MRBee30 Posted March 23, 2008 Share Posted March 23, 2008 Hi, I uhh, have a slight issue id like someone to help me with. I was messing around in the Oblivion.ini file trying to make all cyrodiil and all structers visible. I got every structer (Forts, Ruins, Wells, Keeps, Cities, houses and large stuff like docks) only "sometimes" they appear jet-black. Also the objects & items & actors fade way to fast, like 5 feet in front of me -_- Ive uploaded a video to youtube with these problems for a more understandable aspect on this problem. Also these pictures might help. Ive included my entire Oblivion.ini below. It may be in the uGrid section. Thanks-MRBee Youtube video, I tried to make it at least watchable ^_^ Pictures.http://aycu17.webshots.com/image/45896/2005124619223054229_rs.jpg http://aycu33.webshots.com/image/48192/2005190374553648764_rs.jpg http://aycu18.webshots.com/image/46737/2005161762971632479_rs.jpg [Display] uVideoDeviceIdentifierPart1=3619102270uVideoDeviceIdentifierPart2=298795729uVideoDeviceIdentifierPart3=597124566uVideoDeviceIdentifierPart4=902480386iSize W=1600iSize H=1024fSpecularLOD1=0.0000fSpecularLOD2=300.0000iShadowFilter=2iActorShadowCountExt=0iActorShadowCountInt=0bActorSelfShadowing=1bShadowsOnGrass=1bDoCanopyShadowPass=1iMultiSample=8bDynamicWindowReflections=1iTexMipMapSkip=0fGrassStartFadeDistance=2000.0000fGrassEndDistance=3000.0000bDecalsOnSkinnedGeometry=1fDecalLifetime=10.0000bFullBrightLighting=0iMaxLandscapeTextures=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0bUseRefractionShader=1iAdapter=0bFull Screen=1iPresentInterval=1fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bLandscapeBlend=1fShadowFadeTime=1.0000fGamma=1.0000bAllowPartialPrecision=1iShadowMapResolution=256fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=1500.0000fLightLOD1=1000.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bAllow30Shaders=0bAllow20HairShader=1iTexMipMapMinimum=0bLocalMapShader=1bAllowScreenShot=1bDoTallGrassEffect=1bForceMultiPass=1bDoStaticAndArchShadows=0bDoActorShadows=0bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoImageSpaceEffects=1bDrawShadows=0bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bIgnoreResolutionCheck=0iScreenShotIndex=9SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2 [LOD] bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1fLODMultTrees=0.0200fLODMultActors=10.0000fLODMultItems=10.0000fLODMultObjects=10.0000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fTalkingDistance=2000.0000fLodDistance=50000.0000bUseFaceGenLOD=0bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0iLODTextureTiling=2iLODTextureSizePow2=8fLODQuadMinLoadDistance=65536.0000bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=5.0000fLODFadeOutMultItems=1.0000fLODFadeOutMultObjects=1.0000fLODMultLandscape=1.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000 [BlurShader] bUseBlurShader=1fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2 [BlurShaderHDR] bDoHighDynamicRange=0fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2 [Water] bUseWaterReflections=1bUseWaterHiRes=1fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=wateruDepthRange=125uNumDepthGrids=3fNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFPS=12bUseWaterDepth=1bUseWaterLOD=1uSurfaceFrameCount=32bUseWaterReflectionsMisc=1bUseWaterReflectionsStatics=1bUseWaterReflectionsTrees=1bUseWaterReflectionsActors=1bUseWaterShader=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000bUseWaterDisplacements=1 [General] bUseEyeEnvMapping=1bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1bBorderRegionsEnabled=1iHoursToSleep=3bActorLookWithHavok=0bDisableHeadTracking=0bTrackAllDeaths=0SMainMenuMusic=Special\TES4Title.mp3SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bActivateAllQuestScripts=0SBetaCommentFileName=bCheckCellOffsetsOnInit=0bExternalLODDataFiles=1bDefaultCOCPlacement=0bCreateShaderPackage=0uGridDistantTreeRangeCity=20uGridDistantCountCity=7uGridDistantTreeRange=7uGridDistantCount=60uGridsToLoad=9fGlobalTimeMultiplier=1.0000fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bWarnOnMissingFileEntry=0bFixAIPackagesOnLoad=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uExterior Cell Buffer=100uInterior Cell Buffer=3bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iIntroSequencePriority=3iPreloadSizeLimit=26214400bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SOblivionIntro=OblivionIntro.bikSCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedMorpher=0bUseThreadedParticleSystem=0iFPSClamp=0bRunVTuneTest=0SStartingCellY=SStartingCellX=SStartingWorld=bUseMyGamesDirectory=1SStartingCell=STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1= [Controls] fVersion=1.8000Forward=0011FFFFBack=001FFFFFSlideLeft=001EFFFFSlideRight=0020FFFFUse=00FF00FFActivate=0039FFFFBlock=003801FFCast=002EFFFFReady Item=0021FFFFCrouch/Sneak=001DFFFFRun=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0012FFFFToggle POV=001302FFMenu Mode=000FFFFFRest=0014FFFFQuick Menu=003BFFFFQuick1=0002FFFFQuick2=0003FFFFQuick3=0004FFFFQuick4=0005FFFFQuick5=0006FFFFQuick6=0007FFFFQuick7=0008FFFFQuick8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=002CFFFFbInvertYValues=0fJoystickLookLRMult=0.0200fJoystickLookUDMult=0.0200fJoystickMoveLRMult=1.0000fJoystickMoveFBMult=1.0000fMouseSensitivity=0.0010iJoystickLookLeftRight=3iJoystickLookUpDown=6iJoystickMoveLeftRight=1iJoystickMoveFrontBack=2fXenonMenuStickMapCursorMinSpeed=1.0000fXenonMenuStickMapCursorMaxSpeed=15.0000fXenonMenuStickMapCursorGamma=0.1700fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuStickSpeedMaxMod=5.0000fXenonMenuDpadRepeatSpeed=300.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=15000fXenonMenuMouseXYMult=0.0003iLanguage=0bBackground Mouse=0bBackground Keyboard=0bUse Joystick=1 [DistantLOD] iDistantLODGroupWidth=8bUseLODLandData=0fFadeDistance=15288.0000 [Audio] fHeadroomdB=2.0000fMinSoundVel=10.0000iMaxImpactSoundCount=32fMaxFootstepDistance=1100.0000fPlayerFootVolume=0.9000bUseSpeedForWeaponSwish=1fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fClothLargeMassMin=25.0000fClothMediumMassMin=8.0000fMetalLargeMassMin=25.0000fMetalMediumMassMin=8.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fSkinLargeMassMin=30.0000fSkinMediumMassMin=5.0000fEarthLargeMassMin=30.0000fEarthMediumMassMin=5.0000fStoneLargeMassMin=30.0000fStoneMediumMassMin=5.0000fWoodLargeMassMin=15.0000fWoodMediumMassMin=7.0000iCollisionSoundTimeDelta=50fDBVoiceAttenuationIn2D=0.0000fDSoundRolloffFactor=4.0000fDialogAttenuationMax=35.0000fDialogAttenuationMin=7.7500bUseSoundDebugInfo=1fUnderwaterFrequencyDelta=0.0000fDefaultVoiceVolume=0.8000fDefaultEffectsVolume=0.9100fDefaultMusicVolume=0.7000fDefaultFootVolume=0.8000fDefaultMasterVolume=1.0000fMainMenuMusicVolume=0.6000bMusicEnabled=1bSoundEnabled=1 [Pathfinding] bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSnapToAngle=0bUseBackgroundPathing=1bDebugAvoidance=0bDisableAvoidance=0 [Combat] bEnableBowZoom=1bDebugCombatAvoidance=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000iMaxHiPerfNPCTargetCount=4fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfPCTargetCount=4iMaxHiPerfCombatCount=4fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0 [HAVOK] bDisablePlayerCollision=0fCameraCasterSize=1.0000iHavokSkipFrameCountTEST=0fHorseRunGravity=3.0000fQuadrupedPitchMult=1.0000fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0iNumHavokThreads=1fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100iMaxPicks=40bAddBipedWhenKeyframed=0fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0 [Interface] fDlgLookMult=0.3000fDlgLookAdj=0.0000fDlgLookDegStop=0.2000fDlgLookDegStart=2.0000fDlgFocus=2.1000iSafeZoneYWide=20iSafeZoneXWide=20iSafeZoneY=20iSafeZoneX=20fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500bAllowConsole=1fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000bActivatePickUseGamebryoPick=0fActivatePickSphereRadius=16.0000iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5bUseFuzzyPicking=1fMenuModeAnimBlend=0.0000fMenuBGBlurRadius=2.0000 [GamePlay] STrackLevelUpPath=\\vault\TES4\LevelData\fDifficulty=-1.0000bTrackLevelUps=1bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1bHealthBarShowing=0bInstantLevelUp=0fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000iDetectionPicks=21bDisableDynamicCrosshair=0bSaveOnInteriorExteriorSwitch=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1bCrossHair=1bGeneralSubtitles=0bDialogueSubtitles=1 [MAIN] fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000iLastHDRSetting=-1 [BackgroundLoad] bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bUseBackgroundFileLoader=0 [LoadingBar] iMoveBarWaitingMilliseconds=10iMoveBarChaseMilliseconds=100iMoveBarMaxMilliseconds=2500fLoadingSlideDelay=15.0000fPercentageOfBar3=0.1500fPercentageOfBar2=0.4400fPercentageOfBar1=0.3500fPercentageOfBar0=0.0600bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleFont=3iConsoleVisibleLines=15iConsoleHistorySize=50iDebugTextFont=3rDebugTextColor=255,251,233 [Fonts] SFontFile_5=Data\Fonts\Handwritten.fntSFontFile_4=Data\Fonts\Daedric_Font.fntSFontFile_3=Data\Fonts\Tahoma_Bold_Small.fntSFontFile_2=Data\Fonts\Kingthings_Shadowed.fntSFontFile_1=Data\Fonts\Kingthings_Regular.fnt [SpeedTree] fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bForceFullLOD=1bEnableTrees=1fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [Weather] fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Landscape] fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000 [Voice] SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3 [Grass] fGrassWindMagnitudeMax=210.0000fGrassWindMagnitudeMin=7.0000iMinGrassSize=140fGrassEndDistance=0.0000fGrassStartFadeDistance=0.0000bGrassPointLighting=0bDrawShaderGrass=1fTexturePctThreshold=0.3000iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500 [bLightAttenuation] fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [BlurShaderHDRInterior] fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [GethitShader] fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0bSkipInitializationFlows=1bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1 [TestAllCells] bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileCheckModelCollision=0bFileSkipModelChecks=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [OPENMP] iThreads=3iOpenMPLevel=10 [Archive] bInvalidateOlderFiles=1SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bUseArchives=1 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found [CameraPath] iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif Link to comment Share on other sites More sharing options...
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