kuertee Posted January 23, 2012 Share Posted January 23, 2012 Thanks for the help. Which script has the vampire feeding script? I took a look VampireScript, but it doesnt include anything to do with feeding....That's all there is in base Oblivion. The actual feeding trigger is hardcoded in the base game.Here's how it works in base Oblivion. The hardcoded bits are labelled.you activate a sleeping npchardcoded: the game presents a menu: "Feed/Talk"hardcoded: you choose Feed, the game sets Player.HasVampireFed to 1this can be changed: the vampire script then detects that, gives the player the appropriate powershardcoded: Player.HasVampireFed is reset to 0 for the next go.hardcoded: Necks bitten is automatically increased. The actual number can be changed by us. What cannot is that the number is always increased when Feed is selected by the user In my mod, I changed the vampire script so that it's not triggerred with HasVampireFed but is triggered with changes to the Necks bitten statistic.So, feeding in my mod still works with the base Oblivion's game. Even if I don't directly trigger Vampire script with HasVampireFed, it is triggred when Necks bitten count changes.To feed from dead creatures, the player needs to press a custom button on a corpse. Then, I simply increase the Necks bitten count.To feed from the dialogue screen, the player needs to choose the Feed topic from the menu. Then, I simply increase the Necks bitten count. Does this help with your mod, Question2? Link to comment Share on other sites More sharing options...
Question2 Posted January 24, 2012 Author Share Posted January 24, 2012 So how do i use this nifse thing? Link to comment Share on other sites More sharing options...
Nephenee13 Posted January 24, 2012 Share Posted January 24, 2012 So how do i use this nifse thing? You have to modify the NIF's individually, if I'm correctly understanding what you want to do. Link to comment Share on other sites More sharing options...
Question2 Posted January 25, 2012 Author Share Posted January 25, 2012 Uh how is that different from just using the construction set and disabling the ingame models for all the items so you can equip them but they dont appear on your character? Link to comment Share on other sites More sharing options...
Question2 Posted January 27, 2012 Author Share Posted January 27, 2012 So...nobody knows whether its possible to mod "wait while trespassing" and the other stuff? What about loading a mod in the CS and seeing what changes it makes compared to the vanilla .esm? Link to comment Share on other sites More sharing options...
Question2 Posted January 28, 2012 Author Share Posted January 28, 2012 Another question : Is it possible to mod black soul gems to have a higher capacity than grand soul gems? It seems black ones use the grand soul gem capacity, so is there a way to add a new soul gem capacity setting? Link to comment Share on other sites More sharing options...
Question2 Posted January 31, 2012 Author Share Posted January 31, 2012 bump Link to comment Share on other sites More sharing options...
WarRatsG Posted January 31, 2012 Share Posted January 31, 2012 Another question : Is it possible to mod black soul gems to have a higher capacity than grand soul gems? It seems black ones use the grand soul gem capacity, so is there a way to add a new soul gem capacity setting? Both store "grand" souls. From a technical standpoint, grand souls within normal soul gems and their black counterparts are identical. While you can edit the value of a grand soul, you cannot differentiate between the two types of soul gems, purely because both use the same type of soul. Make sense? Link to comment Share on other sites More sharing options...
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