KevSer Posted January 18, 2012 Share Posted January 18, 2012 I'm working on a new weapon called "Randvers Blade", and decided to test it in game. Unfortunately, the blade bugs out... The textures don't appear, the placement of the sheathed and drawn weapon are wrong and so on. So, if anyone want to help me out post a comment bellow. PS: I am a texturer, not a modeler. The mesh was given to me by a friend and was already misplaced in nifskope, so i had to center it manually. Link to comment Share on other sites More sharing options...
Urwy Posted January 19, 2012 Share Posted January 19, 2012 I'm working on a new weapon called "Randvers Blade", and decided to test it in game. Unfortunately, the blade bugs out... The textures don't appear, the placement of the sheathed and drawn weapon are wrong and so on. So, if anyone want to help me out post a comment bellow. PS: I am a texturer, not a modeler. The mesh was given to me by a friend and was already misplaced in nifskope, so i had to center it manually. Weird placements in nifskope arent that unusual (drawn and sheathed) , you just need to reposition it in nifskope using the "rotation" and "translation" + "Scale" properties of the selected mesh.The black textures might be caused by the model itself, as it's UV's arent unwrapped yet.To unwrap these UV's you'll need a modelling program, to project the 3d model onto a 2d plane which you can use as a template for the textures. (programs like Blender, 3ds max) I suggest looking for tutorials on UV unwrapping in blender or 3ds max, they might provide a better step by step guide on how to unwrap models. (as i have no idea how to explain it, being a novice in blender myself. (texturer aswell ;) ) I do hope this will get you a step closer to getting the weapon ingame :) Link to comment Share on other sites More sharing options...
KevSer Posted January 21, 2012 Author Share Posted January 21, 2012 Well, i fixed it ;D Link to comment Share on other sites More sharing options...
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