caramellcube Posted January 18, 2012 Share Posted January 18, 2012 (edited) Just in the middle of a big update to a mod I'm doing, and part of it involves being able to move a named NPC to a specific marker.The NPC starts disabled in a hidden part of the same cell, then when the script runs, it first uses moveto to move the NPC to the Xmarker's position, then it uses 2 setpos commands to move it to the X and Y coordinates of the Xmarker. Then it enables the NPC. For some reason, the NPC refuses to appear anywhere the player can see. If I look at the spot where it's supposed to appear, it just appears behind me instead. If I look away, it works fine. Is this some hardwired property of the GECK that nothing can appear where a player might see it? is there any way around it? I might be able to rescript everything around this but there's about 3 different connected systems involved that would all have to be rewritten so if there's some other command or flag that anyone knows it would be much appreciated. Edit - Solved it, sort of... I just put the disabled NPC in the spot I want it to appear in and took out the move and setpos commands, I was sure I read somewhere that disabled actors are still visible, but apparently not. Edited January 18, 2012 by caramellcube Link to comment Share on other sites More sharing options...
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