Lazarus187 Posted January 17, 2012 Share Posted January 17, 2012 I've created a couple of custom weapon runes for Dragon Age Origins ( e.g. fire, frost, electricity ), which seem to function properly, except that they're consistently inflicting 1 point less damage per strike ( regardless of elemental type ) than I've designed them to ( i.e. 5 points vs. 6 points ). I realize that many creatures have at least some elemental resistance, but usually vs. one or two elemental types, not all of them ( e.g. Hurlocks have +5% frost and spirit resistance, but 0% vs. other types ). However, the Hurlocks in DAO are taking 5 points ( instead of 6 points ) of damage per strike, regardless of elemental type. This is the case with ALL types of enemies ( giant spiders, werewolves, humans, etc. ) Interestingly enough, I'm not experiencing this little glitch when playing Awakenings, which leads me to believe that there must be some script(s) or .GDA file(s) that are essentially "capping" the elemental damage inflicted via runes to 5 points in DAO. Anyone know which ones these might be? Many thanks in advance. Link to comment Share on other sites More sharing options...
Lazarus187 Posted August 1, 2012 Author Share Posted August 1, 2012 I've created a couple of custom weapon runes for Dragon Age Origins ( e.g. fire, frost, electricity ), which seem to function properly, except that they're consistently inflicting 1 point less damage per strike ( regardless of elemental type ) than I've designed them to ( i.e. 5 points vs. 6 points ). I realize that many creatures have at least some elemental resistance, but usually vs. one or two elemental types, not all of them ( e.g. Hurlocks have +5% frost and spirit resistance, but 0% vs. other types ). However, the Hurlocks in DAO are taking 5 points ( instead of 6 points ) of damage per strike, regardless of elemental type. This is the case with ALL types of enemies ( giant spiders, werewolves, humans, etc. ) Interestingly enough, I'm not experiencing this little glitch when playing Awakenings, which leads me to believe that there must be some script(s) or .GDA file(s) that are essentially "capping" the elemental damage inflicted via runes to 5 points in DAO. Anyone know which ones these might be? Many thanks in advance. Link to comment Share on other sites More sharing options...
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