kdports Posted January 28, 2017 Share Posted January 28, 2017 I've been following Kwahn's tutorial on making a shotgun, and have set up the ini and uc files as stated. However, when i start the game the gun's clipsize is 0, and i cannot reload. My .uc code related to the ini: class X2Item_Blaze extends X2Item config(Blaze); var config WeaponDamageValue BLAZE_BASEDAMAGE; var config array<int> BLAZE_RANGE;var config int BLAZE_AIM;var config int BLAZE_CRITCHANCE;var config int BLAZE_ICLIPSIZE;var config int BLAZE_ISOUNDRANGE;var config int BLAZE_IENVIRONMENTDAMAGE; My ini code: [Weapon01.X2Item_Blaze] BLAZE_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") BLAZE_AIM=0BLAZE_CRITCHANCE=3BLAZE_ICLIPSIZE=4BLAZE_ISOUNDRANGE=27BLAZE_IENVIRONMENTDAMAGE=0 I am calling my weapon Blaze instead of DoubleBarrelShotgun. Thanks in advance! Link to comment Share on other sites More sharing options...
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