CasperTheLich Posted January 19, 2012 Share Posted January 19, 2012 just thought i'd put this out there, don't even know if it's mod-able. what if when the player kills a dragon s\he can use the soul like normal, or can spend it to reduce the overall cooldown time for all shouts slightly. or improve the strength of the shout's effect, or give the player a slight resistance to your opponent’s shout. all such improvements stack obviously. so if you've used 5 dragon souls to beef up your resistance to shouts you have a 25%-50% resistance to shouts (so at this level drauger deathlords will no longer toss you around like a ragdoll with their shouts), or if you beef up your shouts with 5 souls +50% damage or "place desired effect here" for each shout you know or will learn, or using 5 shouts drops your cooldown timer by 25% for all shouts. How’s that sound to you folks? do you like it, hate it... is it not workable at all... gamebreaking unbalancing act? Link to comment Share on other sites More sharing options...
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