mastahbossu Posted February 6, 2017 Share Posted February 6, 2017 This script works the way it's intended.. as long as you don't quit the game or reload, what kind of functionality do I need to add around it to make sure FNV remembers its functionality and saved variables etc? Thanks! scn SimpleDLCDelayScript ; Script for Simple DLC Delay Quest short nNVDLC01Radio short nNVDLC02Radio short nNVDLC03Radio BEGIN GameMode if ( nNVDLC01Radio != 4 ) if ( nNVDLC01Radio == 3 && Player.GetInWorldSpace WastelandNV == 1 ) NVDLC01RadioStationRef.disable set nNVDLC01Radio to 4 elseif ( nNVDLC01Radio == 2 && GetQuestRunning NVDLC01MQ01 == 1 ) NVDLC01RadioStationRef.SetRadioBroadcastType 1 set nNVDLC01Radio to 3 elseif ( nNVDLC01Radio == 1 ) NVDLC01RadioStationRef.SetRadioBroadcastType 0 NVDLC01RadioStationRef.SetRadioPosRef AbandonedBoSBunkerMarker NVDLC01RadioStationRef.SetRadioRadius 38000 NVDLC01RadioStationRef.SetRadioStatic 5 set nNVDLC01Radio to 2 elseif ( nNVDLC01Radio == 0 && Player.GetDistance2D AbandonedBoSBunkerMarker < 37500 ) NVDLC01RadioStationRef.enable ForceRadioStationUpdate ResetPipboyManager set nNVDLC01Radio to 1 endif if ( NVDLC01RadioStationRef.GetRadioBroadcastType == 1 && nNVDLC01Radio == 2 ) set nNVDLC01Radio to 1 endif if ( nNVDLC01Radio == 2 && NVDLC02ZionToMojaveDoorREF.bNVRadiosOff == 1 ) NVDLC01RadioStationRef.disable set nNVDLC01Radio to 5 elseif ( nNVDLC01Radio == 2 && NVDLC03Intro.bIntroStarted == 1 ) NVDLC01RadioStationRef.disable set nNVDLC01Radio to 5 ;elseif ( nNVDLC01Radio == 2 && NVDLC04MQ00.bInMojave == 0 ) ; NVDLC01RadioStationRef.disable ; set nNVDLC01Radio to 5 elseif ( nNVDLC01Radio == 5 && Player.GetInWorldspace WastelandNV == 1 ) NVDLC01RadioStationRef.enable set nNVDLC01Radio to 1 endif endif if ( nNVDLC02Radio != 3 ) if ( nNVDLC02Radio == 2 && GetQuestRunning NVDLC02MQ01 == 1 ) NVDLC02JedRadioTAREF.disable set nNVDLC02Radio to 3 elseif ( nNVDLC02Radio == 1 ) NVDLC02JedRadioTAREF.SetRadioBroadcastType 0 NVDLC02JedRadioTAREF.SetRadioPosRef NorthernPassageMapMarker NVDLC02JedRadioTAREF.SetRadioRadius 45000 NVDLC02JedRadioTAREF.SetRadioStatic 5 set nNVDLC02Radio to 2 elseif ( nNVDLC02Radio == 0 && Player.GetDistance2D NorthernPassageMapMarker < 44500 ) StartQuest NVDLC02RadioMessage NVDLC02JedRadioTAREF.enable ForceRadioStationUpdate ResetPipboyManager set nNVDLC02Radio to 1 endif if ( NVDLC02JedRadioTAREF.GetRadioBroadcastType == 1 && nNVDLC02Radio == 2 ) set nNVDLC02Radio to 1 endif if ( nNVDLC02Radio == 2 && NVDLC01MQ01.bRadioControl == 1 ) NVDLC02JedRadioTAREF.disable set nNVDLC02Radio to 4 elseif ( nNVDLC02Radio == 2 && NVDLC03Intro.bIntroStarted == 1 ) NVDLC02JedRadioTAREF.disable set nNVDLC02Radio to 4 ;elseif ( nNVDLC02Radio == 2 && NVDLC04MQ00.bInMojave == 0 ) ; NVDLC02JedRadioTAREF.disable ; set nNVDLC02Radio to 4 elseif ( nNVDLC02Radio == 4 && Player.GetInWorldspace WastelandNV == 1 ) NVDLC02JedRadioTAREF.enable set nNVDLC02Radio to 2 endif endif if ( nNVDLC03Radio != 3 ) if ( nNVDLC03Radio == 2 && GetQuestRunning NVDLC03MQ01 == 1 ) NVDLC03RadioREF.SetRadioBroadcastType 1 PipBoyRadio 1 NVDLC03RadioREF set nNVDLC03Radio to 3 elseif ( nNVDLC03Radio == 1 ) NVDLC03RadioREF.SetRadioBroadcastType 0 NVDLC03RadioREF.SetRadioPosRef MojaveDriveInMapMarker NVDLC03RadioREF.SetRadioRadius 27000 NVDLC03RadioREF.SetRadioStatic 5 set nNVDLC03Radio to 2 elseif ( nNVDLC03Radio == 0 && Player.GetDistance2D MojaveDriveInMapMarker < 26500 ) StartQuest NVDLC03RadioBroadcast NVDLC03RadioREF.Enable ForceRadioStationUpdate ResetPipboyManager set nNVDLC03Radio to 1 endif if ( NVDLC03RadioREF.GetRadioBroadcastType == 1 && nNVDLC03Radio == 2 ) set nNVDLC02Radio to 1 endif if ( nNVDLC03Radio == 2 && NVDLC01MQ01.bRadioControl == 1 ) NVDLC03RadioREF.disable set nNVDLC03Radio to 4 elseif ( nNVDLC03Radio == 2 && NVDLC02ZionToMojaveDoorREF.bNVRadiosOff == 1 ) NVDLC03RadioREF.disable set nNVDLC03Radio to 4 ;elseif ( nNVDLC03Radio == 2 && NVDLC04MQ00.bInMojave == 0 ) ; NVDLC03RadioREF.disable ; set nNVDLC03Radio to 4 elseif ( nNVDLC03Radio == 4 && Player.GetInWorldspace WastelandNV == 1 ) NVDLC03RadioREF.enable set nNVDLC03Radio to 2 endif endif if ( nNVDLC01Radio == 4 && nNVDLC02Radio == 3 && nNVDLC03Radio == 3 ) StopQuest SimpleDLCDelay endif END Link to comment Share on other sites More sharing options...
DoctaSax Posted February 6, 2017 Share Posted February 6, 2017 The status of quest vars is always saved, so the question is what makes you think they aren't, ie: what exactly goes wrong? Link to comment Share on other sites More sharing options...
mastahbossu Posted February 6, 2017 Author Share Posted February 6, 2017 The status of quest vars is always saved, so the question is what makes you think they aren't, ie: what exactly goes wrong? The script works fine, but when I save, quit and load none of its functionality is there. For example one of its functions is to enable radio stations when you get within a certain distance of them, but that doesn't work after you load a save game with the mod enabled. Link to comment Share on other sites More sharing options...
DoctaSax Posted February 6, 2017 Share Posted February 6, 2017 You should probably check for code in the DLCs that resets/restarts the original refs and quests after a game load. Right-clicking on them and selecting "use info" is how to trace things like that. Alternatively, you could have a look at how other DLC delay mods get around such issues. Link to comment Share on other sites More sharing options...
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