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A Few Gameplay Ideas


DrunkDemon1

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Just a few ideas I think people would enjoy.

 

1. Instead of 1 soul per soul gem, have them stack until the soul gem reaches it's max value. If your an enchanter, it's annoying as f*** when you accidentally fill a grand gem with a petty soul. Not only would this be more convenient, it's more logical, considering the souls are literally classified by size, and therefore gems should be able to hold multiple ones if not completely filled.

 

2. When enemies are alerted, they will stay partially alert for longer. Everyone knows how stupid it is that enemies can get hit with an arrow, only to say,"It must have been my imagination seconds later. This has been long overdue.

 

3. Daedric artifacts can be disenchanted. Certainly not as balanced, or important, as the other two, but I think it would be nice to have it out there.

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