psozeldaphreak Posted March 24, 2008 Share Posted March 24, 2008 Alright, here's the deal. I have been trying to create this mod for a while now, but every time I load it, it fails. So, I'm going to ask here and see if anyone has any advice. Firstly, my mod creates 4 doors behind the Alchemy Garden in Frostcrag. These doors go to Arch Mages Quarters, Battlehorn Great Hall, Dunbarrow (in the Captain's Quarters), and Deepscorn. Each of the doors in Frostcrag has a return device, though it's only a "door" half the time (Arch Mage has a portal and Deepscorn a trapdoor). However, after placing these portals, naming them each something that I highly doubt is being used already, linking them, and then moving the teleport markers, I try to save. As I do so, CS crashes on me. Consistently. CS has only crashed for me when loading or saving this mod, so I'm assuming I did something wrong (although, I didn't really load any other mods). The only thing related to this is some pop-up about nifs, which I ignored, not knowing what to do about it. So. my main questions:1) What is this nif pop-up about?2) Am I doing anything horribly wrong?3) If I can't get this to work, would someone else try it?- I would provide the coordinates and the like for anyone willing to try it. Help would be greatly appreciated!-PSO (I accidentally put this into File Request...I don't think I can close it myself.) Link to comment Share on other sites More sharing options...
Abramul Posted March 31, 2008 Share Posted March 31, 2008 The Oblivion CS cannot create ESPs which are dependent on other ESPs. Why it doesn't give you an error instead of crashing, I don't know. You can create dependent ESPs using something called Gecko. Try searching the forum for that, and you should find something. I'm fairly sure the NIF loader error is unimportant. Link to comment Share on other sites More sharing options...
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