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A meditation on guns and armor.


ordodementia

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For this mod to be even REMOTELY non immersion breaking, there would have to be:

 

1. A ton of lore behind it (of course involving the Dwemer).

 

2. Would have to look very different then any gun that's around today or even early model guns (Probably made of the Dwemer scrap metal laying around their ruins).

 

3. Not fire conventional bullets like we know of, but like others suggested spells or souls from soul gems.

 

With these contingencies met, there could be some potential here for a very nice mod that would smoothly be incorporated withing Tamriel. If any one of these isn't met, it would almost certainly be a total disaster in my opinion. I'm the type of person (and I think most people are) that like immersion in these games, especially TES. If you were to bring a full out rifle into this game, that looked like one/fired like one/used bullets, not only would the immersion be broken, but completely shattered, crushed into dust, and blown like ashes over the Atlantic ocean. However, I do realize (but don't understand) that some people can enjoy and play these games without any sense of immersion at all. So whether these contingencies are met or not, I support this mod 100% since if I don't necessarily enjoy it I know someone somewhere will.

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For this mod to be even REMOTELY non immersion breaking, there would have to be:

 

1. A ton of lore behind it (of course involving the Dwemer).

 

2. Would have to look very different then any gun that's around today or even early model guns (Probably made of the Dwemer scrap metal laying around their ruins).

 

3. Not fire conventional bullets like we know of, but like others suggested spells or souls from soul gems.

 

With these contingencies met, there could be some potential here for a very nice mod that would smoothly be incorporated withing Tamriel. If any one of these isn't met, it would almost certainly be a total disaster in my opinion. I'm the type of person (and I think most people are) that like immersion in these games, especially TES. If you were to bring a full out rifle into this game, that looked like one/fired like one/used bullets, not only would the immersion be broken, but completely shattered, crushed into dust, and blown like ashes over the Atlantic ocean. However, I do realize (but don't understand) that some people can enjoy and play these games without any sense of immersion at all. So whether these contingencies are met or not, I support this mod 100% since if I don't necessarily enjoy it I know someone somewhere will.

 

Bullets could still be used, but a simpler idea would be to use soul gems as a catalyst for firing. I mean you can use them as turrets right? Why not use them to make small explosions? Heck, make an unstable soul gem with an arcane trigger and make a magic grenade? Frost grenade, freeze people solid, fire bomb nade, poison nade, force push nade, no damage just moving people from the blast radius. Perfect for the non-magic savvy warrior who needs an edge.

 

Of course the provisions for dwemer made guns is logical, by extension of the concurrent reality. Why not make some interesting provisions, like using a soul gem as a catalyst for the firing mechanism, while making rune bullets that cause an effect that TURNS them into the spells fired, that way we don't need a ton of rifles to carry around. Heck base ammo could still be just lead, but let's say it has low damage output especially against heavier armors because of what I've stated earlier about armor bullet proofing.

 

And since we're going magic/mechanical dwemer here, why not stylize it? The Dwemer were known for interesting art embellishments, why have the ends of the barrels shaped like faces and mouths that look as though it spews the lead/spells out of it.

 

Speaking of an immersion addition I learned recently while reading TES lore that Airships are canon, maybe we can do something with that too aye?

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You know, as some were saying above with all the drawbacks to guns before carbines, rifled barrels, cartridges, etc. - In the early days of guns, say at least until the 1600s, a well trained archer was far more deadly and could fire off more rounds in a minute than a musketeer or fusillier could. The reason the British stopped using longbowmen was because it took a good twenty years to train a longbowman, whereas you could train a rifleman in about a year. Also, the British had used up all the yew and had even been importing it, but supplies there ran low too.

 

All of which means, if you were to implement this right, it would have the advantage of being more powerful than bows early on, (albeit with the slow load time), but ultimately losing out to the archer later on.

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