rickerhk Posted January 23, 2012 Share Posted January 23, 2012 Launch the Geck with Powerup. It will tell you the problem http://www.newvegasnexus.com/downloads/file.php?id=41642. Use version 0.1.6 Link to comment Share on other sites More sharing options...
AbsoluteAnarchy Posted January 24, 2012 Author Share Posted January 24, 2012 (edited) I've been using an older version of Geck powerup i didn't even realize there was an udpated version. This seemed to fix my problem and the script is working as intended now, so thanks a lot for your help. One last thing i'm having issues with is the script i'm placing on a door doesnt activate the door afterwards like it's supposed to. Other than that everything is working great. Here's the scriptscn RFCWOutcastVertibirdHatchEnablerNVSCRIPTBegin OnActivateRFCWVertibirdTerminalNV.Enable 0RFCWVertibirdTerminalDC.Disable 0RFCWVertibirdHatchDC.Disable 0RFCWVertibirdHatchDC1.Disable 0RFCWVertibirdHatchNV.Enable 0RFCWVertibirdExteriorNV.Activate Player 1End RFCWVertirbirdExteriorNV Is the door reference name, it seems to work as far as enabling and disabling everything it's supposed to, but it doesnt end up changing cells afterwards. Edited January 24, 2012 by AbsoluteAnarchy Link to comment Share on other sites More sharing options...
viennacalling Posted January 24, 2012 Share Posted January 24, 2012 Try this revision of the last line: scn RFCWOutcastVertibirdHatchEnablerNVSCRIPT Begin OnActivate RFCWVertibirdTerminalNV.Enable 0 RFCWVertibirdTerminalDC.Disable 0 RFCWVertibirdHatchDC.Disable 0 RFCWVertibirdHatchDC1.Disable 0 RFCWVertibirdHatchNV.Enable 0 Activate End Link to comment Share on other sites More sharing options...
AbsoluteAnarchy Posted January 24, 2012 Author Share Posted January 24, 2012 That did it, Thank you. Everything is working as it should now. Link to comment Share on other sites More sharing options...
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