nogare98 Posted January 16, 2012 Share Posted January 16, 2012 I had a few mod ideas that I wanted to share. Most of these probably require the creation kit but I feel like posting them anyways: 1. More uses for dragon souls: A new perk tree that uses dragon souls instead of perk points. Could have more than one, like a way of the voice tree to enhance shouts and a path of the blades tree to increase your effectiveness against dragons, ect. Moreover, once you have unlocked all that you can with dragon souls (have all shouts, all dragon soul perks, ect.), then you can spend dragon souls to overcharge shouts. 2. Bring back (or add new) skills: I believe that hand to hand skill should be brought back and that skyrim should be re-balanced accordingly. It would be cool to center the perks around a monk theme, one that uses light or no armor and wrecks with his hands. Speechcraft should be redesigned as mercantile and then a new speech craft tree should be made. Also, there should be a new disposition system that speechcraft is centered around. 3. Scaling magic: I feel that the potency of spells should be variable, not static. Skill should determine the strength of your spells as well as their magicka costs. Additionally, wearing cloth should provide benefits so that pure mage is a more viable playstyle. 4. Crafting dependency: I find it annoying that characters can only reach their maximum level of strength by making and enchanting their own armor. There should be alternative items, that are the equivalent of the best items made by a master enchanter and smith, that cannot be improved. These items would be very hard to obtain, but would allow players to get their gear through adventuring not crafting. 5. Guild quests: The guild quests in skyrim feel rushed and I will state the problems that a mod could fix. The thieves guild was the best imo, had an epic plot, it was nice and long, and gave you badass gear. The only problem with it was that you were almost instantly made a full member without pulling any smaller jobs first. The dark brotherhood was good as well, but it lacked two things that it did from Oblivion that could make it more interesting. First, the rewards, especially the final one, were not as cool as the ones in oblivion. If some of the unique bonuses from that game were added to skyrims DB, it would be nice. Second, there need to be more generic assassinations that have a creative flair in them. The ones from obliv where you're posing as a guest in a mansion attempting to kill the other guests, or when you stage an assassination: those had that certain style that made the DB so awesome. Finally, the companions and college of winterhold need major improvement. They give bad rewards, are kind of boring, and are way too short. Sorry if this is rushed, I have a lot to do today and I may come back to expand on ideas later. Have to go now tell me what you think. Link to comment Share on other sites More sharing options...
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