tm10067 Posted October 13, 2021 Share Posted October 13, 2021 (edited) Settlers are a brahmin poo statwise compared to gunners. Well sometimes I just see those gunner chicks that I'd eagerly recruit for my settlements. Wild robots are not compatible though as they shoot settlers for some reason even if you make them friendly, but you have automatrons anyway. As for animations they're the same ppl as settlers so I don't see limitations there. You can even put automatrons for farming and they will actually do so even without any animations at all. Also there's a certain way to force the unwilling 4th level traders (Larry, Doc and others) into settlers which works for me, it should do so for any npc I think if faction conflicts are resolved properly. P.S. Experimented with gunner commander yesterday - as far as I could get is just force her to stay at settlement doing nothing and not interactable. She honestly tries to do my commands i.e. running to the crops for example, but then stays there and is not assigned. Looks like there are a bunch of settler flags and factions which you need to turn on and I even haven't proper IDs for them to do from console (WorkshopDialogueFaction for example) Edited October 14, 2021 by tm10067 Link to comment Share on other sites More sharing options...
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