Perked Posted January 18, 2012 Share Posted January 18, 2012 This has actually already been partially implemented before by Bethesda (in Morrowind). So I will provide the example to illustrate. In Morrowind, there is: Imperial Silver ArmorImperial Steel ArmorImperial Dragonscale ArmorImperial Leather Armor All four of those armors have the same mesh, they just use different textures. This would work well with the Smithing system in Skyrim. When at the Forge, we should be able to pick the Material (Glass/Steel/Iron/Leather/Silver/Ebony/etc) and then apply that Material to a Style (Nordic/Imperial/Daedric/Elven/Orcish/Dwarven/Daedric/etc). This is a more logical and rational categorisation of armor and weapons. It also enhances the customisation and RPG believability of Smithing. Just because a player is using Ebony to craft something, shouldn't mean they are limited to one appearance of the item. Technically, this isn't difficult to implement. It simply requires providing additional textures to meshes and rewriting some of the Recipes scripts... It simply would be tedious and take time to create all permutations. I will do it if there is enough enthusiasm.... What do you think? Link to comment Share on other sites More sharing options...
htomeht Posted January 18, 2012 Share Posted January 18, 2012 Sounds like http://www.skyrimnexus.com/downloads/file.php?id=2933 Link to comment Share on other sites More sharing options...
Perked Posted January 18, 2012 Author Share Posted January 18, 2012 Sounds like http://www.skyrimnexus.com/downloads/file.php?id=2933 Oh crap. It's already been done. Hahaha. Thank you for showing me that. At least I didn't waste a couple of weeks making lots of textures. Fail, me! Link to comment Share on other sites More sharing options...
htomeht Posted January 18, 2012 Share Posted January 18, 2012 Well, not everyone can keep track of every mod.. You can always offer your help and advice there instead :) Link to comment Share on other sites More sharing options...
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