Jones813 Posted January 31, 2017 Share Posted January 31, 2017 (edited) Can anyone help me figure out which mod is interfering with Nuka World? It's causing 2 problems that I've noticed, or maybe they're two problems caused by two different mods. First, I'm getting the giant nuka cola scenery bottles in places they shouldn't be. Like 10 or so of them in the tunnels leading to Colter. Can't see anything because they block passage ways. It's annoying but easily dealt with by using the console to disable them. The other problem, though, is much more serious. Once I've retaken all of Nuka World and am taking the first outpost in the commonwealth for my gang, I'm supposed to build a signal flag to cap it for the raider gang but it doesn't let me build them. I have the materials but the game acts like I don't have the materials or like it's an item tied to a perk I don't have. Anyway, I can place them in god mode and that registers that that part of the quest is finished, but then the quest line breaks on the next steps where I go and report the capture of the new outpost, am told I have to kick some commonwealth raider in the teeth and need to go back to my new outpost and talk to my people there. At that point the quest dies, I can't talk to anyone about it, I don't even have a quest marker. Looking at the location on the map it still looks normal, no raider symbol, and the signal flag I built in god mode is gone. Here's my mods and load order. I've tried disabling various mods trying to find the culprit but so far, no luck. If anyone knows which one(s) might be to blame, I'd really appreciate the help. GameMode=Fallout4 Fallout4.esm=1DLCRobot.esm=1DLCCoast.esm=1DLCNukaWorld.esm=1DLCworkshop01.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1Unofficial Fallout 4 Patch.esp=1TrueStormsFO4.esm=1ArmorKeywords.esm=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1ValdacilsItemSorting-AidReducedWeight.esp=1ValdacilsItemSorting-Ammo.esp=1ValdacilsItemSorting-ExplosivesSortTop.esp=1ValdacilsItemSorting-JunkBetter+DEF_INV.esp=1ValdacilsItemSorting-Misc.esp=1ValdacilsItemSorting-Mods.esp=1ValdacilsItemSorting-NotJunk.esp=1ValdacilsItemSorting-Perks.esp=1ValdacilsItemSorting-Weapons.esp=1ValdacilsItemSorting-ZY-DLCAutomatron.esp=1ValdacilsItemSorting-ZY-DLCContraptions.esp=1ValdacilsItemSorting-ZY-DLCFarHarbor.esp=1ValdacilsItemSorting-ZY-DLCNukaWorld.esp=1ValdacilsItemSorting-ZY-DLCVaultTec.esp=1ValdacilsItemSorting-ZZ-DLCArmorBySlotOverride.esp=1ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp=1ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp=1def_inv_scrap_en.esp=1BrighterSettlementLights_LessHarsh.esp=1BetterJunkFences.esp=1Better Power Armor - Normal.esp=1MRPA - Stat Overhaul.esp=1Better Power Armor - Extended.esp=1Enhanced Power Armor Durability.esp=1OldStyleCriticals.esp=1Useful Dog Armor.esp=1DogmeatNoOpeningDoors.esp=1PreWarSafes.esp=1Scrap Everything - Core.esp=1Scrap Everything - Far Harbor.esp=1Scrap Everything - Nuka World.esp=1RepairSanctuary.esp=1CBBE.esp=1IMG_Castle_Wall_Patches.esp=1DD_1x1_Foundation_Blocks.esp=1DD_Spiral_staircases.esp=1DD_All_the_COncrete.esp=1DD_AIO Test Mark 1.esp=1No Aggro Impact Landing.esp=1strong_PA.esp=1strong_PA - AWKCR.esp=1ManufacturingExtended.esp=1WoodenPrefabsExtended.esp=1JJConveyorRampUp.esp=1Converging_Conveyors.esp=1Locky Bastard.esp=1dD-Realistic Ragdoll Force.esp=1Locksmith.esp=150% Fusion Core Drain.esp=1Live Dismemberment - Brutal.esp=1ConveyorSplitter.esp=1infinite_settlement_budget.esp=1GatlingLaserAmmoImprovement.esp=1mso_sms.esp=1AzarPonytailHairstyles.esp=1DWT_Cricket_and_Guards.esp=1DWT_TrashcanCarla_and_Guards.esp=1DWT_DocWeathers_and_Guards.esp=1Killable Children.esp=1Orphans.esp=1Raider Children.esp=1HAIA With Crafting.esp=1CrimeTown.esp=1powerofatom.esp=1ImmersiveScrapping_SeasonPass.esp=1SuperMutantOverhaul.esp=1High_Speed_Lifts.esp=1Realistic Junk Scrapping.esp=1VerticalConduits.esp=1EveryonesBestFriend.esp=1SnapBeds.esp=1Faster Terminal Displays (20x).esp=1BTInteriors_Project.esp=1 Edited January 31, 2017 by Jones813 Link to comment Share on other sites More sharing options...
tawatabak Posted January 31, 2017 Share Posted January 31, 2017 i have the same bugbut i dont use any of the mods you listed herei just use the console to disable them Link to comment Share on other sites More sharing options...
tugatoga061 Posted January 31, 2017 Share Posted January 31, 2017 You could try using the Nuka-World bottle scenery fix mod and see if it fixes the 1st problem. Link to comment Share on other sites More sharing options...
Jones813 Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) Oh interesting. The bottle issues are just a bug in the DLC and not caused by a mod. GG Bethesda. Thanks for telling me about the fix mod. Still having trouble with the flags and the quest though. Edited February 1, 2017 by Jones813 Link to comment Share on other sites More sharing options...
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