al9984 Posted February 5, 2017 Share Posted February 5, 2017 Rattling my brain on how to word this... some items (i.e. Combat rifle) when added to a container will have random mods attached (also applied to armor types being sturdy/heavy) is there a way (ideally a form ID as I'm working on some batch file mods) that will ensure that the item has "x" mods? example of what I want is a cheat chest outside Vault 111 with a fully modded combat rifle and a set of sturdy leather armor in it without having to place a large number in the hope that one of them is the right one. I'm also working on a batch file that'll equip settlers with a standard uniform set of clothes and weapons Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 6, 2017 Share Posted February 6, 2017 not sure about this , but what you can do is place the mods themselves in the box , and then apply them to the weapon via a workbenchthough there has to be something in the leveled list that can spawn specific mods on items , so maybe you should look at these Link to comment Share on other sites More sharing options...
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