BolasNicol Posted January 15, 2012 Share Posted January 15, 2012 So I was thinking about trying to get some mods, but since I've got no experience in modding I thought I'd just drop off some of my ideas for you guys in case anyone of you felt that it would be a cool/interesteng thing to implement. I will have a go at it, but the outcome will be most certainly crappy until I get the hang of modding.I'll bring up some ideas and then see what you guys think, is it worth the trouble and would it be appreciated for more people than just me? Idea 1My first idea is probably getting a mod to turn Alduin into Nicol Bolas, old MTG-players might know him, but those of you who don't know he's the equivalent of Alduin in the card game Magic the Gathering. Besides, Nicol looks much cooler. Here's a picture of him:http://media.giantbomb.com/uploads/10/109106/1824480-nicol_bolas__planeswalker_large.jpg Idea 2This idea might be a bit overambitious, but it would be a really cool implementation. Ever since I started playing the elder scrolls I've been fascinated by the dwemers. I really liked the idea of a super advanced race who mysteriously vanished a long time ago and left everything else in their society intact. The whole mystique around their race is what's so cool about them, they just vanished into thin air, and only their mighty ruins and automatons are left to testament to their existance. (This might be because I'm an old fan of the Alien movies and Halo games). Anyway, besides my rambling, I felt that the dwemer armor was way underpowered. Come on, they was the apex of civilisation and technology, yet their armor was overshadowed by armors such as full plated steel armors or orcish armor? At least in my mind, the dwemer armor should have been a lot stronger. Would a group of barbaric orcs be better at constructing armors than the dwemers? So my idea would be to implement a series of quests, in which one get the opportunity to find a full set dwemer armor. Each armor piece would then be appointed to a separate quest. Like for example, each separate armor piece would be found deep down in separate dwemer ruins. And when chest, helmet, gauntlets and boots where all collected they would then return to their former strength and reveal some unique effects.One of the effects I've been thinking about would be "steam powered" in which when the full armor is worn it would emit steam, damaging nearby enemies by 10 points of damage or something (similar to the Ebony Mail). And instead of using dwarven metal ingots to upgrade one would use dwemer gyros. The strength of the armor should be somewhere between ebony and daedric. So here are the armor effects I can think of:Chest piece: "steam powered" - emits steam, damaging close opponents for 10 points of health per second (might be too strong?)Boots: "Hydraulic strength" - increases stamina by 30 points and carrying capacity by 30 pointsGauntlets: "artificiers strength" - 25% dmg increase to archery, 2-handed and 1-handed attacksHelmet: "Automatons skin" - increases resistance to frost, fire, shock, disease and poison by 20% The quest could be activated by reading one of the dwemer books. Also, maybe it should only be enabled for players above a certain level, like for instance 15 or 20. As I said, I have no experience in modding, but I will try to make this as soon as I get the time. Also, I heard that a modding program will be released soon for convenience. So what do you guys think about the ideas, are they worth the trouble and do some of you perhaps have any tips? Would also be fun to have som kind of feedback.I will try to post as many ideas of mods as I can here, and hopefully some will be at least realistic to implement, either by me or by someone who's got better skills at modding. P.S. Sorry for spelling and grammar mistakes, I'm not from an English speaking country. Link to comment Share on other sites More sharing options...
BolasNicol Posted January 15, 2012 Author Share Posted January 15, 2012 Also, on a second thought, it might be easier if they where just placed deepest down in separate dwemer ruins in chests with master level locks and guarded by a Dwemer Automaton. For the chest piece the easiest way to make it would perhaps be to reskin the "ebony mail"?The others should be easy (I hope), like reskinning ebony gauntlets, boots and helmet to dwemer armor.The armor pieces enchantments should be easy to implement (I hope), although I'm not sure if mods will allow the helmet to be enchanted past 2 enchantments.Again, It might just be easier to just reskinning a copy of the dragons priest mask from Otar The hard part would then be to add the steam effect to the chest piece, and remove the gaseous effect of the ebony mail. Also, it might perhaps be easier if one uses dwemer ingots to improve the armor, but it would require level 80 in smithing to improve it twice. Link to comment Share on other sites More sharing options...
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