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Playing custom SFX


kosmo111

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So I've been away from modding XCOM2 for a while but have come back to an old idea I wanted to play around with: adding the UT Announcer to Tactical Missions (Mah-Mah-Mah-MONSTER KILL-KILL-KILL).

 

I was wondering if anyone has found a way to play custom SFX from a UIScreenListener? I appreciate any assistance.

 

Thanks!

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  • 1 month later...

Hi Kosmo,

 

Was wondering this myself.

 

I can make calls like this:

`XSTRATEGYSOUNDMGR.PlaySoundEvent("SoundUnreal3DSounds.Unreal3DSounds_SectoidUnequipGrenade");
`XSTRATEGYSOUNDMGR.PlaySoundEvent("Strategy_UI_PCS_Equip");
However no idea where to find a comprehensive list of the available sounds yet alone how to package new custom sounds and reference them.
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