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Items added to containers spawning with random mods attached


al9984

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Rattling my brain on how to word this...

 

some items (i.e. Combat rifle) when added to a container will have random mods attached (also applied to armor types being sturdy/heavy)

 

is there a way (ideally a form ID as I'm working on some batch file mods) that will ensure that the item has "x" mods?

 

example of what I want is a cheat chest outside Vault 111 with a fully modded combat rifle and a set of sturdy leather armor in it without having to place a large number in the hope that one of them is the right one.

 

I'm also working on a batch file that'll equip settlers with a standard uniform set of clothes and weapons

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