MudCrabKing Posted January 30, 2017 Share Posted January 30, 2017 Hello. I have recently been digging up some textures I started but didn't finish, I found my old Atom Cats Paint Job for the X-01 Power Armor, but for some reason Nifskope isn't registering the custom texture, instead is over-riding my custom with the base texture and yet when you click on Edit UV it shows up. So all the paths are right but my Atom Cats isn't showing up in the render view. Does anybody know why? Link to comment Share on other sites More sharing options...
Perraine Posted January 31, 2017 Share Posted January 31, 2017 Did you change the paths in the "Texture Set" or in the .bgsm material file?If the .bgsm file is correct and functioning, it will use that information, however if it is wrong in any way, it will default to whatever is in the "textureset" fields. Easiest way to tell is to delete the diffuse texture from there, and see if your mesh turns white. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted February 5, 2017 Share Posted February 5, 2017 A guess would be that the mesh has the flag for greyscale palette texture or some other such flag. Try disabling shading and see if that shows your texture. Link to comment Share on other sites More sharing options...
steve40 Posted February 6, 2017 Share Posted February 6, 2017 Like Perraine said, the bgsm data overrides the texture data in BSLightingShaderProperty and BSShaderTextureSet nodes. Link to comment Share on other sites More sharing options...
MudCrabKing Posted February 13, 2017 Author Share Posted February 13, 2017 So how do I disable the BGSM? I've been applying the textures like I normally do in Skyrim and that's the line under materials but it appears this is different. Link to comment Share on other sites More sharing options...
Perraine Posted February 13, 2017 Share Posted February 13, 2017 You don't disable the .bgsm! That is what the game uses to to know what textures to display. Without it, you'll just get a purple mesh in game. You need to make your own .bgsm file, or modify the existing one to point to your new textures. with this tool here Link to comment Share on other sites More sharing options...
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