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I need mod experts! Why is this happening to my armor mod?


nopopup

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http://img585.imageshack.us/img585/4280/tesv2012011412382166.png

 

 

 

http://img215.imageshack.us/img215/6697/tesv2012011412390345.png

 

 

http://img513.imageshack.us/img513/5876/tesv2012011412382394.png

 

 

As you can see here my newly made helm shows squares and triangles. Is this happening because i didn't include normal maps? I already have tried 3ds max's turbosmooth, smoothgroups, weld(welding vertexes), and "connect" function(more vertexes or edges = high polygon?) and apparently they are not working. Is there anyway to solve this problem? or would removing the glossiness solve this problem? if yes, how do I do it?

 

Thank you so much for your time

Edited by nopopup
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Does it look like that in nifskope too?

 

well in nifskope, the mesh with the texture looks pretty dark because there is no light so its not so noticeable BUT with no texture on it, with just plain white color, its noticeable so yea it looks like the pictures in nifskope

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I'm assuming you tried '"flip normals" to see if that helped or "face normals"? and that you have the correct path to the "Normal Map" in the shader properties?

 

You can also make Nifskope a little brighter by going to Render -> Settings -> [Colors] = Sunny Day, although it's still not as bright as in game.

Edited by Perraine
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I'm assuming you tried '"flip normals" to see if that helped or "face normals"? and that you have the correct path to the "Normal Map" in the shader properties?

 

You can also make Nifskope a little brighter by going to Render -> Settings -> [Colors] = Sunny Day, although it's still not as bright as in game.

 

I actually did flip normals. If I don't, the helm looks just black. No texture at all. but what is face normals? and I'm not really familiar with normal map so i don't know much things about it but i know it adds details so I didn't think it's necessary. Would having normal map fix the "square and triangles" problem? And also, how do I find the page or window where i can change shader properties? Im using 3ds max 2012

Edited by nopopup
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You may need to smooth out the mesh.

 

Nice hat by the way.

 

yea thats what i want to do but none of the things i did which I listed above do not work. They don't make this right.

 

Thanks, hopefully i can finish this quick and upload somehow

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