redeyesandlonghair Posted January 18, 2012 Share Posted January 18, 2012 Right now, I make changes in GECK... close the GECK.. open fallout... see what happens... close fallout... open the GECK... repeat. Is there a simpler/faster/easier way to see how my scripts are going to behave? Link to comment Share on other sites More sharing options...
caramellcube Posted January 18, 2012 Share Posted January 18, 2012 I tend to save and minimize the GECK while testing in Fallout if I'm going to do a lot of testing, that at least avoids the few minutes it takes to close. I don't think there's a script simulator, though the compiler catches some errors. It might be usefull to set up a laboratory mod, some big open room where you can put a load of different experimental scripts, maybe different variations or parts of scripts, then go into Fallout and test them all in parallel. Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted January 18, 2012 Author Share Posted January 18, 2012 I tend to save and minimize the GECK while testing in Fallout if I'm going to do a lot of testing, that at least avoids the few minutes it takes to close. I don't think there's a script simulator, though the compiler catches some errors. It might be usefull to set up a laboratory mod, some big open room where you can put a load of different experimental scripts, maybe different variations or parts of scripts, then go into Fallout and test them all in parallel. ah, so the game won't crash if I have the GECK open? that is useful information, thank you muchly ;D Link to comment Share on other sites More sharing options...
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