ForWashuu Posted January 26, 2017 Share Posted January 26, 2017 (edited) Simple in concept: Kill an NPC, animal, spirit, or any character with a specific ID and then, through a spell or a process, that exact character can be temporarily summoned as a thrall like a Familiar, Atronach, or undead summon. I imagine the logic of the mod would be something along the lines of NPC dies and if Soul Trap triggers > NPC RefID (and soul gem RefID?) is storedPlayer triggers spell > timer set > RefID is recalled > player.placeatme clones NPC > NPC is made friendly, removed from all factions, and made a follower/thrall/whatever summons are technicallyTimer runs out > flair> NPC reverts to Soul Gem or is disabled How far-fetched is this? It seems pretty simple in concept, with the one big catch being how mods and the mod loadout can mess with the first two characters of a RefID. Right? Again, by NPC I mean any actor that isn't the Player Character. Tier-two idea could include the blue, hazy aesthetic/texture that is applied to ghosts and familiars being applied to the captured/sumoned NPC; maybe the soul gem would be re-named after the trapped NPC ("Bandit's Soul" "Rabbit's Soul" "Soul of the Pale Lady" "Nazeem's Petulant Little Soul Which Shall Never See His Beloved Cloud District Again".) Thoughts? Edited January 26, 2017 by ForWashuu Link to comment Share on other sites More sharing options...
shadowknyght Posted January 28, 2017 Share Posted January 28, 2017 To some degree it's almost like Poke'mon if I'm understanding your idea correctly. You capture souls in soul gems, then using a spell you cast whatever is trapped in the soul gem as a summon creature, that'll fight for you. Link to comment Share on other sites More sharing options...
ForWashuu Posted January 29, 2017 Author Share Posted January 29, 2017 Well... I... Okay, that's actually a pretty good way of putting it. I'm not a Pokémon player myself, but I see the similarity. huh Link to comment Share on other sites More sharing options...
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