voidster Posted January 19, 2012 Author Share Posted January 19, 2012 (edited) I found that I was suffering in a similar manner when in the walled towns. What has mostly fixed it for me was lowering the particle count. OLD[Particles]iMaxDesired=750 NEW[Particles]iMaxDesired=250 Doesn't have any noticeable effect on the wildlands or dungeons, but it definately made visits to Whiterun less painfull. I have noticed that the game engine leaks memory MUCH less now too. Hmmm...worth a try, thanks! :) edit: well its taking longer now. I can run through several areas and interiors before it starts to act up. Its an improvement. Starting to sound like a memory issue. With the 1.4 patch coming up maybe it will address some issues. Seem to be a lot of crash fixes and such listed in it. Edited January 19, 2012 by voidster Link to comment Share on other sites More sharing options...
flobalob Posted January 20, 2012 Share Posted January 20, 2012 Quite likely. Just for the sake of argument (and because I'm a bit anal, and a Software Test Analyst) I did a test, monitoring the Mem usage of TESV.EXE with task manager on my other screen. It went like this:- Mem usage in {} Started in Mzulft, facing Boilery door {632,656K}Proceded through Boilery to Aedome Door {754,096K}at this point I was almost over-encumbered so I headed backFacing Exit door to Skyrim {742,868K}Exited, now on main map about to fast travel to Whiterun {744,324K}Arrived Whiterun - curently nightime {900,104K}Smelted ingots from scrap & rested, so I could sell/store stuff, visited Adriene's, Belethor's, Breezehome now leaving {949,604K}Fast travel to Mzulft - Still on main map {885,868K}Travel through Mzult back to where I started {877,656K}Quicksave/Quit/Restart/Quickload (645,312} This implies to me that one visit to Whiterun managed to leak approximately 232,344K. Of course some of that memory may very well be re-used upon a return to Whiterun/other walled city. But thats still a BIG chunk of memory to leak. Maybe this will leak back to Bethesda (Pun intended) Link to comment Share on other sites More sharing options...
voidster Posted January 20, 2012 Author Share Posted January 20, 2012 Quite likely. Just for the sake of argument (and because I'm a bit anal, and a Software Test Analyst) I did a test, monitoring the Mem usage of TESV.EXE with task manager on my other screen. It went like this:- Mem usage in {} Started in Mzulft, facing Boilery door {632,656K}Proceded through Boilery to Aedome Door {754,096K}at this point I was almost over-encumbered so I headed backFacing Exit door to Skyrim {742,868K}Exited, now on main map about to fast travel to Whiterun {744,324K}Arrived Whiterun - curently nightime {900,104K}Smelted ingots from scrap & rested, so I could sell/store stuff, visited Adriene's, Belethor's, Breezehome now leaving {949,604K}Fast travel to Mzulft - Still on main map {885,868K}Travel through Mzult back to where I started {877,656K}Quicksave/Quit/Restart/Quickload (645,312} This implies to me that one visit to Whiterun managed to leak approximately 232,344K. Of course some of that memory may very well be re-used upon a return to Whiterun/other walled city. But thats still a BIG chunk of memory to leak. Maybe this will leak back to Bethesda (Pun intended) good testing there :) overnight i ran a full mem test on the ram, ran a full Chkdsk and everything passed. Ive managed to find a balance. I can go for over an hour now before the framerate glitch hits. it never occurred inside somewhere (breezehome, any tavern, dragonsreach or dungeons) its always outside or in a main city. When it starts its like the whole sim is on a choppy slomo. its the best i can do at the moment and for now its acceptable. Good thing about all this is i learned a lot about how to manually configure the ini files, plus managed to get decent frame rates and detail at the same time. Not bad for a 3ghz dual core machine. Also i left that GridsToLoad setting alone. If i go above 5 thats when i start to get insta CTD's and such after a few minutes. hope the next patch fixes more things than it breaks. Link to comment Share on other sites More sharing options...
Recommended Posts