perdu Posted January 17, 2012 Share Posted January 17, 2012 hello i posted same request some times ago but no one replied so i repost this request:could the skyrim modders take some of their free time if possible to make some tutorials for beginners about how to mix armors with body or with some other armors/cloths atm there's 1 tutorial about how to add transparency and i found some interessting replies on the other modders problems topics but nothing for beginners =/thanks for reading hope someone could do that =) Link to comment Share on other sites More sharing options...
maniczombie Posted January 17, 2012 Share Posted January 17, 2012 These may help, http://www.thenexusforums.com/index.php?/topic/522532-skyrim-tutorials/ Link to comment Share on other sites More sharing options...
perdu Posted January 17, 2012 Author Share Posted January 17, 2012 thanks mate for your help but i already checked it i made some researches before posting the request^^ the only one i found that was about mixing an armor with a body mesh was this one:You'll have to swap the partial body mesh for a full body mesh in Nifskope (you could probably do it in 3DS, but I'm pretty sure it doesn't work to well) ...Open the Armor you want to alter in NifskopeGo to file --> New WindowLoad a full body mesh in that windowClick on the "0" for the mesh --> in the bottom of the screen there should be a name depending on the body mesh you loaded (might be "scene_Root" or BBE_Slim_Body" or "Torso_0" or some suchTo the left of this text will be a little "txt" icon, click on that and select the text and copy it Now you need to rename the root mesh of the Armor to allow the copy and paste to workGo back to your loaded armor mesh, now do the same as before, click on the "0" ("Nord_Plate" Blades_Male" "Torso_0" whatever it's called)Click the "txt" again and this time in the popup window paste in the name from the body mesh and hit enter or click ok Back in your body mesh window click the little arrow next to the "0" and there should be 1 oe several (depending if it's a 'nude' mesh or not) a NiTriShape with a name like "**female_body***" or some such Highlight and press CTRL + C to copy that branch Back to your ArmorClick the "0" again and press CTRL + V to paste that NiTriShape into your armor After a second or so, you the list should expand with your new body highlighted It's now safe to right click on the partial body "NiTriShape" (the one that's just ankles, wrists, and neck normally) and select "Block --> Remove Branch" Once that's done you may need to mess around with the co-ordinates of the new body mesh to make it line up properly with the armorRight Click the NiTriShape and click on "Transform --> Edit" ... This will bring up the co-ordinates sliders/setting where you can mess around with x,y,z , and stuff to line things up Lastly, I'm not sure how important this is, but I've had some meshes that look fine in Nifskope (all textures visible) but in Skyrim the skin texture is invisibleIf this happens I've found that opening the NiTriShape for the body then click on the NiTriShapeData section and in the bottom window check the following lines Has Normals - Should say yes, if it says 'no' double click on the line and it will change to yesHas Vertex Colours - Should say yes, if it says 'no' double click on the line and it will change to yes Then resave your file and try again in game ... Hope that helps some ... It's probably the worst and slowest way to do this sort of thing, but it works OK for me (ahh ... for the past umm ... 3.26 hours, since I figured it out that is) so unless a better expert comes along ... but that just didn't work in game for example i tried to mix the upper part of nightingale armor with the lower part of greybeard robes retextured added alpha property etc but in game the nightingale mesh was just messed up =s Link to comment Share on other sites More sharing options...
perdu Posted January 18, 2012 Author Share Posted January 18, 2012 anyone? Link to comment Share on other sites More sharing options...
Perraine Posted January 18, 2012 Share Posted January 18, 2012 You HAVE TO MAKE SURE that BOTH the ***_0 version and ***_1 versions of the mesh are using EXACTLY the same body and armor model ... You CANNOT mix and match them ... If you put say a CBBE Slim ***_0 body mesh into the ***_0 of the Glass armor mesh you MUST also put the CBBE Slim ***_1 body mesh into the ***_1 of the Glass armor ... The game engine 'blends' the ***_0 and ***_1 versions depending on the body weight slider setting you have chosen, and if you use 2 different 'body' meshes, (they have different vertex weights and probably different skeletons as well for all i know) it will screw up completely and you end up with bits of armor and skin splattered all over the screen. Link to comment Share on other sites More sharing options...
perdu Posted January 18, 2012 Author Share Posted January 18, 2012 oki thanks for the info i did work only with the ***_0 versions i will give it a try with the _1 versions also^^ Link to comment Share on other sites More sharing options...
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