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Trouble When Exporting From Blender


Zynoq

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Posted

When i try to export my nifs i have made in Blender i get two error messages:

 

cannot normalize vector [ 0.000 0.000 0.000 ] Check console

 

and

 

Phyton script error check console

 

Does anyone know what that means or how i can make it work?

Posted

You need to look at the python console and see what the error message is. It's the black window with text on it that is minimized while you're working in Blender.

 

Also: what kind of .nif are you trying to export? Weapon? Armor? Static? Is it animated?

Posted

It's a custom mace i amd today.

 

Here is a screenshot of the cosole, i hope it's readable.

 

http://i251.photobucket.com/albums/gg293/Zynoq/ErrorMeassage.jpg

Posted
Weird. I've actually never seen that one before. :D Are you using the latest version of the NIF scripts and PyFFI?
Posted

Yes im pretty sure i have. I've got them like last week.

 

Is there anything i've might haven't crossed of in the export menu? I have the defualt settings for oblvion.

 

It's after i've added the image file it doen't work. I think thats where the problem is.

Posted
Hm.. You shouldn't have been able to even start export without pressing ctrl+a, so you already have done that, right? How about normals, since it's complaining about vectors and tangent space? Try mesh--normals--recalculate outside and see if that helps.
Posted

You might actually want to turn on Normals and see what you have and where. It's possible you have two faces overlapping each other.

 

F9 for Editing mod

CTRL+TAB+3 for face select mode

Click "Draw Normals" on the tab labeled "Mesh Tools 1"...you might need to adjust the NSize value for easier identification.

 

Also, try removing double verts (W, 6) and do another CTRL+A and CTRL+N to recalculate normals outside.

 

LHammonds

Posted
Blender will export doubled verts and faces. I've done it many times, thus screwing up texture appearance horribly. :D It might be worth a try, though.

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