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Fast travel haters


jhager8783

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As with immersion mods that make the game more realistic, therefore harder ( like thirst, no fast travel etc...); I propose (and this is more of a suggestion than a request) that depending on your overall skill level there could be a proportional chance of getting killed while fast travelling. It could be accomplished with a simple prompt and fail to travel, or a .bik video that shows you getting mauled by a bear or eaten by a dragon. Just a suggestion for those fast travel haters out there.
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I like your idea, but a variant of it would be more appropriate. There is no challenge or difficulty in just flat out being told you've died, without any chance to save yourself. That's just unlucky at that point. What would actually increase the difficulty of fast travelling would be if maybe at a certain point between where you're fast travelling from and where you're trying to get to, you're character would stop, get out of fast travel, and have to fight a tough enemy (whether that be a bear, sabrecat, mammoth, or dragon). Then once that animal is killed, you can continue the fast travel. Great idea though, 100% support!
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I agree, that would be taking too much control out of the players hands. But it certainly does complicate things when thinking about game design. I'm not an expert by any means when it comes to rendering, cell buffering, AI logic and all that jazz, but to instantaneously call upon a random encounter along an infinitely traced travel path seems like it'd be rather difficult. Set way-points between main travel destinations and challenges depending on your skill level ( like level 3 fighting a wolf or to, and level 25 fighting a dragon) Maybe there is an easy way to do all of this, idk, but I wonder if somebody may be up to the challenge. It would add some excitement and...realism, to the over used (in my case) fast travel area of the game.

 

 

... but what to do about the sneak thief that hates close encounters I wonder...

Edited by jhager8783
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Well this all boils down to random encounters. It's been done in just about every AD&D game so it doesn't seem like it would be too different. All you would need to do is add a prompt at the top left hand corner saying something to the extent of, "In your travels, you have encountered a [insert Monster]" when you are forced out of fast traveling. The only tricky part I suppose would be creating an actual path for each marker to another. Determining WHERE you stop is beyond me, but since the map is more or less three 3 dimensional, seemingly "real-time", birds eye view of Skyrim, that could make it easier to implement.

 

This is a great idea though, and I was curious as to why they didn't have it in there already. For a good time in the beginning, I was pretty worried about fast traveling for fear of randomly encountering a troll, or a dragon, or an angry giant.

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I wasn't aware that something like this already existed. I think you're right that they should have incorporated it into the game.

 

The only thing I can think of for selecting accurate way-points between the character and the destination would be to trace every destination on the map to every other possible destination, the random encounter way-points would then be selected by it's proximity to the travel path. Since we don't travel a straight line in Skyrim any way, this might be a viable solution.

 

Regardless, it seems too tedious of a job for me to tackle. Maybe an experienced modder will think that it's worth the effort. If I can find an easier solution however, or somebody has a better way to go about it, I might try it.

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