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Nuka-Grenade Effect


Machiavegli

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I am trying without success to add the nuka-grenade effect to the Miss Launcher. The only unique aspect of the nuka-grenade vs. a frag grenade is the crit effect, "FlamerCritEffect2." I added this crit effect to the Miss Launcher, as well as raising the Miss Launcher's crit % multiplier to 1.0000 like the nuka-grenade's. I changed the Miss Launcher's "On Hit" characteristic from "Normal Formula Behavior" to "Explode Only," and its Impact Data Set in Art and Sound to "GrenadePhysicalImpactHack," just like the nuka-grenade, but I still can't get the Miss Launcher round to explode in a cloud of flame while setting everyone on fire like the nuka-grenade does. (It does set aflame bodies that have been blown apart, but only after the explosion.) What am I missing here?
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I take it you're trying to give the Miss Launcher exactly the same explosion on impact as the Nuka Grenade?

If so, it's not stored in the weapon itself, it's stored in the projectile. Weapons, Projectiles, and Explosions are all individual entities that can spawn each other.

If you look in the projectile settings for the Miss Launcher, find the projectile it spawns, then go to that projectile in the GECK and change it's explosion to the nuka grenade explosion, it should work without changing the launcher itself at all. Of course, that will change the vanilla Miss Launcher and all references to it, so if you want to make your own seperate version, you could do this...

 

1) Open the Miss Launcher in the GECK, and find the name of it's projectile

2) Open it's projectile, change it's name to something prefixed with your initials, change it's explosion to the Nuka Grenade explosion, then click ok

3) The GECK with ask if you want to create a new form, click yes

4) Go back to the Miss Launcher, change it's name to something prefixed with your initials, change it's projectile to the one you just made.

5) Again click yes to make a new form.

 

This will create a new custom weapon, but to make it findable you'll have to put it somewhere in the world, a simple matter of loading a cell you can get to in the game and dragging the weapon into it.

 

Note that the projectile and ammunition are different, so changing the projectile doesn't change the ammo type and vice-versa.

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