adman85 Posted January 16, 2012 Share Posted January 16, 2012 I was thinking about removing some of the original elements of the pipboy, like the map, radio and some of the "data" sections, and having them added later through pipboy upgrades or mods. I was also thinking about adding extra functionality to the pipboy as well,But.... I don't know how much the pipboy can even be altered. Is the pipboy script linked to a message? (the message as the pipboy screen?) Or is the pipboy script something else entirely? What i'm mainly looking to do is to "disable" certain buttons on the pipboy, so they can be "enabled" later when the player finds the specific pipboy upgrades. Link to comment Share on other sites More sharing options...
Livebait64 Posted January 30, 2012 Share Posted January 30, 2012 Im pretty sure pip-boys just come the way they are with changes between one versio0n to the next. Plus it is just ui for in game if it was gonna be immersive then vaul-tec wouldnt have a quest option in data Link to comment Share on other sites More sharing options...
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