Ttown Posted January 16, 2012 Share Posted January 16, 2012 My game runs great. I use FOMM and NVSE with the NVSE 4gb patch. I don't know how to use FNVedit or Wrye Flash/Bash but I do have FNVedit installed. All the DLC. I have been trying to figure out what mod is causing the texture issues. All the biker helmets and painspike helmets and biker goggles look like melted plastic. Is there a way I could more easily narrow it down? I've been disabling mods two by two trying to find which mod it is but to no avail. Which texture or mesh folders deal with the helmets and goggles of raiders? Could it be a problem with an ESM? Gahh! Its driving me bonkers! Any tips? Link to comment Share on other sites More sharing options...
luthienanarion Posted January 17, 2012 Share Posted January 17, 2012 Screenshots would better illustrate what visual error you are suffering from. Link to comment Share on other sites More sharing options...
wizzydizzy Posted January 17, 2012 Share Posted January 17, 2012 (edited) If you're speaking of vanilla files, those can be found in the game's bsa archives.Look for the section Armor\Headgear to find not only helmets, but goggles as well. E.g.: The files corresponding to the "biker goggles" are named "OutfitWastelandHat03". So if one of your mods adds nif and/or dds files named "OutfitWastelandHat03" to your "meshes" and "textures" folder inside your "data" directory, the original files are overwritten on gamestart. But with modded meshes and textures you need to activate archive invalidation for the changes to be visible. Edited January 17, 2012 by wizzydizzy Link to comment Share on other sites More sharing options...
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