Nephenee13 Posted January 17, 2012 Share Posted January 17, 2012 I need a torso mesh weighted for BBB to not bounce. How do I do this. In Blender or NIFSkope. Link to comment Share on other sites More sharing options...
fore Posted January 17, 2012 Share Posted January 17, 2012 You need to do this with Blender. If you simply remove the bones with NifSkope, the weight calculation will get corrupt. And CTD. Link to comment Share on other sites More sharing options...
Nephenee13 Posted January 17, 2012 Author Share Posted January 17, 2012 You need to do this with Blender. If you simply remove the bones with NifSkope, the weight calculation will get corrupt. And CTD. Ok, and I do it...how? Link to comment Share on other sites More sharing options...
fore Posted January 18, 2012 Share Posted January 18, 2012 The easiest way (to avoid rigging of the breast area) is Blender's copy weight paint script. For that you need another similar shaped, non-BBB mesh. Import both meshes into Blender, copy the weight paint from the non-BBBed mesh to you armor, delete this mesh, and export you armor. That's basically the way most BBB outfits were rigged. If you have problems doing it, or have issues with seams: the is a tutorial by Saaya. Link to comment Share on other sites More sharing options...
Nephenee13 Posted January 18, 2012 Author Share Posted January 18, 2012 Thanks, that worked. I guess it was simpler than I thought. Link to comment Share on other sites More sharing options...
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