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Mod Porting Help?


Stickman939

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You'll most likely need to re-write some of the code to be compatible for Fallout 4. Also F4SE may not have all the functionality that mod uses that SKSE has. So if you know scripting pretty well (and Papyrus specifically) probably not that complicated. If you've never scripted anything you'll have a pretty steep learning curve. It's usually best to start with something simple when learning and this looks to be pretty advanced based on what I read of the description.

http://www.creationkit.com/fallout4/index.php?title=Category:Papyrus

http://www.creationkit.com/fallout4/index.php?title=Differences_from_Skyrim_to_Fallout_4

 

Good news is that the mod has open permissions for modding and porting so you could even upload your result if you wanted.

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