PsychorGames Posted January 31, 2017 Share Posted January 31, 2017 if GetType == 42 Kill.AllNPCRefendif Being a quest mod activated at game start. Link to comment Share on other sites More sharing options...
Ladez Posted February 1, 2017 Share Posted February 1, 2017 That example doesn't make any sense for a multitude of reasons. The syntax is wrong and there's also a lack of context. If you want to kill all actors currently loaded by the game just call the KillAll function. Link to comment Share on other sites More sharing options...
luthienanarion Posted February 2, 2017 Share Posted February 2, 2017 (edited) There is no way to globally affect actors that are not currently loaded. To kill all NPCs, you would have to call KillAll every time the player changes cells. Edited February 2, 2017 by luthienanarion Link to comment Share on other sites More sharing options...
PsychorGames Posted February 2, 2017 Author Share Posted February 2, 2017 There is no way to globally affect actors that are not currently loaded. To kill all NPCs, you would have to call KillAll every time the player changes cells.That's very helpful! Thank you both of you! Link to comment Share on other sites More sharing options...
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