zedoktar Posted January 17, 2012 Share Posted January 17, 2012 I have been editing a companion creature, a fire gecko specifically. I recently created a custom breath weapon based on the Alien Blaster. I went to great pains to make the weapon match the Geckos default weapon in terms of how it appears and where it shoots from, the skill requirements, everything while still using the alien blaster damage and animation. I created a custom weapon list for the gecko that had the blaster, and thought it would work. NOPE! The gecko only randomly equips it, and when I go into battle, he just stands there doing nothing. When I put it back to the default weapon, ammo, and weapon list, sure enough he runs in and starts blowing fire and killing dudes. I also tried altering the combat style but that didn't help. Is there a script or something I am missing that informs the NPC as to what weapons it will use? The form for weapons obviously did not help. What am I missing? Link to comment Share on other sites More sharing options...
dexter123 Posted January 18, 2012 Share Posted January 18, 2012 Idk if u could do this but what if u gave a person the mesh of a gecko so it's technically still a person and it would work like any other companion. Ex: Boone with the mesh of a night kin, but idk if that's possible just a suggestion Link to comment Share on other sites More sharing options...
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