Werepire Posted February 6, 2017 Share Posted February 6, 2017 I would like to hear your thoughts and/or feedback on the subject, whether it be by a post or pm.-- I have some thoughts for improving racial skill points1) I would like to firstly remove skill bonus, this alone I could do however there is more to this request. Instead of having slightly more skill points into a skill based on race I would love to see a cap exceeding the natural 100 points in any given skill, allow me to demonstrate: Example (vanilla race skill bonus)Khajiit* 10 more skill points in Sneak* 5 more skill points in Alchemy, Archery, Lockpicking, Pickpocket and One-handed Example (If my mod where to be made real)Khajiit* They would start without the extra skill points* They would be able to cap Sneak at 110 skill points* They would be able to cap Alchemy, Archery, Lockpicking, Pickpocket and One-handed at 105 2) Again I would start with removing the bonus skill points, instead of added skill points I would like to see faster skill progression. for instant Sneak could be 10% faster to learn and Alchemy, Archery, Lockpicking, Pickpocket and One-handed 5% faster to learn. It doesn't need to be percentage and my numbers are likely not realistisk, however I would like to feel the difference in game without it being to fast. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 6, 2017 Share Posted February 6, 2017 I'm pretty sure the skill cap is global for all characters , so I'm not sure you can even do something like thisthat Is what I recall , from the files in Elys' Uncapper Instead , I would recommend that you find a mod that gives each race a different learning speed for each skill , and removes the flat bonusescombine with a mod where you start with 5 in all skills , and you get something more realistic then again , If I'm wrong about the skill cap , please let me know :) Link to comment Share on other sites More sharing options...
Werepire Posted February 6, 2017 Author Share Posted February 6, 2017 I hope you are wrong but if you aren't I still have my second request in the OP, which is basically what you just said. I will do that and if you find out please return the favor. Link to comment Share on other sites More sharing options...
Alisu Posted February 9, 2017 Share Posted February 9, 2017 (edited) I guess part of the answer would be, do "Fortify Skill" effects work in effect past skill level 100? I know that for some skills they do. It would be a bit different thing what you ask, and would be slightly skewed with perks since those would follow the real skill level. Make it gradual so it won't be too much in the beginning. Example, khajit, when reaching skill level 10 in sneaking would get "Fortify sneaking 1pt", in sneak level 20 it would be replaced with 2pt, maxing to 10 at 100. The other racials would get similar increase every 20 levels. Edited February 9, 2017 by Alisu Link to comment Share on other sites More sharing options...
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