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Korcari Wilds - an impossible Leghold Trap


Alehazar

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When the Warden is in the Korcari Wilds -along with Ser Jory, Daveth and Alistair- you (finally) come to a little wooden bridge with the Hurlock Emissary waiting for you. Fire an arrow, a spell or let your melee fighters charge at him, he will run away and lure your party across the bridge. There's a cluster of traps waiting for you there. All traps, but one, can be disabled. For the life of me, I cannot make the trap-disable mouse pointer appear over this trap. I'm using the PC version, all DLC's and Awakening, patched to 1.05 -but even at 1.03 and 1.04, the trap can still not be disabled. Am I the only one to come across this in-game anomaly? And if not, does anyone know whether this can be remedied? Or has someone already found a "cure" for this?

 

Any insight would be appreciated.

 

Alehazar

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A very small number of leg-hold traps happen to instatiate in the game this way; essentially half-buried. (There are some other examples besides this one.) They actually can be disarmed, if you're willing to play around with zooming in-and-out, swinging the camera all around, and generally fiddling with the cursor POV and precise location for about half-of-forever. (I know, I've done it... :tongue: Another place this sort of thing happens is one particualr chest in the Lair of the Werewolves. It's blocked by debris so that you can unlock it, but you can't open it. Your character keeps hopping around as it approaches the chest, but then has to find another path.)

 

But since it makes just about zero difference in the game-play, I've learned to ignore it when it happens. (Or sometimes, I run Dog over the trap just to spring it, so I'm not leaving a highlighted object behind me! :teehee: )

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A very small number of leg-hold traps happen to instatiate in the game this way; essentially half-buried. (There are some other examples besides this one.) They actually can be disarmed, if you're willing to play around with zooming in-and-out, swinging the camera all around, and generally fiddling with the cursor POV and precise location for about half-of-forever. (I know, I've done it... :tongue: Another place this sort of thing happens is one particualr chest in the Lair of the Werewolves. It's blocked by debris so that you can unlock it, but you can't open it. Your character keeps hopping around as it approaches the chest, but then has to find another path.)

 

But since it makes just about zero difference in the game-play, I've learned to ignore it when it happens. (Or sometimes, I run Dog over the trap just to spring it, so I'm not leaving a highlighted object behind me! :teehee: )

 

I figured out those other traps and tripwires -like the one in the Deep Roads while trying to find Paragon Branka; zooming out in those situations really does the trick- but the one in the Korcari Wilds has had me baffled from the start, so I wondered whether this particular one was bugged or not. It sure bugged me. So this one needs more fiddling attention than the others, as in my mind I've tried all possible camera angles -must have missed a few I reckon. Usually I let Alistair "disarm" it.

 

Thanks for the insight.

 

Alehazar

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Has anyone been successful at picking up the highlighted book on the table in Bro Genetivi's home in Denerim? I have been playing DAO since Goofy was a pup and have never been able to pick it up.

 

Just one of those things I would guess.

 

Cheers

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@Alehazar

 

 

- When you start to define "Nothing", it automatically becomes "Something".

- Freedom is defined by its Restrictions.

- Learning from past mistakes is key to a better future.

- Universal Truths are usually Local Lies

- Tomorrow's Yesterday is Today

 

 

Love these; they sound like quotes from the elder Lazarus Long.

 

Cheers :thumbsup:

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