .dds wrong? Hope someone can recognize the issue and point me in the right direction. Thanks, much appreciated. :smile:

 

 

 

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Sorry I tried to embed the image via url but for some reason I kept getting the same error message :/ The brown parts are actually black like how you see it in the OS screenshot. I don't know why the parts I unwrapped aren't corresponding to the proper body part on the mesh :sad: I made the normal and specular maps out of the diffuse file and I duplicated a vanilla material then directed the texture paths to the correct folder and everything for the files that I created.

 

Is there a reason why the texture isn't applying correctly? I unwrapped it in blender, exported the UV layout to edit in GIMP, then exported to .dds, used CrazyBump to make the normal and specular maps...Did I miss a step somewhere?

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Sorry I tried to embed the image via url but for some reason I kept getting the same error message :/ The brown parts are actually black like how you see it in the OS screenshot. I don't know why the parts I unwrapped aren't corresponding to the proper body part on the mesh :sad: I made the normal and specular maps out of the diffuse file and I duplicated a vanilla material then directed the texture paths to the correct folder and everything for the files that I created.

 

Is there a reason why the texture isn't applying correctly? I unwrapped it in blender, exported the UV layout to edit in GIMP, then exported to .dds, used CrazyBump to make the normal and specular maps...Did I miss a step somewhere?

I can`t help with anything that goes to 3d models themselves. I edit UV in nifskope by moving and scaling it. This is the only thing I know and can do with UV. I saw somewhere a thread where someone had problems with the texture (custom mesh) and people told him to set "face normals" in nifskope or something like this..And it helped. I don`t know what are normals and if it can help with your problem...But maybe you can try this (with a backup). And maybe somebody else will help you.. somebody who knows 3d. Don`t be sad.

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Oooh ok I didn't know you could do that in Nifskope too. Thanks!! I'll try that first and hopefully it works there. If not then I'll just have a weird looking coat :tongue:

But you can`t unwrap there. Only move the exiting uv map around the texture and edit different parts by scaling and moving them. Anyway , good luck with it ;)

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