taryl80 Posted February 3, 2017 Share Posted February 3, 2017 (edited) Hi guys I would like to build some soundeffects in some interiors I currently working on. I have try to do this with "acoustic space" but that did not work as expected because the acustic space have only 1 time play the sound and I like to have a looping sound. So did someone know how to build a looping sound in an interior? As example like the subwaystation speaker then you walking into a subwaystation from the vanilla game. The secound question is... I like to trigger the light in one interior level. It should run like this: -first the light goes off then the player walks into a specific room-then the light goes on again for 2-4 secounds-then the light should go off, forever Did someone out there know how I could do this? Greetings, Taryl Edited February 3, 2017 by taryl80 Link to comment Share on other sites More sharing options...
werr92 Posted February 3, 2017 Share Posted February 3, 2017 yes, acoustic space is not were you're going when need some sounds spontaneously play from time to time in your cell. Create sound descriptors for every sound you want as if these FXs where a single sound file, not looped. Then create new sound decripter and instead of 'standart' set it to be 'compound'. This will allow you to roll several categories of of other descripters here (example: one for elev. shaft rumble and another one for metallic impacts). And to set min/max pause before plays. You can then create a soind emmiter in the render window (one of the buttons in the upper part of CK's Ui). This will create a white parallelopiped, which can be dealed with like any other primitive in CK. And this white thing will emit that sound from time to time. You can look up the level design in my mod "A Random Dude's Story" for more details. I use it there. Take a look at Cells 'WHApBld01' and 'WHApBld02'. Link to comment Share on other sites More sharing options...
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