steve40 Posted February 2, 2017 Share Posted February 2, 2017 You know, I`ve found problem with changing headparts. It seems that the game does not save this changes. Each time after quiting and loading a save , npc get their default headparts( from the CK). They also get the same headparts after leaving and returning to the area. I don`t know if this happenes with all npc, or only non persistent. And to avoid this you probably would need to use OnInit,OnLoad and OnPlayerLoadGame . Creating a randomInt on Inint and then using this variable for other events.This should take care of it. States no longer required. ScriptName ChangeMyHeadParts extends Actor Hidden FormList Property EyeList Auto Const Mandatory FormList Property HairList Auto Const Mandatory int RandomEyeIndex = -1 int RandomHairIndex = -1 Event OnLoad() If RandomEyeIndex < 0 RandomEyeIndex = Utility.RandomInt(0, 21) EndIf If RandomHairIndex < 0 RandomHairIndex = Utility.RandomInt(0, 33) EndIf RegisterForRemoteEvent(Game.GetPlayer(),"OnPlayerLoadGame") ChangeHeadPart(EyeList.GetAt(RandomEyeIndex) as HeadPart) ChangeHeadPart(HairList.GetAt(RandomHairIndex) as HeadPart) endEvent Event Actor.OnPlayerLoadGame(Actor akSender) ChangeHeadPart(EyeList.GetAt(RandomEyeIndex) as HeadPart) ChangeHeadPart(HairList.GetAt(RandomHairIndex) as HeadPart) EndEventI haven't tried compiling it as I am not at home. Cheers. Link to comment Share on other sites More sharing options...
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