Jump to content

Frostcrag extra portals


psozeldaphreak

Recommended Posts

Alright, here's the deal. I have been trying to create this mod for a while now, but every time I load it, it fails. So, I'm going to ask here and see if anyone has any advice.

 

Firstly, my mod creates 4 doors behind the Alchemy Garden in Frostcrag. These doors go to Arch Mages Quarters, Battlehorn Great Hall, Dunbarrow (in the Captain's Quarters), and Deepscorn. Each of the doors in Frostcrag has a return device, though it's only a "door" half the time (Arch Mage has a portal and Deepscorn a trapdoor). However, after placing these portals, naming them each something that I highly doubt is being used already, linking them, and then moving the teleport markers, I try to save. As I do so, CS crashes on me. Consistently. CS has only crashed for me when loading or saving this mod, so I'm assuming I did something wrong (although, I didn't really load any other mods). The only thing related to this is some pop-up about nifs, which I ignored, not knowing what to do about it.

 

So. my main questions:

1) What is this nif pop-up about?

2) Am I doing anything horribly wrong?

3) If I can't get this to work, would someone else try it?

- I would provide the coordinates and the like for anyone willing to try it.

 

Help would be greatly appreciated!

-PSO

Link to comment
Share on other sites

Just try this to see if it fixes your problem:

 

-Load the wizard's tower mod, and click the 'active file' button before you load it (Make sure you have a backup somewhere!)

-Don't load any other of the mods, except for oblivion.

-When you make the teleports, make them warp you to outside where the house WOULD be if you turned it on.

 

Save and try it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...