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Morphing Skinny/big Meshes with Blender tutorial


SkjoldBjorn

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Greetings people, i recently made a post in the wrong section, so im just gonna post one here as well and get the other one closed.

 

Greetings, i've been searching around for abit, im currently searching for a tutorial for morphing a mesh from skinny to big (i.e examplearmor_0 to examplearmor_1) and visaversa.

I have found tutorials for 3ds max, but not for blender, so im wondering if anyone know of one? I tried to figure this out myself, but im doing something wrong, so i need to have a tutorial than can explain the steps taken so i have a reference and some help to go after.

Right now i have tons of skinny meshes that needs to be converted, laugh all you want, but i tried to make a new model from the big model and try to recreate the skinny as much as i could, but the game did not like that, the mesh goes fubar if i move the slider to the middle for example, so i need to do this the real way.

 

Thanks in advance! :)

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