Almelexia Posted January 10, 2004 Share Posted January 10, 2004 I have made a tour now in Pelagiad that will show the player the closest towns and tell some history about them. GhostGate attack is now taking place and you will be avaible to command ordinators to protect morrowind from the ash beasts. now you can build more houses in more towns and you will be avaible to rent guards for your house if there will come any thief at the night when you are not there. You can now join a side group at imperial legion that patrols at different cities at the days and nights, you can now take place in one of the patrols (soon finished) The windows starts to shine at nights just like there are light behind them. You can now join a group of gold hunters that diggs for gold in the northen part of ashlander region. A new guild has opened in Morrowind called "Sense of Fist" where you will be one of the leaders. Will you send out people to do the job or will you do it yourself? An economic part will be added later to the guild that will allow you to build new guildhalls in different towns and make them work with the buisness. The new travelling merchants around the world will give you quests to find different items for them and other matters. There will be caravans around the world. Expansions to all cities has been added. The sense of Fist guild has now got a economic part which will allow you to buy new guards and sell them. And the guild has now being expanded with slavery that will allow them to capture and set free slaves. A new "Underworld" has been started that will be under the whole morrowind. There will be some cities and other different things down there that will be a secret. You can now meet people in the wilderness that walks around and searches for treasures and other forts like Berandas. There will soon be sailing ships with pirates outside in the seas, with sailable ships. You can now meet bounty hunters if you have a large bounty on your head. You can now go fishing with a pole. You can find baits in the wilderness like nix hound flesh. You will be avaible to compete in fishing contests that will be once evry 100 day in morrowind. You can now throw things like plates all sorts of forks glasses spoons lutes and much more it will be more throwable thing every day and it will be going till all of the things in morrowind including armors will be throwable. You can now buy new sails to the ships you can steal from a pirate. And by the way you can now buy new ships from the shipyard in gnaar mok and khuul. You can hire a crew for your ship and it can only be sailable just on deeper water now. You can light candles with your own torch now or you can light a campfire thats your choice. You will be avaible to build your own town! in different areas. You must offer money to keep the town living and you can now go around in morrowind and ask people to move to your town. You get two people in the beginning. And the way you will build your town is the way you pays it. You can build one town for now and set up two camps. [Working] you will soon be avaible to rally your own packguar and it will do exactly as you says. You must make it at higher lever yourself. You will now be avaible to hold a sword in both of the hands if you have enough strenght. Like now you can hold a imperial brodsword in both one handed way and two handed. And if you holds it in two hand you will have a stronger hit point. There will grow new trees in the regions of morrowind, and in later time there may be some trees added that grows up in red mountain after dagoth urs dead. But it will be most dead plants. -Update Sense of fist- Now there are new quests to the Sense of fist guild, you can now hunt down animals and make cloths of them. And now there has been added some underground organisations that will do the dirty work. The Sense of fist guild has now a bigger task in Vvardenfell, they will now search information and make works for the guards and other secret things that i will not tell. The Sense of fist guild has now so many quests that you probably cant clear them yourself, you will need to send out lower members that will help you to finish the quest. Sense of fist guild are now harder to gain ranks you must fight duels in the vivec arena to take your place as a higher member. You must now deserv to fight duels against the higher persions, you must make special quests and make more regual quests and have higher reputation and speechcraft. The Sense of fist are now a enemy to other few factions and there may be some guild war between them, will you ally one of them and fight agains the other or will you try to make them a alliance? -Update Orginally- Ever wanted to build your dreamhouse? well now you can design your own house as your wish with the new sellers in morrowind. Now some romance has been added to Vvardenfell. You would not call it porno, It is some parts in the romance that will have some more adult features but they are few. Probably you will never come upon them if you are not spending very and then i mean very much time in the romance parts. Wanted to be a smith in a town like pelagiad or some other towns? well now you can! If you want to you can now search jobs like smith clothier trader warshipper sailor and captain. There will after some time be added different sceneranios in each job you've got. Like working on deck while the captain sails trought morrowind to get some slaves or so. Want to play as a bard? heh now you can juggle and dance and play lute and much much more. (Will after some make like in zelda that you can make different tones with the lute but cant script such!!) Almelexia Link to comment Share on other sites More sharing options...
Almelexia Posted January 11, 2004 Author Share Posted January 11, 2004 Morrowind Uppgrade will even be a large bugfix. The most of the bugs in the game will now be fixed. -1- JOURNALDA_Boethiah, 10BUG "khajiit" isn't capitalisedFIX "CorrectedDA_Boethiah, 10BUG "M'Aiq" spelt "M'aiq"FIX CorrectedEB_Clients, 20BUG Audenian spelt AundenianFIX Corrected spellingEB_Pest, 26BUG Valius spelt VeliusFIX Corrected spellingFG_DissaplaMine, 30BUG "Nix Hounds" instead of "nix-hounds"FIX CorrectedHH_AshlanderEbony, 200BUG Edryno spelt EdryonFIX Corrected spellingHH_CaptureSpy, 40BUG Elmussa spelt ElmusaFIX Corrected spellingHH_Stronghold, 170BUG "begin" spelt "being"FIX CorrectedHH_Stronghold, 130BUG "experience" instead of "experienced"FIX CorrectedHH_Stronghold, 120BUG "that I might could get"... "might" and "could" don't really seem rightFIX Changed to "that I can get"HH_WinSaryoniBUG "Rove of Saint Roris" instead of "Robe of Saint Roris"FIX Changed "Rove" to "Robe"HR_LostBanner, 10BUG No "." at endFIX Added "."HR_OldFlame, 40BUG persuasion spelt persuationFIX Corrected spellingHR_OldFlame, 40BUG Toris Saren spelt TirosFIX Corrected spellingHR_OldFlame, 101BUG Nalvilie spelt NavilieFIX Corrected spellingHR_Stronghold, 141BUG "agree" instead of "agrees"FIX CorrectedHT_DrakePride, 10BUG Senise Thindo spelt SiniseFIX Corrected spellingHT_Shishi, 10BUG Faves Andas spelt Faves AndersFIX Corrected spellingHT_Stronghold, 10BUG "to" instead of "two"FIX CorrectedHT_Stronghold, 60BUG "Erabenimsun" spelt "Erabinimsun"FIX CorrectedIC13_rich, 15BUG Extra "to"FIX Removed extra wordIC13_rich, 40, 2BUG Extra "the"FIX Removed extra wordIC17_Witch, 10, 15BUG Asha-Ahhe spelt Ashe-AhheFIX Corrected spellingIC29_Crusher, 10BUG Anudnabia spelt AnudnubiaFIX Corrected spellingIL_RescueHermit, 20, 70BUG "Erabenimsun" spelt "Erabinimsun"FIX CorrectedIL_RescuePilgrim, 30BUG Madura Seran is spelt Medura Seran FIX Corrected spellingMG_Excavation, 20, 30 x 2BUG Senilias spelt SeniliusFIX Corrected spellingMG_PayDues, 10BUG Marandus spelt MarandasFIX Corrected spellingMG_Potion, 100BUG "Neminda" instead of "Edwinna"FIX CorrectedMG_WiseWoman, 40, 70, 80, 100BUG Minabibi spelt MinabiFIX Corrected spellingMS_ArenimTomb, 50BUG Augustus Arenim is spelt AgustusFIX Corrected spellingMS_JobashaAbolitionist, 10BUG Khajiiti spelt KhajitiFIX Corrected spellingMT_DB_Contact, 50BUG "asked for contact" instead of "asked for his contact"FIX Changed "asked for contact" to "asked for his contact"MV_AngryTrader, 20BUG Dondir spelt DondiirFIX Corrected spellingMV_Bastard, 100BUG Fjol spelt FjodFIX Corrected spellingMV_BountyHunter, 65BUG Dranas Sarathram spelt SarathraFIX Corrected spellingMV_InnocentAshlander, 30BUG "my" instead of "me"FIX CorrectedMV_InnocentAshlanders, 100BUG "Stentus Tullius" spelt "Stentus Tellius"FIX Corrected spellingMV_MissingCompanion, 10, 15, 20, 25 x 3, 30, 35, 40BUG "nix hounds" instead of "nix-hounds"FIX CorrectedMV_RunawaySlave, 20, 35, 90, 100, 105, 120, 130BUG Reeh-Jah spelt Reeh-JaFIX Corrected spellingMV_SlaveMule, 10BUG Fatleg's Drop Off spelt DropoffFIX Corrected spellingMV_SlaveMule, 112, 115, 75BUG Im-Kilya spelt Im Kilaya in 112 and Im Kaliya and Im Kilaya in 115 and Im-Kaliya in 75FIX Corrected spellingRomance_Ahnassi, 95BUG Ahnassi spelt AnhassiFIX Corrected spellingTG_BalmoraDefenses, 110BUG Hecerinde spelt HecerendiFIX Corrected spellingTG_BrotherBragor, 50BUG Shadbak gra-Burbug spelt gar-BurbugFIX Corrected spellingTown_Ald_Bivale, 1BUG Ienas Sarandas spelt Sarandus three timesFIX Corrected spellingTown_Ald_Llethri, 1BUG Ienas Sarandas spelt Sarandus twiceFIX Corrected spellingTown_Aldruhn, 5 - Town_Aldruhn, 10 x 2BUG Ienas Sarandas spelt Sarandus three timesFIX Corrected spellingtown_balmora, 30, 35BUG Madrale spelt MedraleFIX Corrected spellingtown_balmora, 29, 30, 35BUG Sovor Trandel spelt TrandrelFIX Corrected spellingTT_Compassion, 10, 50, 100 & 200BUG Bulfim gra-Shugarz spelt ShugharzFIX Corrected spellingGREETINGGreeting 1: Giras IndaramBUG "Tuveso Beleth" spelt "Tuveso Beloth"FIX CorrectedGreeting 4: Ethal SelothBUG "Yo're time has come, %PCRace!" should be "Your time has come, %PCRace!"FIX CorrectedGreeting 4BUG "You're got corprus..." & "You're for blight..." should be "You've"FIX CorrectedGreeting 5: Synnolian TunifusBUG Odai is spelt incorrectly in scrib greetingsFIX Correct spellingChanged "Oadi" to "Odai" in the 2 greetingsGreeting 5: Galos MathendisBUG "Master Aryon" spelt "Master Ayron"FIX CorrectedGreeting 5: Falanu Indaren ("Please, can you help me?...")BUG "nix hounds" instead of "nix-hounds"FIX CorrectedGreeting 5: Drerel Indaren ("You. Stranger...")BUG "nix hounds" instead of "nix-hounds"FIX CorrectedGreeting 5: Botrir ("Hail, stranger! Have you...")BUG "nix hound" instead of "nix-hound"FIX CorrectedGreeting 5: GalbedirBUG "Are you here for scrolls..." has "from" instead of "for"FIX CorrectedGreeting 5: Jocien AncoisBUG 3 topics have "Erabenimsun" mispelt "Erabinimsun"FIX CorrectedGreeting 5: Synnolian ("So. You have brought...")BUG "it's" instead of "its"FIX CorrectedGreeting 5: Drulene (" Some hostile Mudcrabs...")BUG " Some..." instead of "Some..."FIX CorrectedGreeting 5: GalbedirBUG "Step right up..." has an extra "and"FIX CorrectedGreeting 5: KayeBUG "I'm sorry to hear that..." is missing a "you"FIX CorrectedGreeting 9: Molag MarBUG "Greetings, %Name." should be "Greetings, %PCName."FIX CorrectedGreeting 9: Tel MoraBUG "You're found Tel Mora" should be "You've found Tel Mora"FIX CorrectedGreeting 9BUG Adondasi's 3 shipmaster greetings should be assigned to Ano AndaramFIX CorrectedGreeting 9BUG Seldus's 3 shipmaster greetings should be assigned to Talmeni DrethanFIX CorrectedGreeting 9: Khuul ("So, %PCName, back...")BUG "dud" instead of "did"FIX CorrectedGreeting 9: Sadrith Mora ("No I don't like you...")BUG "Sadrith Mora" spelt "Sadrith Moa"FIX CorrectedGreeting 9: Suran (" What brings you to...")BUG " What..." instead of "What..."FIX CorrectedGreeting 9: Seyda Neen (" Welcome to Seyda...")BUG " Welcome..." instead of "Welcome..."FIX CorrectedGreeting 9: Maar Gan (" What do you...")BUG " What..." instead of "What..."FIX CorrectedPERSUASIONIntimidate Success: Cunius PeleliusBUG "Stendarr" spelt "Stendar"FIX CorrectedBOOKS"bk_a1_1_packagedecoded"BUG "decoded package" isn't capitalisedFIX Corrected"bk_Ajira1"BUG "nix hound" instead of "nix-hound"FIX Corrected"bk_ArcturianHeresy"BUG "and some of it's potential." instead of "and some of its potential."FIX Corrected"bk_arrilles_tradehouse"BUG "tradehouse notice" isn't capitalisedFIX Corrected"bk_galerionthemystic"BUG "Galerion" spelt "Galarion"FIX Corrected"bk_leaflet_false"BUG "nix hounds" instead of "nix-hounds"FIX Corrected"bk_MixedUnitTactics"BUG Khajiiti mispelt 2 timesFIX Corrected"bk_NoteToAmaya"BUG "your faithful friend," instead of "Your faithful friend,"FIX Corrected"bk_saryoni_note"BUG "note from the Archcanon" isn't capitalisedFIX Corrected"bk_varietiesoffaithintheempire"BUG Khajiiti mispelt 2 timesFIX Corrected"bk_Yagrum's_Book"BUG "The Blade lends it's weilder" instead of "The Blade lends its wielder"FIX Corrected"bk_Yagrum's_Book"BUG Missing a <BR> before the Daedric Crescent Blade sectionFIX Corrected"BookSkill_Acrobatics2"BUG Khajiiti mispeltFIX Corrected"BookSkill_Alteration1"BUG "Tharien" spelt "Thalien" 3 timesFIX Corrected"BookSkill_Conjuration3"BUG "magic like its their" instead of "magic like it's their"FIX Corrected"bookskill_destruction1"BUG "crystallized" spelt "crystalized", "exponenially" spelt "expotentially", "Anara" spelt "Anana" (3 times), "torches" spelt "torchs"FIX Corrected"BookSkill_Enchant2"BUG "Katariah" spelt "Katarish"FIX Corrected"bookskill_hand to hand2"BUG "it's isn't the tournament" instead of "it isn't the tournament"FIX Corrected"BookSkill_Heavy Armor3"BUG "but it's meaning is not known" instead of "but its meaning is not known"FIX Corrected"bookskill_illusion1"BUG "chooses" spelt "choses"FIX Corrected"bookskill_long blade4"BUG "nix hounds" instead of "nix-hounds"FIX Corrected"bookskill_medium armor1"BUG Khajiiti mispelt 5 timesFIX Corrected"sc_paper plain"BUG "paper" isn't capitalisedFIX Corrected"sc_paper_plain_01_canodia"BUG "paper" isn't capitalisedFIX CorrectedOBJECTSActivator: "Ex_aldruhn_roadmarker_01"BUG "Ald-ruhn" instead of "Ald'ruhn"FIX CorrectedActivator: "Ex_V_sign_stdeyln_01"BUG Should be called "Saint Delyn Canton"FIX CorrectedActivator: "furn_banner_tavern_aldruhncounc"BUG Named "Ald-ruhn Council Club" instead of "Ald'ruhn Council Club"FIX CorrectedActivator: "furn_banner_tavern_elven"BUG Named "Elven Nations CornerClub" instead of "Elven Nations Cornerclub"FIX CorrectedActivator: "furn_banner_tavern_telaruhn"BUG Named "Pot and Plaster" instead of "Plot and Plaster"FIX CorrectedActivator: "furn_banner_tavern_V_TFOG"BUG "The Flowes of Gold" should be "The Flowers of Gold"FIX CorrectedActivator: "furn_bannerd_alchemy_suran"BUG Doesn't have complete name because if doesn't fit.FIX Changed it to "Ibarnadad: Apothecary"Apparatus: "apparatus_sm_mortar_01"BUG Had its name cut off because it didn't fitFIX Changed name to "SecretMaster's Mortar & Pestle"Armor: "bound_helm"BUG Should be named "Bound Helm" not "Bound_Helm"FIX CorrectedArmor: "dragonbone_cuirass_unique"BUG Named "Dragonbone cuirass" instead of "Dragonbone Cuirass"FIX CorrectedArmor: "gauntlet_fists_l_unique" & "gauntlet_fists_r_unique"BUG Named "Fist f Randagulf Left Gauntlet" & "Fist of Randagulf Rt Gauntlet" which is just stupidFIX Changed to "Left Fist of Randagulf" and "Right Fist of Randagulf"Armor: "lbonemold brace of horny fist"BU Named "Bonemold Brace of Horny Fist" instead of "Bonemold Bracer of Horny Fist"FIX CorrectedClothing: "belt of feet of notorgo"BUG Is incorrectly named "Belt of Iron Will"FIX Changed name to "Belt of Feet of Notorgo"Clothing: "Daedric_special01"BUG Should be named "Tel Fyr Amulet" not "Tel Fyr amulet"FIX CorrectedClothing: "ring of the five fingers of pai"BUG Had its name cut off because it didn't fitFIX Changed name to "The Five Fingers of Pain"Clothing: "Zenithar's_Wiles"BUG Named "Zeinthar's Wiles" instead of "Zenithar's Wiles"FIX CorrectedContainer: "contain_corpse_Arenim00"BUG Corpse of Augustus called Corpse of AgustasFIX Corrected spellingContainer: "couldron10" & "couldron_cooked_daedra"BUG Names mispelt "Couldron" instead of "Cauldron"FIX CorrectedContainer: "duke_wardrobe"BUG "wardrobe" isn't capitalisedFIX CorrectedContainer: "dwrv_chest_divayth00"BUG Named "Heavy Dweamer Chest" instead of "Heavy Dwemer Chest"FIX CorrectedCreature: "atronach_frost", "atronach_frost_summon", "atronach_frost_ttmk"BUG Should be named "Frost Atronach" not "Frost Atronach"FIX CorrectedIngredient: "ingred_corprus_weepings_01"BUG "Coprus weepings" isn't capitalisedFIX CorrectedIngredient: "ingred_human_meat_01"BUG " Human Flesh" should be "Human Flesh"FIX CorrectedMisc: "artifact_bittercup_01"BUG Should be called "Bitter Cup", not "Bittercup"FIX CorrectedMisc: "key_dren_storage"BUG Named "Dren's Storage Sack Key" instead of "Dren's Storage Shack Key"FIX CorrectedMisc: " key_elmussadamori"BUG Named "Abebaal Slave Key" when it has nothing to do with the Abebaal slavesFIX Changed name to "Elmussa Damori's Key"Misc: "misc_de_goblet_04_dagoth"BUG Named "House Dagoth cup" instead of "House Dagoth Cup"FIX CorrectedMisc: "misc_dwrv_ark_cube00"BUG Named "Dwemer puzzle box" instead of "Dwemer Puzzle Box"FIX CorrectedMisc: "misc_goblet_dagoth"BUG Named "House Dagoth cup" instead of "House Dagoth Cup"FIX CorrectedWeapon: "claymore_Agustas"BUG Sword of Augustus called Sword of AgustasFIX Corrected spellingWeapon: "cruel flame bolt", "cruel shard bolt", "cruel spark bolt", "cruel viper bolt"BUG Cruel Flame Bolt", "Shard Bolt", "Spark Bolt" and "Viper Bolt" should be single wordsFIX CorrectedGAME SETTINGSMenu: "sNotifyMessage2"BUG "You can't rest here enemies are nearby." be bad grammarFIX Changed to "You can't rest here; enemies are nearby."Menu: "sSoulTrapSuccess"BUG "Your have trapped a soul" instead of "You have trapped a soul"FIX CorrectedMAGIC EFFECTSSanctuaryBUG Description has extra "the"FIX CorrectedSCRIPTSBILL_FG_Nchurdamz01BUG "Hrelvsuu" instead of "Hrelvesuu"FIX CorrectedlightofdayScriptBUG "Your had begins to blister..." instead of "Your hand"FIX CorrectedshrineKummuBUG "famer" instead of "farmer" twiceFIX CorrectedshrineMaarGanBUG "Mehrunes Dagon" spelt "Mehrines Dagon" twiceFIX CorrectedCELLS"Balmora, Rarayn Radarys' House"BUG Rararyn Radarys' house is incorrectly namedFIX Canged "Balmora, Rarayn Radarys' House" to "Balmora, Rararyn Radarys' House"TOPICS"Dwemer artifacts": HabasiBUG Khajiiti spelt KhajitiFIX Corrected spelling"slavery": Galyn ArvelBUG Khajiiti spelt KhajitiFIX Corrected spelling"ash statue": Crassius Curio x 2BUG "dumping" instead of "dumpling"FIX Changed "dumping"s to "dumpling"s"Sleepers"BUG "has" instead of "have"FIX Changed "has" to "have""Madura Seran": DariusBUG Madura Seran is spelt Medura SeranFIX Correct spellingCorrected 2 "Medura Seran was safe, last I heard" topicsCorrected "So you got Medura Seran out of the camp..." topicCorrected "I have a eport from Ald Velothi that one of their own, Medura Seran, is being held..." topic"attribute-damaging"BUG Magicka referred to as "spell points" and is spelt "magica"FIX Changed "spell points" to "magicka" and corrected spelling in the dialogues"attribute-draining"BUG Extra space after "gash spirit" and magicka is spelt magicaFIX Removed spaces and corrected spelling in dialogues"absorption spells"BUG Magicka referred to as "spell points"FIX Changed "spell points" to "magicka" in dialogues"restore potions", "restore spells"BUG Magicka referred to as "spell points"FIX Changed "spell points" to "magicka" in dialogue"fortify potions"BUG Magicka referred to as "spell points"FIX Changed "spell points" to "magicka" in dialogue"toxic potions"BUG Magicka referred to as "spell points"FIX Changed "spell points" to "magicka" in dialogue"annoying fool": Miun-GeiBUG "and" is spelt "an"FIX Changed "an" to "and""blight storms": Yakum HairshashishiBUG "no" is spelt "not"FIX Changed "not" to "no""stronghold": Dondos DrilerBUG Refers to the contract and land deed as 'it' instead of 'they'FIX Changed "Yes, here it is." to "Yes, here they are.""More Blight Storms", "latest rumors": Merchants ("The blight storms have...")BUG "The price of everything is got to go up." instead of "has got to go up"FIX Changed "is" to "has""blight disease" ("An diseased kwama mine is a...")BUG "An" instead of "A"FIX Fix spellingChanged "An" to "A""outlander" x 3BUG Morrowind spelt MorrrowindFIX Corrected spelling"guar hide shipment": Marsus TulliusBUG "Stentus Tullius" spelt "Stents Tullius"FIX Corrected spelling"donate Cyrodilic brandy"BUG Bacola Closcius spelt Bacola ClosiusFIX Corrected spelling"work": Llether VariBUG Ienas Sarandas spelt Sarandus twiceFIX Corrected spelling"work": BivaleBUG Ienas Sarandas spelt SarandusFIX Corrected spelling"Talos Cult": DariusBUG Oritius spelt OriusFIX Corrected spelling"Haj-Ei": Suran (Disp 60)BUG Dranas Sarathram spelt SarthramFIX Corrected spelling"Shurdan-Raplay"BUG Pierlette Rostorard spelt RostoradFIX Corrected spelling"compassion" x 4BUG Bulfin gra-Shugarz spelt ShugharzFIX Corrected spelling"Dwemer artifacts": Hla OadBUG Fatleg's spelt FatLeg'sFIX Corrected spelling"Orders": DariusBUG gro-Ogdum spelt gro-OgdunFIX Corrected spelling"proof": DariusBUG gro-Ogdum spelt gro-OdgumFIX Corrected spelling"bad people" x 2BUG Sovor Trandel spelt TrandrelFIX Corrected spelling"sealed Daedric ruin"BUG Anudnabia spelt AnudnubiaFIX Corrected spelling"sealed Daedric ruin"BUG Anudnabia spelt AndunabiaFIX Corrected spelling"chores": AryonBUG Andas spelt AndesFIX Corrected spelling"Shishi": AryonBUG Andas spelt Andes 4 times in 3 dialoguesFIX Corrected spelling"stoneflower petals": AjiraBUG Extra "the"FIX Removed extra word"evidence of corruption": Cunius PeleliusBUG "Stendarr" spelt "Stendar"FIX Corrected"conspiracy against the Emperor"BUG "Arius" spelt "Aurius"FIX Corrected"geography of Morrowind" x 4 ("The rocky, rugged...")BUG "Vvardenfell" spelt "Vvardenfel"FIX Corrected"Morrowind": Imperial Cult/Legion x 3BUG "Vvardenfell" spelt "Vvardenfel"FIX Corrected"Morrowind lore" ("There are three cultures...")BUG "Vvardenfell" spelt "Vvardenfel"FIX Corrected"Morrowind lore" ("Three cultures live on...")BUG "Vvardenfell" spelt "Vvardenfel"FIX Corrected"someone in particular": Sadrith Mora x 3BUG "Dirty" spelt "Durty"FIX Corrected"specific place": Sadrith MoraBUG "Dirty" spelt "Durty"FIX Corrected"someone in particular": Hla OadBUG "Fatleg's" spelt "Fat Leg's"FIX Corrected"specific place": Hla OadBUG "Fatleg's" spelt "Fat Leg's"FIX Corrected"deliver the payment"BUG "moonsugar" instead of "moon sugar"FIX Corrected"recruit some miners": Savile ImaynBUG "Ores" spelt "Oren"FIX Corrected"taxes from Gnisis": Hlaren RamoranBUG "acquaintance" spelt "aquaintance"FIX Corrected"sculptor": CalderaBUG "Gemain" spelt "Gemaine"FIX Corrected"slave rebellion": Eleedal-Lei ("Have you found the key?...)BUG "let" spelt "ley"FIX Corrected"Brallion's Ring": Stacey ("Braillon is dead?...")BUG "Brallion" spelt "Braillon"FIX Corrected"Garisa Llethri"BUG "Garisa" spelt "Garis"FIX Corrected"Advancement": Athyn ("To become a...")BUG "Garisa" spelt "Garis"FIX Corrected"rent and taxes": Crassius ("A few drakes...")BUG "worldly" spelt "worldy"FIX Corrected"Banden Indarys": Crassius ("House Redoran...")BUG "disappoint" spelt "disapoint"FIX Corrected"maiden's token": Varona ("How dare you...")BUG "Allimir" spelt "Alimir"FIX Corrected"Ashimanu Mine" ("The diseased...")BUG "abandoned" spelt "abandonded"FIX Corrected"Morvayn Manor" x 2BUG "Morvayn" spelt "Morvyan"FIX Corrected"ash statue": Lloros ("This ash statue...")BUG "Morvayn" spelt "Morvyan"FIX Corrected"Morvayn Manor" ("I am a widow...")BUG "received" spelt "recieved"FIX Corrected"little advice": Camonna TongBUG "Camonna" spelt "Cammona"FIX Corrected"outlander": Camonna TongBUG "Camonna" spelt "Cammona"FIX Corrected"Services": SuranBUG "gro-Muzgub" spelt "gro-Muzgúb"FIX Corrected"little secret": Hides-His-FootBUG "Orvas" spelt "Orvan"FIX Corrected"latest rumors": Vivec ("You'd think she'd...")BUG "Ilmeni" spelt "Ilmene"FIX Corrected"Imperial cult": CaiusBUG "enlightenment" spelt "enlightment"FIX Corrected"Foyada Mamaea"BUG "Mamaea" spelt "Mamamea"FIX Corrected"Drinar Varyon": Imsin ("I believe Drinar...")BUG "Ald-ruhn" spelt "Ald-Ruhn"FIX Corrected"Orders": Imsin ("Dwemer artifacts...")BUG "Ald-ruhn" spelt "Ald-Ruhn"FIX Corrected"Seven trials" ("You have been named...")BUG "Urshilaku" spelt "Urshilkau"FIX Corrected"Tarvyn Faren" ("Thanks to you...")BUG "Faren" spelt "Feran"FIX Corrected"Farvyn Oreyn"BUG "Oreyn" spelt "Oreyen"FIX Corrected"Rels Tenim" ("Rels Tenim?...")BUG "Ahemmusa" spelt "Ahemussa"FIX Corrected"Orvas Dren": HlaaluBUG "Ascadian" spelt "Ascandian"FIX Corrected"moon sugar" x 2BUG "Elsweyr" spelt "Elseweyr"FIX Corrected"game rats": Edryno ("Ynging just told me...") x 2BUG "Yngling" spelt "Ynging"FIX Corrected"game rats": Edryno ("I just gave you a key...")BUG "Half_Troll" instead of "Half-Troll"FIX Corrected"raw ebony" x 2BUG "crystallized" spelt "crystalized"FIX Corrected"ultimatum" ("You have already cleansed...")BUG "Ashalmimilkala" spelt "Ashalmimilka"FIX Corrected"Nchuleft" ("This Dwemer ruin...")BUG Extra "from"FIX Removed extra word"Counsel": Sonummu ("So you are the outlander...")BUG "Ashkahn" instead of "Ashkhan"FIX Corrected"ash yam" x 2BUG "Ascadian Isles" spelt "Ascadians Isles"FIX Corrected"Rabinna" ("Are you going to...") x 2BUG "here here" instead of "her here"FIX Corrected"Orders": Caius ("So. You say Hasphat...")BUG "actually" spelt "actualllyFIX Corrected"Orders": Eydis ("Helaviane Desele...") x 2BUG "Helviane" spelt "Helaviane"FIX Corrected"Orders": Persius ("I don't have much...")BUG "gro-Aglakh" spelt "gro-Uglakh"FIX Corrected"riddle": Salyn ("You are doing better...")BUG "expected" spelt "expceted"FIX Corrected"Enamor": Stacey ("Saryn Sarethi...")BUG "Salyn" spelt "Saryn"FIX Corrected"talking mudcrab merchant": M'AiqBUG "M'Aiq" spelt "M'aiq"FIX Corrected"saber"BUG "saber" spelt "sabre"FIX Corrected"wild nix hounds"BUG Should be "wild nix-hounds"FIX Corrected"blighted creatures" x 2BUG "nix hound" instead of "nix-hound"FIX Corrected"pack of nix-hounds"BUG "nix hounds" instead of "nix-hounds"FIX Corrected"wild nix-hounds" ("Well, hopefully...")BUG "nix hounds" instead of "nix-hounds"FIX Corrected"Dissapla Mine" x 3BUG "Nix Hounds" instead of "nix-hounds"FIX Corrected"Dissapla Mine" ("I hope Teres...")BUG "nix hounds" instead of "nix-hounds"FIX Corrected"Dissapla Mine" ("A pack of nix-hounds...")BUG "nix hounds" instead of "nix-hounds" twiceFIX Corrected"herd animals" x 2BUG "Wild guard" instead of "Wild guars"FIX Corrected"small predators" x 2BUG Messed upFIX Corrected"diseased creatures" x 2BUG ";" instead of ","FIX Corrected"Telvanni Hortator": Aryon ("Yes, I understand...") x 2BUG Extra "to"FIX Corrected"Sud"BUG "Dagon Fel" spelt "Dagon fell"FIX Corrected"pressing business" ("Yes. Most pressing...")BUG "Ald'ruhn" spelt "Ald-ruhn" twiceFIX Corrected"Lucan's shipment" ("That's right. Just tell...")BUG "Ald'ruhn" spelt "Ald-ruhn"FIX Corrected"do me a favor" ("As I've told you...")BUG "Ald'ruhn" spelt "Ald-ruhn"FIX Corrected"someone killed" ("Yes. I need to...")BUG "Ald-Skar" instead of "Ald Skar"FIX Corrected"egg mining" ("Ilasour Tansumiran and...")BUG "And now, If..." instead of "And now, if..."FIX Corrected"join the Morag Tong": MovisBUG "larned that their ways not as honorable as the Morag Tong." insteadof "learned that their ways are not as honorable as the Morag Tong's."FIX Corrected"stronghold": Dondos ("I have given...")BUG "begin" spelt "being"FIX Corrected"stronghold": Dondos ("Yes, everything seems...")BUG "begin" spelt "being"FIX Corrected"make amends": Nileno ("Yes, you've been expelled...")BUG Extra "might"FIX Removed "might""Bitter Cup": Stacey ("So Eydis took the...")BUG Extra wordFIX Removed "could""Corky": Drulene ("Corky, huh?...")BUG Extra wordFIX Removed "might""want to be ashkhan": Han-Ammu x 10BUG "Erabenimsun" mispelt "Erabinimsun"FIX Corrected"mabrigash": Assaba-Bentus ("I am a hunter...")BUG "Erabenimsun" mispelt "Erabinimsun" twiceFIX Corrected"Vassir Didanat Mine" ("The ebony mine?...")BUG "it's" instead of "its"FIX Corrected"maiden's token": Imsin ("Yes, thank you...")BUG "it's" instead of "its"FIX Corrected"Spell Breaker"BUG "it's" instead of "its"FIX Corrected"halberd"BUG "it's" instead of "its"FIX Corrected"Lette" ("Has Lette been cured?...")BUG "it's" instead of "its"FIX Corrected"armor repair debts": Tidros ("Talk to my brother...")BUG "its" instead of "it's"FIX Corrected"Fighters Guild": Persius ("Sjoring Hard-Heart...")BUG "its" instead of "it's"FIX Corrected"Morrowind lore" ("When you've joined...")BUG "its" instead of "it's"FIX Corrected"some notorious thieves" ("Yes, just a few...")BUG "your" instead of "you"FIX Corrected"Inanius egg mine": SuranBUG "Serjo" spelt "Ser"FIX Corrected"Odirniran": Milyn Faram ("Is Remasa Othril...")BUG "every" instead of "ever"FIX Corrected"Odirniran": Milyn Faram ("Is Remasa Othril...")BUG Extra "is"FIX Corrected"join the Morag Tong": Eno ("Feruren Oran...")BUG "weather" instead of "whether"FIX Corrected"Ahemmusa": SkinkBUG " The..." instead of "The..."FIX Corrected"Mouth": Telvanni ("I am a Mouth...")BUG No '.' at endFIX Corrected"Talos" x 4BUG Line break between "took a" instead of a spaceFIX Corrected"some notorious thieves" ("You will?...")BUG "has" instead of "have"FIX Corrected"Sixth House cult": HasphatBUG "or the Empire" instead of "and the Empire"FIX Corrected"Morrowind lore" ("you know why we...")BUG Should have a capital 'y' in "you"FIX Corrected"Nereverine" ("The Temple says Vivec...")BUG Double space between wordsFIX Corrected -2- HELLO VOICESEigma Hello VoicesBUG "Today's your lucky day, outlander, so let's hear it." should be "Today's your lucky day, so let's hear it."FIX Corrected (and removed comment about outlander being in there still)Kar Alber Hello VoicesBUG "I'm ready for enything. Go ahead, outlander." should be "I'm ready for anything. Go ahead."FIX Corrected (and removed comment about outlander being in there still)Male Argonian Hello Voice (Disp 80)BUG "Greetings, Muthersera" - "Muthsera" spelt "Muthersera"FIX CorrectedMale Argonian Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Argonian Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Argonian Hello Voice (Disp 30)BUG PC Clothing <= 500 below <= 100 so is never saidFIX Moved <= 50 voice above <= 100Male Argonian Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Argonian Hello Voice (Disp 10)BUG " A hated one." should be "A hated one."FIX CorrectedMale Argonian Hello Voice (Disp 10)BUG PC Clothing <= 50, <= 150, <= 250 incorrectly ordered so lower two are never saidFIX Made order <= 50, <= 150, <= 250Female Redguard Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Redguard Hello Voice (Disp 50)BUG "Greetings madame. Can I do something for you?" - Should be "Greetings, madame"FIX CorrectedFemale Redguard Hello Voice (Disp 30)BUG PC Clothing <= 100, <= 150, <= 250 incorrectly ordered so lower two are never saidFIX Made order <= 100, <= 150, <= 250Female Redguard Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Redguard Hello Voice (Disp 10)BUG PC Cothing <= 50, <= 100, <= 250 incorrectly ordered so lower two are never saidFIX Made order <= 50, <= 100, <= 250Female Khajiit Hello VoiceBUG "A night's rest and you'll be good as new." should be "be as good as new"FIX CorrectedFemale Khajiit Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 voice so is never saidFIX Moved >= 1000 voice above >= 100 voiceFemale Slave Khajiit Hello Voice (Disp 70)BUG PC Crim Voice doesn't check for if PC is criminalFIX Add criminal checkAdded "Function PC Crime Level >= 100"Female Slave Khajiit Hello Voice (Disp 70)BUG PC Crim is below general slave voice and is therefore never saidFIX Moved Crim voice above general oneFemale Khajiit Hello Voice (Disp 70)BUG Argonian and Bosmer races have incorrect voice filesFIX Switched files to correct onesFemale Khajiit Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Khajiit Hello Voice (Disp 50)BUG Health Percent <= 50 check Health instead of percentageFIX Changed to check percentageChanged to "Function PC Health Percent <= 50" checkFemale Khajiit Hello Voice (Disp 30)BUG "Why does it appoach?" - Should be "approach"FIX CorrectedFemale Khajiit Hello Voice (Disp 30)BUG PC Clothing has <= 1000, <= 2000 when it should be >= 1000 and >= 2000FIX Corrected and reorderedFemale Khajiit Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Khajiit Hello Voice (Disp 10)BUG PC Clothing has <= 1000, <= 2000 when it should be >= 1000 and >= 2000FIX Corrected and reorderedFemale Khajiit Hello Voice (Disp 10)BUG "Does it want to feel Khajiti claws?" should be spelt "Khajiiti"FIX CorrectedMale Khajiit Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Khajiit Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Khajiit Hello Voice (Disp 30)BUG PC Clothing has <= 1000, <= 2000 when it should be >= 1000 and >= 2000FIX Corrected and reorderedMale Khajiit Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Khajiit Hello Voice (Disp 10)BUG PC Clothing has <= 1000, <= 2000 when it should be >= 1000 and >= 2000FIX Corrected and reorderedMale Khajiit Hello Voice (Disp 10)BUG "Ahh another pointy-eared fool." should be "Ah, another pointy-eared king of nothing."FIX CorrectedFemale Imperial Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Imperial Hello Voice (Disp 50)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Imperial Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Imperial Hello Voice (Disp 30)BUG "I applaud your creativity..." shouldn't end in "outlander"FIX Removed ", outlander"Female Imperial Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Redguard Hello VoiceBUG Check for Clothing = 0 instead of <=FIX CorrectedMale Redguard Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Redguard Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Redguard Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Orc Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Orc Hello Voice (Disp 50)BUG "I hate this weather." should be "Curse this weather."FIX CorrectedMale Orc Hello Voice (Disp 50)BUG "I hate this weather." should be "Only fools find comfort in these storms."FIX CorrectedMale Orc Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Changed >= 100 to >= 1000 and >= 1000 to >= 100. They seemed to fit in better with what was being saidMale Orc Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Changed >= 100 to >= 1000 and >= 1000 to >= 100. They seemed to fit in better with what was being saidFemale Orc Hello Voice (Disp 70)BUG "You need not be afraid. Only fools earn y anger." should say "You need not be afraid. Welcome. Only fools earn my anger."FIX Inserted "Welcome."Female Orc Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Orc Hello Voice (Disp 70)BUG "How distressing, you've been wounded, friend. You should find a healer." should say "How distressing, you're badly wounded, friend. You should find a healer, quickly."FIX CorrectedFemale Orc Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Changed >= 100 to >= 100 and >= 1000 to >= 100. They seemed to fit in better with what was being saidFemale Orc Hello Voice (Disp 10)BUG "By what right do you distrub me?" - "disturb" spelt "distrub"FIX CorrectedFemale Orc Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Changed >= 100 to >= 100 and >= 1000 to >= 100. They seemed to fit in better with what was being saidFemale Nord Hello Voice (Disp 70)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX Corrected and reorderedFemale Nord Hello VoiceBUG "Don't stand about." should be "Don't stand about. Get moving."FIX CorrectedFemale Nord Hello Voice (Disp 30)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX Corrected and reorderedFemale Nord Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 1008 Male Nord Hello Voices (Disp 50)BUG " What say you..." instead of "What say you..."FIX CorrectedMale Nord Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Nord Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Nord Hello Voice (Disp 10)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX CorrectedMale Imperial Hello VoiceBUG "Well met." should be "Well met, outlander. What is it?"FIX CorrectedMale Imperial Hello VoiceBUG PC Crim >= 1000 at top blocks off other comments.FIX Make it Voice for Disp 70Copied to Disp 70 section and deleted originalMale Imperial Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Imperial Hello VoiceBUG "Your bidding, sir?" is set for females instead of malesFIX Changed to "Function Same Sex = 1" checkMale High Elf Hello VoiceBUG "Please, madame..." is set for males instead of femalesFIX Changed to "Function Same Sex = 0" checkMale High Elf Hello VoiceBUG "Ah, there's an intelligent face." cuts off following voices.FIX Moved it below other voicesMale High Elf Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male High Elf Hello VoiceBUG "Yes, madame?" is set for males not femalesFIX Changed to "Function Same Sex = 0" checkMale High Elf Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male High Elf Hello VoiceBUG "You try my patience." should be "You try my patience, outlander."FIX CorrectedMale & Female High Elf Hello Voice (Disp 10)BUG "You're trying my patience, Cyrodil." - "Cyrodil" spelt "Cryodil"FIX CorrectedMale High Elf Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female High Elf Hello Voice (Disp 80)BUG "You seem quite intruiging..." - "intriguing" spelt "intruiging"FIX CorrectedFemale High Elf Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female High Elf Hello VoiceBUG "Wht happened to you? A healer can help your wounds." should have "tend", not "help"FIX CorrectedFemale High Elf Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female High Elf Hello Voice (Disp 30)BUG Clothing voices have incorrect values (way too high)FIX Cange the values to the same as the other races and remove Reputation checksRemoved reputation checksChanged first to "Function PC Clothing Modifier <= 20" checkChanged second to "Function PC Clothing Modifier <= 50" checkChanged third to "Function PC Clothing Modifier <= 100" checkFemale High Elf Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female High Elf Hello Voice (Disp 10)BUG Clothing voices have incorrect values (way too high)FIX Cange the values to the same as the other races and remove Reputation checksRemoved reputation checksChanged first to "Function PC Clothing Modifier <= 20" checkChanged second to "Function PC Clothing Modifier <= 50" checkChanged third to "Function PC Clothing Modifier <= 100" checkFemale Dark Elf Hello VoiceBUG "You carry an infection..." has "other" instead of "others"FIX CorrectedFemale Dark Elf Hello Voice (Disp 70)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX Corrected and reorderedFemale Dark Elf Hello Voice (Disp 70)BUG "You're actions precede you" should be "Your actions"FIX Corrected2 Male & 2 Female Dark Elf Hello Voices (Disp 30, 10)BUG "Pathetic creature. You should learn..." - "yourself" spelt "youself"FIX CorrectedFemale Dark Elf Hello Voice (Disp 30)BUG 3 Clothing comments have incorrect values in checks (Way too high)FIX Change the values to the same as the other racesChanged first to "Function PC Clothing Modifier <= 20" checkChanged second to "Function PC Clothing Modifier <= 50" checkChanged third to "Function PC Clothing Modifier <= 100" checkFemale Dark Elf Hello Voice (Disp 30)BUG "Make it quick, Khajit." should be spelt "Khajiit"FIX CorrectedFemale Dark Elf Hello Voice (Disp 10)BUG "I have no time for you, Khajit." should be spelt "Khajiit"FIX CorrectedMale Dark Elf Hello Voice (Temple, Disp 10)BUG "If you're here for trouble..." - "trouble,you'll" has no space between wordsFIX Added spaceMale Dark Elf Hello Voice (Disp 90)BUG 3 Reputation comments out of orderFIX CorrectedMale Dark Elf Hello Voice (Disp 70)BUG 3 Reputation comments out of orderFIX CorrectedMale Dark Elf Hello Voice (Disp 70)BUG "You'e actions precede you outlander." should be "Your actions precede you, outlander."FIX CorrectedMale Dark Elf Hello Voice (Disp 70)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX Corrected and reorderedMale Dark Elf Hello Voice (Disp 50)BUG 3 Reputation comments out of orderFIX CorrectedMale Dark Elf Hello Voice (Disp 30)BUG "Make it quick, Khajit." should be spelt "Khajiit"FIX CorrectedMale Dark Elf Hello VoiceBUG "If you don't leave, I'll toss you into the drink!" should be "in the drink!"FIX CorrectedMale Dark Elf Hello VoiceBUG PC Crim >= has >= 1000FIX Changed to >= 100Female Breton Hello Voice (Disp 90)BUG Rank Requirement >= 20 check instead of Random100 >= 20FIX Changed to "Global Random100 >= 20" checkFemale Breton Hello Voice (Disp 70)BUG Random100 >= 100 check instead of PC Crime >= 100FIX Changed to "Function PC Crime Level >= 100" checkFemale Breton Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Breton Hello Voice (Disp 50)BUG Faction Rank Difference instead of Faction Reaction High twiceFIX Canged to "Function Reaction Low <= -2" and "Function Reaction High >= 2" checksFemale Breton Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Breton Hello Voice (Disp 30)BUG >= instead of <= in the 3 clothing voicesFIX Changed to <=Male & Female Breton Hello Voice (Disp 10)BUG "Not now, Orc." is "Now now, Orc."FIX CorrectedFemale Breton Hello Voice (Disp 10)BUG Disease has "Ge away before you infect me!" instead of "Ewww! Get away before you infect me!"FIX CorrectedFemale Breton Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Breton Hello Voice (Disp 10)BUG "Whoever gave you such a beating diserves a reward." should be "Whoever gave you such a beating deserves a drink."FIX CorrectedMale Breton Hello Voice (Disp 90)BUG "My pleasure, madame. Truly." set for males not femalesFIX Changed to "Function Same Sex = 0" checkMale Breton Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Breton Hello Voice (Disp 50)BUG "Training for the right price." should be "Training, for the right price."FIX CorrectedMale Breton Hello Voice (Disp 50)BUG "Can I be of service to you?" should be "Good day to you, outlander. Can I be of service to you?"FIX CorrectedMale Breton Hello Voice (Disp 50)BUG Reaction Low >= -2 instead of <= -2FIX CorrectedMale Breton Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Breton Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Male Wood Elf Hello Voice (Disp 90)BUG "I thin you're a thief, because you've stolen my heart." topic is set to males, not femalesFIX CorrectedMale Wood Elf Hello Voice (Disp 70)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX Corrected and reorderedMale Wood Elf Hello Voice (Disp 50)BUG "Out with it, woman!" is set to male, not femaleFIX CorrectedMale Wood Elf Hello Voice (Disp 50)BUG "Well, what is this about?"and "Go ahead." voices block off the following ones because there are no conditionsFIX Add checks using Random100Added "Global Random100 >= 15" check to firstAdded "Global Random100 >= 10" check to firstMale Wood Elf Hello Voice (Disp 30)BUG "If your clothes are..." - "indication" spelt "indictation"FIX CorrectedMale Wood Elf Hello Voice (Disp 30)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX Corrected and reorderedMale Wood Elf Hello Voice (Disp 30)BUG "Shouldn't ou be at your post?" checks for Faction Rank Difference <= 1 instead of <= -1FIX CorrectedMale Wood Elf Hello Voice (Disp 30)BUG "s it really necessary that we talk?" has no conditions so blocks off later voicesFIX Add a check using Random100Added "Global Random100 >= 10" checkMale & Female Wood Elf Hello Voice (Disp 10)BUG "Avoid the guard..." - "til tommorrow" should be "'til tomorrow"FIX CorrectedMale Wood Elf Hello Voice (Disp 10)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX Corrected and reorderedFemale Wood Elf Hello Voice (Disp 90)BUG "I think you're athief, because you've stolen my heart." checks for other races, not wood elvesFIX Change to check for Wood ElvesChanged to "Function Same Race = 1" checkFemale Wood Elf Hello Voice (Disp 70)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX CorrectedFemale Wood Elf Hello Voice (Disp 70)BUG Checks for Health Percent instead of PC Health PercentFIX CorrectedFemale Wood Elf Hello Voice (Disp 50)BUG "Plese. I'm listening." and "Go ahead." both have no conditions so second is never saidFIX Add Random100 check to firstAdded "Global Random100 >= 10" checkFemale Wood Elf Hello Voice (Disp 30)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX CorrectedFemale Wood Elf Hello Voice (Disp 30)BUG "Shouldn't you be at your post?" checks Rank Difference < 1 instead of <= -1FIX CorrectedFemale Wood Elf Hello Voice (Disp 20)BUG PCRace checks instead of Random100 twiceFIX CorrectedFemale Wood Elf Hello Voice (Disp 10)BUG PC Crim >= 100 and >= 1000 are on the wrong ones.FIX CorrectedFemale Argonian Hello Voice (Disp 80)BUG "Greetings, Muthersera." - "Muthsera" spelt "Muthersera"FIX CorrectedFemale Argonian Hello Voice (Disp 70)BUG "Your bidding, muthsera?" - "Muthsera" has no capital 'm'FIX Capitalised 'm'Female Argonian Hello Voice (Disp 70)BUG Rndom100 >= 20 and >= 60 are swapped positions and >= 20 has = 20 insteadFIX Switch the positions and correctChanged "Global Random100 = 20" to "Global Random100 >= 60"Changed "Global Random100 >= 60" to "Global Random100 >= 20"Female Argonian Hello Voice (Disp 70)BUG "Your bidding, Muthsera?" has Not Race Argonan check, when speaker has to be Argonian. Also blocks another slave voice belowFIX Change to Random100 checkChanged "Not Race Argonian = 1" check to "Global Random100 >= 10"Female Argonian Hello Voice (Disp 70)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Argonian Hello Voice (Disp 70)BUG Slae voice has "Not Race Argonian" check when speaker's race has to be ArgonianFIX Removed checkFemale Argonian Hello Voice (Disp 50)BUG "Thiss warmblood has questions?" instead of "This warmblood wants something?"FIX CorrectedFemale Argonian Hello Voice (Disp 50)BUG "Death is upon you. Yu should find a healer." has Random100 check instead of PC Health Percent <= 10FIX CorrectedFemale Argonian Hello Voice (Disp 50)BUG "I looks unwell, unhealthy..." has PC Health check instead of PC Health PercentFIX CorrectedFemale Argonian Hello Voice (Disp 50)BUG Slave voice has "Not Race Argonian" check when speaker must be ArgonianFIX Removed checkFemale Argonian Hello Voice (Disp 30)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100Female Argonian Hello Voice (Disp 10)BUG " A hated one." should be "A hated one."FIX CorrectedFemale Argonian Hello Voice (Disp 10)BUG PC Crim >= 1000 below >= 100 so is never saidFIX Moved >= 1000 voice above >= 100ATTACK VOICESMale Aundae Attack VoiceBUG "RARRRAR!" should be "HA!"FIX CorrectedMale Aundae Attack VoiceBUG "Grrrrrr!" should be "Haha!"FIX CorrectedMale Aundae Attack VoiceBUG "Hmm!" should be "Die!"FIX CorrectedMale Aundae Attack VoiceBUG <Can't remember what> should be "Hahahahahah!"FIX CorrectedFemale Berne Attack VoiceBUG "Arrgh!" should be "Seize her!"FIX CorrectedFemale Berne Attack VoiceBUG "Rarrgh!" should be "Seize him!"FIX Corrected2 Female Berne Attack VoicesBUG "Seize her!" & "Seize him!" are played no matter what the player's genderFIX Change so they are played depending on the player's genderChanged "Seize her!" check to "Global Random100 >= 60"Added "Function PC Sex = 0" check to "Seize him!"Added "Function PC Sex = 1" check to "Seize her!"Female Berne Attack VoiceBUG "HA!" should be "Rargh!"FIX CorrectedFemale Berne Attack VoiceBUG "Die!" should be "Hurrgh!"FIX CorrectedMale Quarra Attack VoiceBUG "Hiss!" should be "Arrgh!"FIX CorrectedFemale Quarra Attack VoiceBUG "Arrgh!" should be "Seize her!"FIX CorrectedFemale Quarra Attack VoiceBUG "Rarrgh!" should be "Seize him!"FIX Corrected2 Female Quarra Attack VoicesBUG "Seize her!" & "Seize him!" are played no matter what the player's genderFIX Change so they are played depending on the player's genderChanged "Seize her!" check to "Global Random100 >= 60"Added "Function PC Sex = 0" check to "Seize him!"Added "Function PC Sex = 1" check to "Seize her!"Female Quarra Attack VoiceBUG <Can't remember what> should be "Hughn!"FIX CorrectedMerta's Attack VoicesBUG 2nd to 5th voices have incorrect filenames: "CrAtk_NF" instead of "CrAtk_vNF"FIX CorrectedFemale Orc Attack VoiceBUG "Coward!" should be "Hold still, coward!"FIX CorrectedMale Imperial Attack VoiceBUG "I've triffled..." - "trifled" spelt "triffled"FIX CorrectedFemale Argonian Attack VoiceBUG "ahahaha!" should be "Help!" (actually, I can't tell what it is, but this is closer)FIX CorrectedFLEE VOICESMale Orc Flee VoiceBUG "I have no more quarrel with you." should be "This fight is over!"FIX CorrectedMale High Elf Flee VoiceBUG "ver here! I'm under attack!" should be "Over here! Over here! I'm under attack!"FIX CorrectedMale Dark Elf Flee VoiceBUG "I'm being attacked. Help!" should be "I'm being attacked!"FIX CorrectedHIT VOICESAundae Vampire 4 Hit VoiceBUG Should be "Hahahahaha" not "Hiss"FIX CorrectedBerne Vampire 4 Hit VoiceBUG Should be "Rarrrgh!" not "SSssst!"FIX CorrecteFemale Redguard Hit VoiceBUG "Growl." should be "Gasp."FIX CorrectedFemale Redguard Hit VoiceBUG "Groan." should be "Cough."FIX CorrectedFemale Khajiit Hit VoicesBUG "Hiss." voices aren't hisses.FIX Changed first three to "Arrgh." and last to "Grunt."Female Khajiit Hit VoiceBUG "Fetcher!" should be "Groan."FIX CorrectedMale Khajiit Hit VoiceBUG "Hugnh!" should be "Fetcher!"FIX CorrectedFemale Imperial Hit VoicesBUG "Hiss." voices aren't hissesFIX Changed 1st to "Grunt." and 2nd to "Ow!"Female Imperial Hit VoiceBUG "Grunt." is "Ow!"FIX CorrectedFemale Imperial Hit VoiceBUG "Fetcher!" should be "Grunt."FIX CorrectedFemale Imperial Hit VoiceBUG "Hiss." should be "Grunt."FIX CorrectedMale Redguard Hit VoiceBUG "Scream." & "Yell." should be "Grunt."FIX CorrectedMale Orc Hit VoiceBUG "AAAIIEE." should be "Growl."FIX CorrectedMale Orc Hit VoiceBUG "AAAIIEE" should be "Groan."FIX CorrectedFemale Orc Hit VoiceBUG "AAAIIEE."'s & "Fetcher!" should be "Grunt."FIX CorrectedFemale Nord Hit VoiceBUG "Growl." should be "Gasp."FIX CorrectedFemale Nord Hit VoiceBUG "Yell." -> "Growl."FIX CorrectedFemale Nord Hit VoiceBUG "Scream." -> "Grunt."FIX CorrectedFemale Nord Hit VoiceBUG "Gasp." -> "Scream."FIX CorrectedFemale Nord Hit VoiceBUG "Cough." -> "Scream."FIX CorrectedFemale Nord Hit VoiceBUG "Growl." -> "Grunt."FIX CorrectedFemale Nord Hit VoiceBUG "Grunt." -> "Cough.FIX CorrectedFemale High Elf Hit VoiceBUG "Fetcher!" -> "Groan."FIX CorrectedMale Breton Hit VoiceBUG "Fetcher!" -> "AAAIIEE."FIX CorrectedMale Breton Hit VoiceBUG "AAAIIEE." -> "Grunt."FIX CorrectedFemale Wood Elf Hit VoiceBUG "AIIEEE." -> "Grunt."FIX CorrectedFemale Wood Elf Hit VoiceBUG "Stoopid." -> "Grunt."FIX CorrectedFemale Argonian Hit VoiceBUG "Fetcher!" -> "Grunt."FIX CorrectedFemale Argonian Hit VoiceBUG "AAAIIEE." -> "Grunt."FIX Corrected Link to comment Share on other sites More sharing options...
Almelexia Posted January 11, 2004 Author Share Posted January 11, 2004 -3- QUEST/BUG FIXESBUG Killing Crazy Batou says an essential NPC has been killedFIX Make crazy_batou not essential and set his corpse to persistcrazy_batou NPC essential box uncheckedcrazy_batou NPC corpse persists box checkedBUG Giving a Dwemer Coherer (misc_dwrv_artifact50) to Divayth Fyr before Caius sends you to him makes the main quest skip ahead when talking to CaiusFIX Set Divayth Fyr Greeting to check the PC is on the quest and hasn't already given the coherer.Changed "Journal A2_3_CorprusCure != 10" check to "Journal A2_3_CorprusCure < 10" Added "Journal A2_3_CorprusCure > 0" checkBUG Divayth Fyr's Dwemer piece topic won't be displayed if PC has more than one cohererFIX Changed the three "Item misc_dwrv_artifact50 = 1" checks to "Item misc_dwrv_artifact50 >= 1"BUG Persius Mercius will talk about the Fighter's Guild assassinate Rufinus Alleius quest if someone in Ebonheart mentions RufinusFIX Set Persius Mercius's dialogue to check if player has been given the Rufinus questAdded "Journal FG_SilenceMagistrate > 0" check to Persius's Rufinus dialoguesBUG Player can get Moon and Star before Third Trial, skipping earlier main questsFIX Set the Cavern of the Incarnate door to not respond until PC is on the Third TrialAdded to CavernIncarnateDoor script at start of OnActivate section:if ( ( GetJournalIndex A2_6_Incarnate ) < 15 )returnendifBUG Mages Guild members still speak about the Telvanni spy once the quest is complete.FIX Added checks to dialogue to see if the quest is finishedAdded "Journal MG_SpyCatch < 100" checksBUG Trebonius's "credentials" topic remains after the spy is caughtFIX Added check to dialogue to see if the quest is finishedAdded "Journal MG_SpyCatch < 100" checksBUG People continue to say the "woman with a dagger" topic after she is caughtFIX Add a check to make sure she hasn't been caughtAdded "Journal town_Vivec < 50" checksBUG Woman with dagger rumours still appear after quest is completedFIX Added checks to make sure she hasn't been caughtAdded "Journal town_Vivec < 50" checksBUG Trebonius lets Wizards challenge him, not just Master Wizards, resulting in PC being only promoted to Master WizardFIX Changed so he only challenges Master WizardsChanged PC Rank Wizard check to PC Rank Master Wizard checkBUG Giving Trebonius the letter doesn't update the journal (needed to close quest with Tribunal)FIX Set journal Trebonius's Greeting 5 where PC gives the letterAdded "Journal MG_Guildmaster 100" BUG Recommendation isn't removed from inventory when given to TreboniusFIX Removes the note from the PC's inventoryAdded "Player->RemoveItem 'bk_ocato_recommendation' 1"BUG Larrius Varro says you aren't tough enough for bloodbath if you are over level 8 instead of under itFIX Change >= to <=Change "PC Level >= 8" to "PC Level <= 8"BUG Hecerinde says about the South Wall defences before you get the questFIX Check if the player is on the questAdded "Journal TG_BalmoraDefenses >= 10" checkBUG Killing the scamp in Huleen's Hut before getting the quest will skip Edwinna dialogue forwardFIX Change so player can't talk to Edwinna about Huleen's Hut until she mentions it.Added "Journal MG_StealBook >= 100" check to Edwinna's Huleen Hut Greeting 5Added "Journal MG_StealBook >= 100" check to relevent Huleen's Hut dialogueBUG Player can teleport after killing Dagoth Ur, making skipping Azura and endgame possibleFIX Move teleport enabling to after talking to AzuraRemoved "EnableTeleporting" from EndGameAdded "EnableTeleporting" to AzuraEndBUG Showing the Moon-and-Star to Elvil updates the incorrect journal entry / Temple Compassion quest doesn't endFIX Update correct journal entryChanged "Journal TT_Compassion 55" to "Journal TT_FalseIncarnate 55"BUG Morag Tong Masters don't mention the Grandmaster WritsFIX Make "We have no Writs..." dialogue display when grandmaster writs have been completedAdded "Journal MT_WritTherana >= 100", "Journal MT_WritBero >= 100", "Journal MT_WritBaladas >= 100", "Journal MT_WritVarro >= 100" checks to "We have no Writs..." topicBUG Gentleman Jim Stacey leaves before promoting the PC if they leave before asking about 'jobs' after telling Stacey the final job is completeFIX Change Stacey's script to check if player has been promoted, not if the final quest is completeAdded "LTM_TG_Master" journal entryChanged "GetJournalIndex TG_KillHardHeart >= 100" to "GetJournalIndex LTM_TG_Master" in staceyScriptAdded "Journal LTM_TG_Master 100" to Stacey's dialogue where he promotes the PCBUG Mistress Dratha refers to herself as her own patron in "Mistress Dratha" dialogueFIX Assign "Mistress Dratha" dialogue to her mouth, Raven Omayn.Changed "dratha" check to "raven omayn"BUG Movis Darys refers to Eno Hlaalu as the Grandmaster in join the Morag Tong quest even after the PC has become GrandmasterFIX Added Journal MT_DB_Darys 90Added Journal MT_DB_Darys 200Added Journal MT_DB_Darys 210Added and changed dialogue to work with new journalsAdded LTM_darysScript to update journal when PC kills Movis as GrandmasterBUG Talking to Milyn Faram about Odirniran after completing the quest gives -10 disposition when done rightFIX Change to +10 dispositionChange "ModDisposition -10" to "ModDisposition 10" in Odirniran topicBUG Milyn Faram doesn't give the scrolls like he is meant toFIX Moved goodbye dialogue below research (Choice) "Odirniran" dialogueBUG Nibani Maesa will say the old pass the test dialogue once player sees Azura in the Cavern of the IncarnateFIX Make old dialogue only displayed onceAdded "A2_1_MeetSulMatuul < 60" checkBUG If you discover the Talos Cult before being given the quest then General Darius doesn't say the widow deed "proof" topic anymoreFIX make conspiracy "proof" topic only displayed when PC has been given the questAdded "Journal IL_RescueRagash >= 100" to proof topicBUG Ebony Shortsword in the Odai Plateau is beneath the ground and can't be takenFIX Moved the sword up so its hilt is visibleBUG Ajira says the Warlock's Ring is west of Bal Fell instead of eastFIX Changed it so it says "east" not "west"BUG Drarayne Thelas won't speak of the pillow shipment with those who haven't done the Fighter's Guild rat quest or have reported it to EydisFIX Remove the check for the rat quest in Drarayne's Greeting 5Removed "Journal FG_RatHunt = 100"BUG Wraithguard isn't removed from Vivec's inventory when he gives it to the PCFIX Remove it from Vivec's inventory when he gives it to the PCAdded "vivec_god"->removeItem "misc_wraithguard_no_equip" 1" to the two relevent dialoguesBUG Aryon says "You have chosen the title Magister" instead of "Master" in the "advancement" dialogueFIX Changed "Magister" to "Master"BUG Telvanni advancement is flawed once the player reaches Spellwright. It seems the mouth quest should be given to Wizards, not SpellwrightsFIX Make the mouth quest for wizards and make it so it doesn't advance the PCChanged Aryon's find mouth "chores" topic "Spellwright" check to "Wizard"Changed Aryon's "Mouth" topic "Spellwright" check to "Wizard"Changed Aryon's "Mouth" topic to not raise the player's rank.Changed Aryon's "Mouth" topic to not say that the player's rank was raised.BUG Being raised to Magister doesn't check that the player has completed the second stage of the strongholdFIX Add a check that the second stage is completeAdded "Journal HT_Stronghold >= 200" check to Aryon's Magister "advancement" dialogBUG Not agreeing to Irarak's bargain updates the incorrect journal entryFIX Change "Journal "VA_VampCult" 90" to 'Journal "VA_VampCult" 100'BUG Volrina Quarra's "Brood of Lord Irarak" topic will make the PC fail if they just found Irarak, not agree to the bargain. Also Volrina should say goodbyeFIX Change Journal checks to "Journal VA_VampCult = 90"Added "Goodbye"BUG Volrina Quarra's "Brood of Lord Irarak" topic will keep being displayed after the quest is completeFIX Change so it checks that quest isn't overChanged "Journal VA_VampCult >= 10" to "Journal VA_VampCult = 110"BUG Kill Lord Irarak quest can't be completed if he's already dead, making Quarra advancement impossibleFIX Add new dialogue for if Irarak is already deadAdded "VA_VampCult 15" journal entryAdded "VA_VampCult 125" journal entryAdded new "use to me" dialogue for if Irarak is already deadAdded new "use to me" dialogue for if PC turned down quest with Irarak already deadAdded new "use to me" choice dialogues 3-5Changed "use to me" dialogue for next quest to check for "Journal VA_VampCult >= 120" and "Journal VA_VampCult < 130" instead of "Journal VA_VampCult = 120"Change first service refusal to "Journal VA_VampCult = 120" check to "Journal VA_VampCult >= 120" and "Journal VA_VampCult < 130"BUG Volrinna Quarra's "raw materials" dialogue checks for "Journal VA_VampAmulet < 10" instead of "Journal VA_VampAmulet = 10"FIX Changed "Journal VA_VampAmulet < 10" to "Journal VA_VampAmulet = 10"Removed "Journal VA_VampAmulet 10"BUG Volrina Quarra's "future rewards" dialogue doesn't update the journal when the quest is completedFIX Added "Journal VA_VampAmulet 40"BUG Quarra Service refusals don't work correctlyFIX Remove "Journal VA_VampCult != 130" checks from refusals since they are completely uselessAdd new refusuals checking "Journal VA_VampCult = 130"BUG Telvanni Mages Guild Monopoly quest doesn't update the journal correctly unless councilors are visited in a specific orderFIX Create different journal quest entries for each councilorAdded LTM_HT_Monopoly_Arobar Journal EntryAdded LTM_HT_Monopoly_Llethri Journal EntryAdded LTM_HT_Monopoly_Morvayn Journal EntryAdded LTM_HT_Monopoly_Ramoran Journal EntryChanged "Journal HT_Monopoly 32" to "Journal LTM_HT_Monopoly_Arobar 100" in appeal to fairness dialogChanged "Journal HT_Monopoly 33" to "Journal LTM_HT_Monopoly_Llethri 100" in appeal to fairness dialogChanged "Journal HT_Monopoly 34" to "Journal LTM_HT_Monopoly_Ramoran 100" in appeal to fairness dialogChanged "Journal HT_Monopoly 35" to "Journal LTM_HT_Monopoly_Morvayn 100" in appeal to fairness dialogBUG Turedus Talanian says old "trade goods wanted" dialogue after quest is completedFIX Created new dialogue for after quest is completedBUG Journal is updated from the wrong Irarak greetingFIX Move journal update to correct greetingMoved "Journal VA_VampCult 70" to Irarak's first greetingBUG Irarak greets saying "Blood Friend" even if the bargain hasn't been made if the PC is on the kill Irarak questFIX Changed "Journal VA_VampCult >= 70" to "Journal VA_VampCult >= 90"BUG Irarak greets as though he is one of his servants if the PC is a vampire that has not been given the kill Irarak questFIX Create new greeting for vampires and create a new greeting for humansCreated new greeting for vampires greeting IrarakCreated new greeting for humans greeting IrarakBUG Irarak will talk about "material gains" when PC hasn't got the quest yet causing the PC to advance through the questFIX Check that the PC is on the questAdded "Journal VA_VampCult >= 70" to "material gains" topicBUG Tusamircil gives out infinite potions for SinyaramenFIX Add a check so it is only given out onceAdded "Journal VA_VampChild < 60" checkBUG Journal is updated in Dhaunayne Aundae's "future rewards" dialogue incorrectly if PC has not killed enough vampiresFIX Removed "Journal "VA_VampHunter" 100"BUG Journal isn't updated correctly on Vivec informants quest if PC betrays AddhiranirrFIX Add a new journal entry for learning about the sixth house after betraying Addhiranirr and make Caius check for it tooAdded A1_6_AddhiranirrInformant 65 journal entryChanged "Journal, "A1_6_AddhiranirrInformant", 45" in Sixth House Cult >= 56 and = 60 dialogue to "Journal, "A1_6_AddhiranirrInformant", 60" and "Journal, "A1_6_AddhiranirrInformant", 65"Removed "Journal, "A1_6_AddhiranirrInformant", 45" from = 45 dialogueChange = 60 check to >= 60Added "Journal A1_6_AddhiranirrInformant < 60" check to Sixth House Cult >= 56 dialogueChanged "Journal A1_6_AddhiranirrInformant < 60" check in Caius's orders to "Journal A1_6_AddhiranirrInformant < 65"Added new quest finished "Orders" dialogue for Caius for if "Journal A1_6_AddhiranirrInformant = 65"Changed Nereverine dialog to check "Journal A1_6_AddhiranirrInformant >= 60" instead of "Journal A1_6_AddhiranirrInformant = 60"BUG Addhiranirr Nereverine dialog is missing a check for if the player has destroyed Dagoth UrFIX Add the check to the dialogAdded "Journal C3_DestroyDagoth >= 50" checkBUG Caius's "Sul-Matuul is DEAD?" greeting checks if Nibani Maesa is deadFIX Make it check for if Sul-Matuul is deadChanged check to "Dead sul-matuul >= 1"BUG Killing someone Caius sends you to will make you tell him, even if they've never been mentionedFIX Make his greetings check if the player has been given the questAdded "Journal A2_3_CorprusCure > 0" and "Journal A2_3_CorprusCure < 50" checks to Divayth Fyr dead Greeting 5Added "Journal A2_2_6thHouse >= 5" check to Raesa Pullia dead Greeting 5Added "Journal A2_1_MeetSulMatuul > 0" check to Sul-Matuul, Nibani Maesa and Zabamund dead Greeting 5sAdded "Journal A1_11_ZainsubaniInformant > 0" check to Hassour dead Greeting 5Added "Journal A1_V_VivecInformants > 0" check to Mehra Milo dead Greeting 5Added "Journal A1_4_MuzgobInformant > 0" check to Sharn gra-muzgob dead Greeting 5Changed "Journal A1_1_FindSpymaster >= 14" check to "Journal A1_2_AntabolisInformant > 0" in Hasphat dead Greeting 5BUG Killing Ano Vando the vampire hunter Aundau sends you to kill at nighttime does not update the journal as it should because seperate OnDeath if statements are usedFIX Edit anoScript so that all three time periods work correctlyMoved the three segments into one OnDeath statement in anoScriptBUG Miun-Gei says his "Dark Brotherhood" dialogue before the Morag Tong quest is given and after it is endedFIX Make dialog said only after player is given the quest and before the quest is overAdded "Journal MT_DB_Contact > 0" checks to Miun-Gei's Dark Brotherhood dialogsAdded "Journal MT_DB_Contact < 100" checks to Miun-Gei's Dark Brotherhood dialogsBUG Tsrazami says his "Dark Brotherhood" dialogue before Miun-Gei directs the PC to herFIX Make dialog said only after the PC is pointed to Tsrazami on the questAdded "Journal MT_DB_Contact >= 50" check to Tsrazami's Dark Brotherhood dialogBUG General Darius will greet speaking of Madura Seran when he's never mentioned her if the player rescued herFIX Set global variable when Darius gives quest and made greeting check itAdded LTM_DariusMaduraQuest Global VariableAdded "SET LTM_DariusMaduraQuest TO 1" in dialogue where Darius gives the questAdded "Global LTM_DariusMaduraQuest = 1" check to Darius's Madura greetingBUG Saving Madura can make the earlier Gnisis legion quests not be givenFIX Make Madura Orders dialogue not be displayed until other quests are completeAdded "Global LTM_DariusMaduraQuest = 1" check to Darius's Madura Orders dialogue meant for when on the quest.BUG Killing the slave Reeh-Jah adds the wrong journal entryFIX Change to correct entry in reeh_jahScriptChanged 'Journal "MV_FakeSlave" 90' to 'Journal "MV_RunawaySlave" 90'BUG The Fake Slave quest can be made not completable when you are directed to Sterdecan's farm because Travel Together topic may not be availableFIX Change Tul's on-quest greeting and travel together topic conditions to allow for after directions are given.Changed "Journal MV_FakeSlave <= 45" condition to "Journal MV_FakeSlave <= 55" in Tul's "Shall we continue..." Greeting 5Added "Journal MV_FakeSlave != 50" condition in Tul's "Shall we continue..." Greeting 5Changed "Journal MV_FakeSlave <= 45" condition to "Journal MV_FakeSlave <= 55" in Tul's travel together topicAdded "Journal MV_FakeSlave != 50" condition in Tul's travel together topicAdded "Journal MV_FakeSlave != 50" conditions to Kindly Redguard topicsBUG Journal isn't updated as it is meant to be when Umbra is killedFIX Add script to Umbra which updates the journal when he diesCreated MS_Umbra 70 journal entry for if player has not talked to Umbra when he diesCreated "LTM_umbraScript" and added it to the NPC UmbraBUG Angaredhel talks about himself in 3rd person (says same as other people) in Gateway Haunting topicFIX Create new dialogue for AngaredhelCreated new "Gateway haunting" dialogs for Angaredhel before he hires the player, between when the haunting is lifted and you tell him about it, and after the quest is complete.BUG Tashpi Ashibael denies being a necromancer before you get the Mages Guild quest (MG_KillNecro2)FIX Add a check so dialogue isn't available until on questAdded "Journal MG_KillNecro2 >= 10" check to dialogueBUG Darvame Hleran (Seyda Neen Silt Strider) keeps talking about Vodunius after he has leftFIX Add a check so dialogue stops after quest is completeAdded "Journal MS_Nuccius < 100" check to dialogueBUG Vodunius continues to send you to the silt strider after he knows you've been thereFIX Add a check so dialogue is only displayed before you've been to silt striderAdded "Journal MS_Nuccius = 0" check to dialogueBUG Finishing the TT_Compassion quest updates incorrect journal entryFIX Change so correct entry is updatedChanged "Journal TT_Compassion 110" to "Journal TT_Compassion 100" in compassion dialogueBUG Nibani's "I am concerned. Why have you not yet fulfilled the prophecies..." dialogue will still be displayed after Dagoth Ur is defeated if she hasn't said it before.FIX Make dialogue not be displayed if Dagoth Ur is defeatedAdded "Journal C3_DestroyDagoth >= 50" checkBUG Crassius Curio's "Well. If you are the Nerevarine, why haven't you..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.FIX Make dialogue not be displayed if Dagoth Ur is defeatedAdded "Journal C3_DestroyDagoth >= 50" checkBUG Gilvas Barelo's "Why have you not yet fulfilled the prophecies..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.FIX Make dialogue not be displayed if Dagoth Ur is defeatedAdded "Journal C3_DestroyDagoth >= 50" checkBUG Mehra Milo's "We are concerned. Why have you not yet fulfilled the prophecies..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.FIX Make dialogue not be displayed if Dagoth Ur is defeatedAdded "Journal C3_DestroyDagoth >= 50" checkBUG Divayth Fyr's "I am surprised. And a bit disappointed. I thought..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.FIX Make dialogue not be displayed if Dagoth Ur is defeatedAdded "Journal C3_DestroyDagoth >= 50" checkBUG Athyn Sarethi's "I don't mean to pry into your affairs. But, if you..." dialogue will be displayed after Dagoth Ur is defeated if he hasn't said it before.FIX Make dialogue not be displayed if Dagoth Ur is defeatedAdded "Journal C3_DestroyDagoth >= 50" checkBUG Raesa Pullia and other Imperial Guards talk about the "Sleeper attacks" after Dagoth Ur is defeatedFIX Make dialogues only displayed before main quest is overAdded "Journal C3_DestroyDagoth < 50" checkBUG Prelude Shipwreck cabin is locked on the inside instead of outsideFIX Unlock the inside door and lock the outside doorUnchecked the inside door lockAdded level 40 lock to outside cabin door with key_gshipwreckBUG It's illegal to sleep in the PreludeFIX Make it not illegal to sleep in the PreludeUnchecked "Illegal to sleep here" for Prelude Cabin, Upper Level and Lower LevelBUG "More Blight Storms" topic is still displayed after Blight is goneFIX Make dialogue check for if main quest is finishedAdded "Journal C3_DestroyDagoth < 50" checks to the dialoguesBUG "More Ashlander raids" topic says about Blight storms and is still displayed after Blight is goneFIX Make dialogue check for if main quest is finishedAdded "Journal C3_DestroyDagoth < 50" checks to the dialoguesBUG Vivec's "defeat Dagoth Ur" topic is still displayed after Ur is defeatedFIX Make dialogue check if Ur is defeatedAdded "Journal C3_DestroyDagoth < 50" checks to the dialoguesBUG Vivec's "Dagoth Ur winning", "Dagoth Ur's defenses", "Dagoth Ur's plans", "Dagoth Ur's powers" and "Dagoth Ur's servants" topics are still displayed after Ur is defeatedFIX Make dialogue checks for if Ur is defeatedAdded "Journal C3_DestroyDagoth < 50" checks to the dialoguesBUG Gilvas Barelo's "Dagoth Ur" topic doesn't change after Ur is defeatedFIX Add a check so topic isn't displayed after Ur is defeatedAdded "Journal C3_DestroyDagoth < 50" checkBUG Ahemmusa tribe still say about the "blight storms" after it is goneFIX Add a check for if the main quest is overAdded "Journal C3_DestroyDagoth < 50" check to dialoguesBUG Yakum Hairshashishi, ashlander in Pelagiad, continues to talk about the blight after it is gone in "Ashlanders" and "blight storms" topics.FIX Add checks for if blight is overAdded "Journal C3_DestroyDagoth < 50" checks to dialoguesBUG Crassius Curio's "business" topic doesn't progress beyond saying you should go to see the DukeFIX Added new dialogue for when player has advanced to Grandmaster of HlaaluBUG Crassius Curio says Duke Dren has to raise the player to Councilor inadvancement topic, but he does it himself (whole advancement thing is messed up)FIX Changed topic so it just says Duke Dren raises to GrandmasterBUG Dire Viperarrow is missing its enchantmentFIX Added "dire viper_en" enchantmentBUG Cruel Viper Bolt has spark enchantment instead of viperFIX Changed to "cruel viper_en" enchantmentBUG "arrow of wasting shard_en" enchantment has Shock weakness and damage instead of FrostFIX CorrectedBUG assabaScript script has incorrect number in the position check (83700 instead of 85700)FIX CorrectedBUG shrineGhostgate script second series of if statements do not contain 'return' and therefore player can lose on of each soulgem typeFIX Added 'return' to each of the if statementsBUG Ten Pace Boots model does not show up when wearing them because it is not broken up into foot and ankle like boots are meant to beFIX Split model into two meshes and make the object use them insteadCreated "a_tenpaceboots_A.NIF" and "a_tenpaceboots_F.NIF" and placed them in Meshes/a directoryCreated "a_tenpaceboot_A" Body Part objectCreated "a_tenpaceboot_F" Body Part objectRemoved "a_tenpaceboot" Body Part objectChanged "tenpaceboots" Armor object to use the new Body PartsBUG The jury-rigged wraithguard is left-handed and used the daedric meshFIX Change to the same as the normal wraithguardChanged to Right Gauntlet typeChanged to use Right Hand "a_art_wraithguard"Added Right WristBUG 2 of Uupse Fyr's "guarskin drum" topics check the CorprusCure journal entires instead of the CorprusSafe onesFIX CorrectedBUG Uupse Fyr's "corprus victims" topic doesn't change after the player gives her the drumFIX Create dialogue for after she is given the drumCreated new dialogue with condition "Journal A2_3_CorprusSafe >= 100"BUG New years start on the second month instead of the first.FIX Create a global script to change to the first month when a new year is reachedCreated LtM_MonthFixScript scriptCreated LtM_MonthFixActiv Activator and LtM_MonthFixActivScript scriptPlaced LtM_MonthFixActiv Activator in Imperial Prison Ship cellBUG Neldris's (Sleeper) Sixth House topics are messed up. When curse is ended he'll give continuous rep pointsFIX Changed to the same as the other Sleeper's dialoguesBUG Vampire Levitate spell isn't added when player becomes a vampireFIX Make spell get added when vampirised and removed when curedAdded 'Player->AddSpell, "Vampire Levitate"' line to the three PC Vampire scriptsAdded 'Player->RemoveSpell, "Vampire Levitate"' line to vampire cure scriptBUG Sadrith Mora people keep talking about the Gateway Haunting if you didn't kill Uleni HeleranFIX Make the topic check for if the quest is overAdded "Journal town_Sadrith < 50" checkBUG "persecuted by the Temple" topic speaks of Dagoth Ur and the Blight after they are destroyedFIX Make it not displayed after Ur is destroyedAdded "Journal C3_DestroyDagoth < 50" checkBUG "blight-sick animals" topic still displayed after blight is goneFIX Make it not displayed after Ur is destroyedAdded "Journal C3_DestroyDagoth < 50" checkBUG Cinia Urtius, the Medium Armor Master Trainer, was not placed in the gameFIX Put her in the game and set her up to trainPlaced Cinia on the boat at the Tel Fyr docksSelected Training in Services tabBUG Bitter Cup quest is considered completed correctly by Persius even if player drank it or killed EydisFIX Make his dialogues only check for if cup was given to EydisChanged "Journal TG_BitterBribe >= 100" check to "= 100" in "Eydis Fire-Eye" topicChanged "Journal TG_BitterBribe >= 100" check to "= 100" in "Lorbumol gro-Aglakh" topicChanged "Journal TG_BitterBribe >= 100" check to "= 100" in "Orders" topicBUG Persius keeps saying to kill Lorbumol in "Eydis Fire-Eye" topic after quest is complete if Bitter Cup quest was doneFIX Add new dialogue for after quest is completeAdded new dialogue "That matter is dealt with."BUG Eydis attacks the player on Kill Cronies quest even if Bitter Cup quest is doneFIX Make Eydis not attack if Bitter Bribe is doneChanged "eydisScript" to not make her attack if bribedAdded "Journal TG_BitterBribe != 100" check to Greeting 1BUG Vivec's "Tribunal fight Dagoth Ur" topic is still displayed after Dagoth is defeatedFIX Added "Journal C3_DestroyDagoth < 50" checkBUG Two spaces between words in Vivec's "explanations" topicFIX Removed extra spaceBUG Vivec's "explanations" topic still mentions Dagoth Ur after he is defeatedFIX Create new dialogue for after main questCreated new dialogueBUG Vivec's "cause others to suffer" dialog mentions destroying dagoth after main quest is completedFIX Make it check for if main quest isn't complete (there should really be extra dialog for afterwards)Added "Journal C3_DestroyDagoth < 50" checkBUG Space between "lose ." in Vivec's "remember being mortal" topicFIX Removed spaceBUG Vivec's "remember being mortal" dialog still mentions Dagoth Ur after main questFIX Make new dialog for after main questAdded new dialogueBUG "meet the archcanon" topic does not change after Ur is defeatedFIX Add new dialogue for after main questAdded new dialogueBUG "where is Dagoth Ur" topic still displayed after main questFIX Added "Journal C3_DestroyDagoth < 50" checkBUG "troubling times" dialogue will mention the blight and Ur after main quest is finishedFIX Added new dialogue for after main questBUG "vision of Azura" dialogue mentions defeating Ur after main quest finishedFIX Added "Journal C3_DestroyDagoth < 50" checkBUG Temple's "crate citadels" topics are missing the Random100 checks so only first is ever displayedFIX Added the Random100 checksBUG "crater citadels" topics are still displayed after Ur's defeatFIX Make them not available after main questAdded "Journal C3_DestroyDagoth < 50" checksBUG "current events" topics are still displayed after Ur's defeatFIX Added new dialogue for after main questBUG 2 "current events" topics shouldn't be displayed after main questFIX Added "Journal C3_DestroyDagoth < 50" checksBUG "current events" topic ("The Temple is at war...") still displayed after player meets VivecFIX Added "Journal B8_MeetVivec < 50" checkBUG Some of Nibani's seven trials dialogue speaks of Dagoth Ur, the blight and other events that are overFIX Added "Journal C3_DestroyDagoth < 50" checks to most of the topics- 2 x "Seventh Trial"- 2 x "Sixth Trial"- 1 x "First Trial"- 3 x "Fifth Trial"- 2 x "Second Trial"- 3 x "Fourth Trial"- 3 x "Third Trial"BUG Some of Sul-Matuul's seven trials dialogues speak of Dagoth Ur, the blight and other events that are overFIX Added "Journal C3_DestroyDagoth < 50" checks to the topics- 2 x "Fifth Trial"- 2 x "Fourth Trial"- 9 x "Third Trial"BUG "Daedric Sites" dialogue choice is missing the "Choice = 1" checkFIX Added "Function Choice = 1" to first topicBUG Nibani's old "My judgement" dialogues will be displayed after that quest is doneFIX Make them check quest is not overAdded "Journal A2_6_Incarnate < 50" check to old dialogueBUG Vivec's "Dwemer's sin" topic speaks of destroying Dagoth Ur after main questFIX Create new dialogue for after main questCreated new dialogueBUG Sul-Matuul's "False Gods" topic speaks of Dagoth Ur after main questFIX Added "Journal C3_DestroyDagoth < 50" checkBUG Vivec still speaks of "business" after main quest is endedFIX Added "Journal C3_DestroyDagoth < 50" checks to 2 topicsBUG Vivec's "Counsel" topic is still displayed after main questFIX Added "Journal C3_DestroyDagoth < 50" checkBUG Sul-Matuul's "need" topic is still displayed after main questFIX Added "Journal C3_DestroyDagoth < 50" checkBUG Sul-Matuul's "duty" topic is still displayed after main questFIX Added "Journal C3_DestroyDagoth < 50" checkBUG Vedam Dren's "Dunmer" topic speaks of Dagoth Ur and Red Mountain after main questFIX Added new dialogueBUG Handing in a writ makes your stolen items get taken by the guardsFIX Removed "PayFineThief" line from writ Greeting 0BUG Jury-rigged Wraithguard does permanent health damage to the playerFIX Change to temporary health damageChanged "player->ModHealth extraDamage" line to "player->ModCurrentHealth extraDamage" in ouch_wraithguard scriptBUG Some "Morrowind lore" topics should change after Dagoth Ur is defeatedFIX Add new dialogue for after main quest/Make not displayed after main questAdded new dialogue for Vedam DrenAdded "Journal C3_DestroyDagoth < 50" checks to various topicsBUG Dissident priest "Morrowind lore" topics should change after player meets VivecFIX Make not displayed after main questAdded "Journal B8_MeetVivec < 50" checksBUG "persecution of the Nereverine" topic is still displayed after talking to VivecFIX Make it only displayed before talking to VivecAdded "Journal B8_MeetVivec < 50" checksBUG Gilvas's "lost prophecies" dialogue is still displayed after main questFIX Make it not displayed after main questAdded "Journal C3_DestroyDagoth < 50" checksBUG Journeyman Calcinator uses Apprentice Calcinator mesh and iconFIX Change to the Journeyman Calcinator mesh and iconChanged mesh to "m\App_J_Calcinator_01.nif"Changed icon to "m\Tx_calcinator_02.tga"BUG Apprentice Mortar & Pestle uses Journeyman Mortar & Pestle mesh and iconFIX Change to the Apprentice mesh and iconChanged mesh to "m\Misc_mortarpestle_A_01.nif"Changed icon to "m\Tx_mortarpestle_A_01.tga"BUG Clothing item "common_robe_02_h" uses incorrect meshFIX Change to correct meshChanged to "c\C_M_Robe_common_02h_GND.nif"BUG "Demoralize Humanoid" Magic Effect is Mysticism instead of IllusionFIX Changed to IllusionBUG "Bound Battle Axe" and "Bound Cuirass" Magic Effects have Restoration sounds instead of Conjuration soundsFIX Change to Conjurations soundsChanged the sounds to the correct ones and also changed the lighting effects to the same as other bound spellsBUG "Demoralize Creature" & "Demoralize Humanoid" Magic Effects have Mysticism sounds instead of IllusionFIX Changed to Illusion soundsBUG "Calm Creature" & "Calm Humanoid" Magic Effects have Alteration sounds instead of IllusionFIX Changed to Illusion soundsBUG Temple Masters still say about being promoted to Patriarch after the player has gained that rank in "Advancement" topicFIX Added new dialogue for when player becomes PatriarchBUG Creature "wraith_sul_senipul" can disappear with the Bonebiter bow making Ashlander quest impossible to finishFIX Made creature's corpse persistBUG Garisa Llethri's Caldera ebony mines quests can be messed up if the player disrupts the mining beforehandFIX Added "Journal HR_CalderaCorrupt >= 100" checks to the "Caldera ebony mines" dialogues dealing with the mine disruption quest.BUG Jim Stacey's "Bitter Cup" dialogue was done incorrectly so that if the player uses the cup before getting the quest he can't confess.FIX Change "Where's the Bitter Cup…" topic checks to include if it was used beforehandChanged check to "Journal TG_BitterBribe <= 30"Added "Journal TG_BitterBribe >= 25" checkBUG Two people can tell the player about Umbra, but the journal entry has only one of their namesFIX Create new journal entry for the other womanAdded "Journal MS_Umbra 8" entryChanged Desele's dialogue to add new entryBUG Dark Elf Male uses female hand mesh in 1st personFIX Changed to male mesh ("b\B_N_Dark Elf_M_Hands.1st.NIF")BUG High Elf Male uses female upper leg meshFIX Changed to male mesh ("b\B_N_High Elf_M_Upper Leg.nif")BUG Imperial Female uses Nord female hand mesh in 1st personFIX Changed to Imperial female mesh ("b\B_N_Imperial_F_Hands.1st.NIF")BUG Nord Male uses Imperial Male hand mesh in 1st personFIX Changed to Nord Male mesh ("b\B_N_Nord_M_Hands.1st.NIF")BUG Redguard Male uses female hand mesh in 1st personFIX Changed to male mesh ("b\B_N_Redguard_M_Hands.1st.NIF")BUG Tel Fyr amulet script (amuletTelFyrScript) is a load of crap and doesn't work.FIX Fixed the script so it worksNOTE: I made the amulet work more than once unlike the original script was meant to doBUG One of the "Mistress Therana" Morag Tong dialogues checks for C3_DestroyDagoth >= 1 instead of >= 50FIX FixedBUG One of the "Mistress Therana" Morag Tong dialogues checks for C3_DestroyDagoth > 50 instead of >= 50FIX FixedBUG Anyone can challenge Varus Vatinius to a duel for the title of Knight of the Imperial Dragon at anytime.FIX Add checks to make sure player is rank below in Imperial LegionAdded "Imperial Legion" and "Knight of the Garland" PC checksBUG Galos's "Daedra skin" topic checks for HT_FyrMessage >= 100 instead of HT_CureBlight >= 100FIX CorrectedBUG Vedam Dren's "conrol the ordinators" and "Camonna Tong" quests can be completed by non-HlaaluFIX Add checks to the dialogues that the player is in Hlaalu and is the correct rankAdded "Hlaalu House Father" PC checks to 2 "control the Ordinators" dialoguesAdded "Journal HH_WinSaryoni >= 100" check to 1 "Camonna Tong" dialogueBUG Marandus Stronghold Dome is above the groundFIX Moved the Dome, entrance and door to the groundBUG Morag Tong members outside of the Arena Hidden Area don't recognise you are a member after joining in "join the Morag Tong" topicFIX Added two new dialogues for when player is a member (male and female)BUG Player still acts as though he accepted Miun-Gei's quest to get rid of the actor if he declinedFIX Add new dialogue and journal entry for Marcel Maurard when quest is declinedAdded new dialogue for "Journal EB_Actor = 35"Added new Journal entry EB_Actor, 45BUG Journal says you killed Foryn Gilnith when returning the ring to Thavere Vedrano if you didn'tFIX Add new dialogue and journal entry for if Foryn is aliveAdded new dialogue for if he's aliveAdded new Journal entry MV_DeadTaxman 91Changed check on "Thank you again for returning…" topic to >= 90, <= 91 And of course the new adds has bugfixes but they will come later. And if you have seen a bug that doesnt stand up here then post it and i will take care of it. Link to comment Share on other sites More sharing options...
hundinman Posted January 11, 2004 Share Posted January 11, 2004 Wow, that is a really long list! Well, I wish you good luck with the Upgrade and I hope that it gets done fairly soon. Link to comment Share on other sites More sharing options...
All Posted January 11, 2004 Share Posted January 11, 2004 u know how to contact me and the ideas sound good.... ^_^ Link to comment Share on other sites More sharing options...
Almelexia Posted January 11, 2004 Author Share Posted January 11, 2004 Yes I know how to contact you All and so I will after the webpage is done, but still I need more bugs so post any if they dont stand up here. Link to comment Share on other sites More sharing options...
ohGr Posted January 12, 2004 Share Posted January 12, 2004 since im quite busy with my own project, and with apex, and with another one, but id be glad to help out with sounds if you need any, my brother has all this old recording equipment, and last night, i made the greatest sounding door slam in morrowind :lol: Link to comment Share on other sites More sharing options...
Almelexia Posted January 12, 2004 Author Share Posted January 12, 2004 The sounds that needs are allready in tes cs, but I will remember to contact you if the mod needs some different sound that doesnt exist in the orginally game. Link to comment Share on other sites More sharing options...
Almelexia Posted January 12, 2004 Author Share Posted January 12, 2004 Finally the site is going to be created! But let us say soon it will be created, the webmaster has agreed and now it is about to be hosted. Sweet very sweet now all of the features and more bugfixes can finally be shown for rest of the public!! But it will take a whilehe says but soon very soon keep waiting. -Almelexia Link to comment Share on other sites More sharing options...
Almelexia Posted January 12, 2004 Author Share Posted January 12, 2004 Yes! progess has moved forward very fast on the late time and many things is about to get ready. Just in ten days from 0% - 8% that isnt a bad work. ^_^ Everything that stands up at the updates is the things that will be in morrowind uppgrade for now. And it will still be more the underground world isnt 1/100 ready yet and some new things may be added to the mod. I have been looked into some scripts that will make the player avaible to set fire on things. But i cant make it, it may be a looong script and i need to make many different stages for each house if it will be avaible to burn down. But still the mod is in work station and the life is getting more and more high in morrowind. Now you will be avaible to meet persions in the wilderness and they are not just wandering around to differnet towns they are standing on bridges and jumps into the waters and gets some batch. But still there are few npcs that jumps intp the water to clean themselves, it would look odd if you see persions jumping into the waters and swimms everywhere. And at the nights you will see the lights form the windows and you will now see people go into their houses and sleep. They will now even go to the bars in their local town, and the bars has been added some life with fightings and people that throws bottles around the flors. And the taverns and bars will now have workers that cleans after drunken people that have throwed some bottles and other crap around. You will now be avaible to join some diggingroups for the search of gold and you will see even the smallest flowers grow after some days in the warmer regions. And the flowers will even die after a while. And more bugs have been found (about 20) and they have been all corected. But not written in the bug list so there is no use for those who trying to find them.And remember submit many bugs that you have seen and I will fix them. Just remember to read the list first so you guys dont posts allready fixed bugs. -Almelexia Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.