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I need Head Morph code for my mod


InventiveMods

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I'm making a mod for ME2 which allows you to play as other characters in game. So, I'm making a playable krogan. I already made mods which allow you to play as Garrus and Illusive Man (the Garrus one is posted on ME2 Nexus, playable Illusive Man will be posted in near future), and for playable Krogan all I need is head morph code. I know how to make every single krogan armor playable, I tested all of them. I only need to apply head morph to make mod complete.

Opening "CookedPC" folder of Mass Effect (.../Mass Effect2/BioGame/CookedPC), I extracted the file called BioP_KroHub.pcc and inside of it are both armor and head mesh, the files I need to implement in my mod ( KRO_ARM_HVYa_MDL.psk and KRO_HED_PROBase_MDL.psk ).

Armor is implemented this way:

###FILE:..\BIOGame\Config\PC\Cooked\BIOGame.ini
[SFXGame.SFXPawn_Player]
+TorsoAppearances=(Id=99,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_ARM_HVY_R.HVYa.KRO_ARM_HVYa_MDL",Female="BIOG_KRO_ARM_HVY_R.HVYa.KRO_ARM_HVYa_MDL"),PlotFlag=-1)

So, full implementation armor "code" is:

 

"BIOG_KRO_ARM_HVY_R.HVYa.KRO_ARM_HVYa_MDL"

***MY QUESTION IS: How to implement krogan head morph ?

To put it this way: "BIOG_?????????????????.KRO_HED_PROBase_MDL" ?

Most logical thing to do, for me was to do it this way:

"BIOG_KRO_HED_PROMorph_R.PROBase.KRO_HED_PROBase_MDL", but it doesn't work that way.

If anyone knows what to put in first part of the code, sentence, or whatever it's called, please tell me, I'm desperate to find out http://www.loverslab.com/public/style_emoticons/default/dodgy.gif

Big cheers to all community members http://www.loverslab.com/public/style_emoticons/default/smile.png

Thanks in advance

EDIT: I found a way to do it. Now I can play with any character. Check out screenshots below:

me_playing_krogan.png

playable_krogan_warlord.png

Edited by aston94srb
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  • 2 weeks later...

Is there a way to play as Kaidan or Ashley?

 

Also, is it possible to swap other characters around, for example, Shepard is replaced with Anderson, and has Miranda and Grunt as companions, Miranda is replaced with Shepard, and Grunt with Kaidan or something like that?

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Yep, I can make every character model playable, even that swapping thingy you mentioned. Everything is possible if you try hard enough.

Would you mind sharing how to do that? I'm recording a Mass Effect playthrough and editing it like a TV Series, I just finished editing the Virmire episode, where Ashley and Kaidan both survived, and then I have them as squadmates on the Ilos mission. I'm just looking to do some stuff with Kaidan and Ashley, where as Ashley takes the regular Virmire survivor role, and Kaidan replaces a NPC in Mass Effect 2 and I use his voice clips to edit a convo between Shep and Kaidan. Then he shows up in ME3 as a squadmate while Ashley is in the hospital, and etc...

If you could let me know how to swap characters around, I'd be grateful. And I'm not sure if swapping Shepard with anyone else is the same as it is in ME1.

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I've never done any character swaps, it is possible to swap their looks, but not voices... either way, I cannot tell you how to do it because I've never tried to do it myself. It can be done, but takes a lot of time and effort to put in. I can do it eventually, but I can't promise anything. If you want to do some modding, check Otte's workshop for modding tutorials: here and here.

 

Many useful tips there helped me a lot in my ME2 works. Also, some useful tips can be found here:

 

http://masseffectmodguide.tumblr.com/

Edited by aston94srb
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