LoneRaptor Posted January 30, 2017 Share Posted January 30, 2017 That error is not because of the type of turret but I would suggest using one of the Lvl ones (for example LvlTurretBubble) This way the turrets will scale with the players level. For the error make sure the turret property is of type Actor. Link to comment Share on other sites More sharing options...
grimmsin Posted January 30, 2017 Author Share Posted January 30, 2017 That error is not because of the type of turret but I would suggest using one of the Lvl ones (for example LvlTurretBubble) This way the turrets will scale with the players level. For the error make sure the turret property is of type Actor.so im using a type actor not an object reference? just want to make sure thats what you mean Link to comment Share on other sites More sharing options...
LoneRaptor Posted January 30, 2017 Share Posted January 30, 2017 Yes for the turrets you need them to be Actor properties. Link to comment Share on other sites More sharing options...
grimmsin Posted January 30, 2017 Author Share Posted January 30, 2017 not sure how this happened but yea.... Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Terminals:TERM_0vaultterminal_0200C4D1"...C:\Users\grimmsin\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_0vaultterminal_0200C4D1.psc(33,15): script property Turrets1 already definedC:\Users\grimmsin\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_0vaultterminal_0200C4D1.psc(33,15): script variable ::Turrets1_var already definedC:\Users\grimmsin\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_0vaultterminal_0200C4D1.psc(33,15): script property Turrets1 already has a get function definedC:\Users\grimmsin\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_0vaultterminal_0200C4D1.psc(35,15): script property Turrets1 already definedC:\Users\grimmsin\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_0vaultterminal_0200C4D1.psc(35,15): script variable ::Turrets1_var already definedC:\Users\grimmsin\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_0vaultterminal_0200C4D1.psc(35,15): script property Turrets1 already has a get function definedNo output generated for Fragments:Terminals:TERM_0vaultterminal_0200C4D1, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Terminals:TERM_0vault131terminal_0200C4D1 Link to comment Share on other sites More sharing options...
LoneRaptor Posted January 30, 2017 Share Posted January 30, 2017 It looks like some of the properties got duplicated. To fix this click on the advanced tab of the papyrus fragment and click edit script. Then at the bottom of the script there will be a list of properties delete all the duplicates (in this case probably the objectreference ones for the turrets. then save the script and click ok on the terminal and open it again. Link to comment Share on other sites More sharing options...
grimmsin Posted January 30, 2017 Author Share Posted January 30, 2017 It looks like some of the properties got duplicated. To fix this click on the advanced tab of the papyrus fragment and click edit script. Then at the bottom of the script there will be a list of properties delete all the duplicates (in this case probably the objectreference ones for the turrets. then save the script and click ok on the terminal and open it again.window pops up asking what i want to do open with web service or select a program what program do i use to open ".PSC" files Link to comment Share on other sites More sharing options...
LoneRaptor Posted January 30, 2017 Share Posted January 30, 2017 You can use notepad for this Link to comment Share on other sites More sharing options...
grimmsin Posted January 30, 2017 Author Share Posted January 30, 2017 ok i got it all to work now but when the turret becomes active it doesnt shoot me unless i shoot a weapon near it Link to comment Share on other sites More sharing options...
LoneRaptor Posted January 30, 2017 Share Posted January 30, 2017 Strange for me it did attack on sight. Anyways you can fix this by adding the following for each turret in the fragment below the lines that activate the turrets:Turret1.StartCombat(Game.GetPlayer()) Link to comment Share on other sites More sharing options...
grimmsin Posted January 30, 2017 Author Share Posted January 30, 2017 also when i destroy a turret they have a glow object that i dont know if it can be disabled or whateverhttp://i66.tinypic.com/2utro1j.png Link to comment Share on other sites More sharing options...
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