shmee51 Posted January 16, 2012 Share Posted January 16, 2012 (edited) Hey everybody, I was just humbly submitting a request for a simple mod... could someone make a mod to make poisons applied to weapons last significantly longer? To account for the fact that poisons can get quite ridiculously powerful... maybe a mod that makes poisons applied to weapons last for 25 hits at 20% poison strength, rather than simply one hit, or two if perked? Plus, and here's a bold request... any way to allow several poison applications at once? Apply ~20 poisons for 500 hits? Maybe automatic re-poisoning? Anything like that to make poisoning weapons more convenient! Alchemy is good, but poisons suck! Let's provide a fix for master poisoner thieves! Edited January 16, 2012 by shmee51 Link to comment Share on other sites More sharing options...
Greytale Posted January 16, 2012 Share Posted January 16, 2012 Hey everybody, I was just humbly submitting a request for a simple mod... could someone make a mod to make poisons applied to weapons last significantly longer? To account for the fact that poisons can get quite ridiculously powerful... maybe a mod that makes poisons applied to weapons last for 25 hits at 20% poison strength, rather than simply one hit, or two if perked? Plus, and here's a bold request... any way to allow several poison applications at once? Apply ~20 poisons for 500 hits? Maybe automatic re-poisoning? Anything like that to make poisoning weapons more convenient! Alchemy is good, but poisons suck! Let's provide a fix for master poisoner thieves!Now THAT is a good idea. :) Poisoning over TIME... + stacking effects TO that time--with a cap maybe... That said... a few other things come to mind with this: 1. Essentially, you're asking for a poisoning ENCHANTMENT! Which could be recharged with soul gems ... OR POISONING POTIONS after so many hits!! Good stuff--it's likely DOABLE without the CK... even if you're limited to soul gems only for recharging... :)2. Some modder on the skyrimnexus applied this concept (of "over time") to HEALING potions (and mana/stamina) that heal over time--which ALSO makes much more sense than being about to die with 1 of 500 HP left... and then literally an INSTANT later, you are fully healed, lol. Same with stamina, although I suppose with mana it's debatable since there is already the entire replenish/regen mana %.3. Poison should do a LOT more to a character/player over time... you know... after 60 seconds--blah blah blah... after 5 minutes, blah blah... after 12 hours... etc. etc.4. Why in the bloody heck can't you (or enemies) be *CURSED*?!? And then FORCED to go to temples to have those curses removed? I stole #4 from the old Might & Magic series of games. :) Clouds of Xeen and World of Xeen and such... good stuff. Link to comment Share on other sites More sharing options...
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