Jump to content

problem using MoveTo on actor


caramellcube

Recommended Posts

Just in the middle of a big update to a mod I'm doing, and part of it involves being able to move a named NPC to a specific marker.

The NPC starts disabled in a hidden part of the same cell, then when the script runs, it first uses moveto to move the NPC to the Xmarker's position, then it uses 2 setpos commands to move it to the X and Y coordinates of the Xmarker. Then it enables the NPC.

 

For some reason, the NPC refuses to appear anywhere the player can see. If I look at the spot where it's supposed to appear, it just appears behind me instead. If I look away, it works fine. Is this some hardwired property of the GECK that nothing can appear where a player might see it? is there any way around it?

 

I might be able to rescript everything around this but there's about 3 different connected systems involved that would all have to be rewritten so if there's some other command or flag that anyone knows it would be much appreciated.

 

Edit - Solved it, sort of... I just put the disabled NPC in the spot I want it to appear in and took out the move and setpos commands, I was sure I read somewhere that disabled actors are still visible, but apparently not.

Edited by caramellcube
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...