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Posted
Ok guys iv fixed my game by going back to an older save from befor everything went to hell after getting rid of all the mods I thought may have been a prob n only keeping the ones I know are ok and the light is back to normal (yay) and all I lost was a few levels that I can easily redo so hope it helps you guys! ;)
Posted
Ok guys iv fixed my game by going back to an older save from befor everything went to hell after getting rid of all the mods I thought may have been a prob n only keeping the ones I know are ok and the light is back to normal (yay) and all I lost was a few levels that I can easily redo so hope it helps you guys! ;)
Posted

Hello. I understand that the shadows or shadowy parts in the screenshot attached, for example, are perhaps intentional or "working as intended", but is there a way to actually brighten up those shadowed areas? As I said, the glaring contrast between the brightness right under Senna's feet and the darkness of her face and clothes may be intended, but it just does not make sense personally to me, and it bothers me in dungeons and stuff when it is even darker. Of course the Brightness slider in the settings is completely useless for this; otherwise I would not be posting here. If I increase the brightness, those already bright areas become too bright and "washed out", but the shadowed areas remain as dark as ever, and that's what makes it annoying and frustrating sometimes.

 

A while back, many people playing Mass Effect 2 felt the same way and the issue was discussed on forums related to that game; one of the community members there, after much debate and many suggestions, came up with a solution that seemed genius. The solution was about finding a file called UberPostProcessBlendPixelShader.usf within the folder path "Engine -> Shaders", and simply omitting a number in one line (precisely omitting -0.004 in the below), but the whole block that contained that line said:

 

#if ENABLE_FILMIC_RESPONSE

float3 x = max(0,InLinearColour-0.004);

float3 FilmicColour = (x*(6.2*x+0.5))/(x*(6.2*x+1.7)+0.06);

 

// for now we don't have the algorithm for non-gamma fit, so we'll just

// hack it

return (half3) ( FilmicColour * FilmicColour );

#else

return InLinearColour;

#endif

 

Does this give you some idea of the "hack" I'm supposed to implement in any of Skyrim's files to produce the effect I need, brighter shadowed areas without brightening the already bright non-shadowed areas?

 

I would be grateful for someone's help.

Ok guys iv fixed my game by going back to an older save from befor everything went to hell after getting rid of all the mods I thought may have been a prob n only keeping the ones I know are ok and the light is back to normal (yay) and all I lost was a few levels that I can easily redo so hope it helps you guys! ;)

  • 2 years later...
Posted

i found one solution that worked for me ,,

 

in skyrimPref.ini

 

this line : fInteriorShadowDistance=3000.0000

 

I changed it to

 

fInteriorShadowDistance=6000.0000

 

I can now see pretty good even in the darkest caves and caverns

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